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Old 06-05-2008, 11:20 PM   #31 (permalink)
Bankok
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Originally Posted by Mist View Post
A large vocal number of people on the boards didn't want to get the ToA gear. There were plenty of people who didn't hate ToA.
From my end, I played on an underpopulated Midgard realm when ToA came out, and the absolutely broken/idiotic PVE to hit code made it even worse. (Basically boss mobs toughness is determined by how many attackers are in the area)

The first group to get through the 9 trials was like 8 or 10 Hibs because they could artificially inflate the to-hit code with a hundred animist pets and made the boss mobs basically a joke. Albs could do the same thing with Theurg pets, meanwhile Midgard, which had no pet spamming class had to bring 5-10x as many people to do some of the same encounters. (Nevermind the fact that having that many level 50's doing trials basically left our frontier empty and bare, so by the time we were done half our keeps were taken usually.)

So take an underpopulated realm whose encounters were much much tougher, for no reason really..and you basically kill a realm. We went from having 75% of the other realms populations to about 40% in about 3 months.
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Old 06-05-2008, 11:42 PM   #32 (permalink)
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I agree with this. If DAoC had any resemblance of balance of caster vs mellee I would still be playing.

Add caster push-back and make it so anything higher than you doesn't resist 90% of all your spells and take only 4 damage the other 10%. Its retarded casters had to staff things in the raid content to do any damage.

Again, you missed the point of DAOC if you were raiding anything besides a keep.


The Golden age of DAOC was pre-nf and pre-toa, and there was nothing during that time available through raiding that was significantly better than crafted items.

Hell, if you were rich you could just pay for all MP gear, and nothing topped that, besides possibly some rare ass weaps from the dragons, which really only mattered to stealthers.

Early DAOC was like a rich guy with a ferrari and a mansion dating a supermodel. All of the sudden he leaves the model starts dating Star Jones (NF), then leaves her to just stick his dick in a light socket until he dies (TOA).
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Last edited by Callic : 06-05-2008 at 11:45 PM.
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Old 06-05-2008, 11:59 PM   #33 (permalink)
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Quote:
Originally Posted by Callic View Post
hich really only mattered to stealthers.

Early DAOC was like a rich guy with a ferrari and a mansion dating a supermodel. All of the sudden he leaves the model starts dating Star Jones (NF), then leaves her to just stick his dick in a light socket until he dies (TOA).
Great analogy.

Nothing beat my Torcan missles. (Little pigs in Emain next to the Alb MG)

Hunters owned.
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As much as I think Dumar is a dumbass, the piling on has been pretty ridiculous. It's like your cornering a wild animal with down's syndrome, and all that retard strength has to lash out somewhere.
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Old 06-06-2008, 01:33 AM   #34 (permalink)
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I'll probably give it a spin. Bored to tears with WoW atm, AoC doesn't interest me much, and DAoC RvR was the most fun I've ever had in an MMO. Not like I have anything better to do.

I just really hope they address the balance issues/design issues with the oldschool content. It'll be fun for a few months till WAR hits release.
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Old 06-06-2008, 04:23 AM   #35 (permalink)
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You totally missed the point of this game. The game was about RvR not PVE. PVE was just a barrier to entry to the RVR/PVP. People didn't want competition for gear in this game. You farmed money for 99%-100% quality player made gear and then added custom stats to that gear(which what prolly the best idea ever implemented to the game beside realm abilities). It gave people a ton of flexibility on how to gear their character. Yeah, it was a PIA to farm the money but in the end it was pretty rewarding to have gear specced out how you wanted it so you could compete in RvR.

PvE wasn't what 90% of the player population wanted. They wanted more RvR shit and Mythic completely ignored their playerbase and they payed dearly for it.

Also Armor Dye ftw....
Flexibility? With full 100% quality armor you could cap every resist, every relevant stat, and cap all your skills. Your character would be completely maxxed out. The only decision you ever had to make at all gear wise was along the lines of what type of weapon you would wield. 2HS vs 2HB was like it for gear decisions.
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Old 06-06-2008, 05:52 AM   #36 (permalink)
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Flexibility? With full 100% quality armor you could cap every resist, every relevant stat, and cap all your skills. Your character would be completely maxxed out. The only decision you ever had to make at all gear wise was along the lines of what type of weapon you would wield. 2HS vs 2HB was like it for gear decisions.
So?
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Old 06-06-2008, 05:53 AM   #37 (permalink)
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Here's a link to the FAQ mentioned in the original article. It may answer some questions you have about what they plan to do with the new server.

The Camelot Herald

Some items of note:
-Removal of Theurgist class from Albion
-Addition of Valkyrie class to Midgard

Quote:
Adding new strategic elements to RvR to include additional RvR objectives. Along with the return of the original Frontiers lands, we will be introducing new gameplay objectives for all players level 20 and above. This means that a level 20 player can enter the Frontiers in order to help his or her realm achieve victory.
-No battlegrounds. The focus of this server will be on world RvR.
-Grief Protection
-/level disabled

They do mention that SI might be enabled on this realm at some point, with some modifications.
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Old 06-06-2008, 07:13 AM   #38 (permalink)
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Am I the ONLY one who enjoyed Trials of Atlantis? I was a raid leader and we were very competitive in getting shit done. We were one of the first groups to reach ML 10 (we were the first Middies to finish most of the trials). We would've been the first of EVERYTHING had the bosses not been bugged and IMPOSSIBLE to kill.

Removal of Theurgist class? What the shit? It's an original class and they're going to add the Valkryie class which was introduced in one of the latest expansions? Fuck that. That's not a classic server.

As someone said: Too little, too fucking late.
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Old 06-06-2008, 07:38 AM   #39 (permalink)
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Unless they are going to revamp the old world for mids, they should just leave them out.
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Old 06-06-2008, 08:14 AM   #40 (permalink)
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makes no sense why they'd remove the theurgist. About the only thing that was unbalanced about them was in regards to ToA.

Who in alb will have pulsing BT now? That's def an important thing to be missing.


Valk doesn't matter, they were a shitty class in SI they'll be shitty on classic. No serious gank group ever put a valk in it.

I just don't see this working out. Its been to long and almost all of the hardcore pvpers have left for other games. You might be able to draw a few back because of nostalgia, but its not going to be like it was.


I wonder if buffing will be back to the old system. I love buffbots and hope they come back. No necros for alb will make leveling suck again.
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Old 06-06-2008, 09:25 AM   #41 (permalink)
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They stated that they're going to try for a unique balance with this server, so I imagine Friars or Wizards are going to get Pulsing bubble. Most likely it'll go in the earth line for wizards, meaning no one will ever have it~

This entire thing is a waste of time though. The game controls atrociously because of how awkward strafing and turning is, even if the regular keymap isn't too flawed. The balance will be non existant, and all this new shit will be bugged to hell -and- no one wants to fucking level 1-50 to have a good time. This entire thing sounds like a convoluted mess, so it's perfectly fitting coming from Mythic.
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Old 06-06-2008, 02:06 PM   #42 (permalink)
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The Theurgist removal is odd. They were in at release and were a unique and interesting class.
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Old 06-06-2008, 02:36 PM   #43 (permalink)
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Quote:
Originally Posted by Kuriin View Post
Am I the ONLY one who enjoyed Trials of Atlantis?
Considering DAOC is the only MMO where the most popular servers are the ones that have just that one expansion selectively removed, I would say, maybe so.
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Old 06-06-2008, 02:43 PM   #44 (permalink)
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Again, you missed the point of DAOC if you were raiding anything besides a keep.


The Golden age of DAOC was pre-nf and pre-toa, and there was nothing during that time available through raiding that was significantly better than crafted items.

Hell, if you were rich you could just pay for all MP gear, and nothing topped that, besides possibly some rare ass weaps from the dragons, which really only mattered to stealthers.

Early DAOC was like a rich guy with a ferrari and a mansion dating a supermodel. All of the sudden he leaves the model starts dating Star Jones (NF), then leaves her to just stick his dick in a light socket until he dies (TOA).
This is right up there with one of the dumbest things I've read on the forums. You're saying I enjoyed DAoC incorrectly? Sorry I played DAoC for well over 4 years, starting with vanilla, and the majority of my time I was crafting/farming/PvE. I dabbled in RvR and never got anything higher than RR6 on any of my 50's.

I think its silly to say I played DAoC incorrectly because I enjoyed the PvE aspect of it. I could never get into EQ since it was so unfriendly to jump into and DAoC was alot easier. There had to be someone there crafting all your MP gear so you could roll your cookie-cutter repetitive 8v8 rapetrain squad. I think people seeing the old RvR in DAoC are drunk on nostalgia. AE Mez -> Kill mezzer -> kill healers -> kill rest was not my idea of a fun time. Keep combat was just as bad, 95% of the time you're just standing in the keep holding your dick hoping someone will attack the walls.
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Old 06-06-2008, 02:55 PM   #45 (permalink)
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as long as you were not playing mids, ToA was pretty fun.
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