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Old 06-13-2008, 03:30 PM   #16 (permalink)
Horse
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Quote:
Originally Posted by SlyyDaugg View Post
What second life needs is the ability to have virtual objects impact other virtual objects, like say a player-fashioned hammer impacting a player-fashioned window of a player-fashioned salon.

I'd join that world, and so would about 4 people I know.

In fact, the first thing we'd fashion is something like this:

New life!
Wat?

The Albion Park section of Second Life is generally a quiet place, a haven of whispering fir trees and babbling brooks set aside for those who "need to be alone to think, or want to chat privately." But shortly after 5 pm Eastern time on November 16, an avatar appeared in the 3-D-graphical skies above this online sanctuary and proceeded to unleash a mass of undiluted digital jackassery. The avatar, whom witnesses would describe as an African-American male clad head to toe in gleaming red battle armor, detonated a device that instantly filled the air with 30-foot-wide tumbling blue cubes and gaping cartoon mouths. For several minutes the freakish objects rained down, immobilizing nearby players with code that forced them to either log off or watch their avatars endlessly text-shout Arnold Schwarzenegger's "Get to the choppaaaaaaa!" tagline from Predator.

The incident, it turns out, was not an isolated one. The same scene, with minor variations, was unfolding simultaneously throughout the virtual geography of Second Life. Some cubes were adorned on every side with the infamous, soul-searing "goatse" image; others were covered with the grinning face of Bill Cosby proffering a Pudding Pop.


~~~~

Anyway, it's not exactly manipulating others' objects... but I do remember people building BFGs and heading onto other's islands and blowing everything across the map.

There have also been entire corporate islands/stores "nuked" with massive bombs.

All that was there, and then removed for obvious reasons.
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Old 06-13-2008, 03:43 PM   #17 (permalink)
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Originally Posted by Nakilos View Post
So I suppose you would be the first I've seen admit they have played it. Clearly it has to make money to stay alive though. Second Life seems to fit a niche of a niche of a niche in gaming.

It's not a game... it's a virtual space within which you can build objects.

It has been years since I've screwed around with it but it cost money (real life $) to get the in game currency that allow you to build anything substantial. The idea is that once you build a certain widget it is then sellable, customizable, whatever.

It has immense success in the corporate realm where people will invest a small chunk of change to have a virtual online meetingspace for teleconferencing that functions basically as well as any other software.


I find it nauseating at its core, but the proof of concept is bulletproof. The 2 mile tall stack of pink swastikas and dildo rain acts as a good foil for the real companies and their sleek office spaces or retail fronts, and they've been somewhat profitable - like American Apparel.

It's just a hard sell to really find any sort of leverage when someone could walk around with a coat made out of assholes: it's a polygon internet with the vast majority of it dedicated to 4chan and the rest to various commercial interests and 3D clubhouse chatroom sims minus goals nonsense.
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Old 06-13-2008, 04:36 PM   #18 (permalink)
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Eve Online could played on a mobile phone easily. All you need is the UI overlay. You could give it some simple graphics like below, but it wouldn't be necessary. I'm sure Cell Phone Eve would be the cause of many 1 hour restroom breaks at work.
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Old 06-13-2008, 05:10 PM   #19 (permalink)
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Quote:
Originally Posted by Horse View Post
Wat?

The Albion Park section of Second Life is generally a quiet place, a haven of whispering fir trees and babbling brooks set aside for those who "need to be alone to think, or want to chat privately." But shortly after 5 pm Eastern time on November 16, an avatar appeared in the 3-D-graphical skies above this online sanctuary and proceeded to unleash a mass of undiluted digital jackassery. The avatar, whom witnesses would describe as an African-American male clad head to toe in gleaming red battle armor, detonated a device that instantly filled the air with 30-foot-wide tumbling blue cubes and gaping cartoon mouths. For several minutes the freakish objects rained down, immobilizing nearby players with code that forced them to either log off or watch their avatars endlessly text-shout Arnold Schwarzenegger's "Get to the choppaaaaaaa!" tagline from Predator.

The incident, it turns out, was not an isolated one. The same scene, with minor variations, was unfolding simultaneously throughout the virtual geography of Second Life. Some cubes were adorned on every side with the infamous, soul-searing "goatse" image; others were covered with the grinning face of Bill Cosby proffering a Pudding Pop.

I almost pissed myself reading that.
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Old 06-13-2008, 07:34 PM   #20 (permalink)
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No, really, Second Life is nothing but wall to wall lesbian BDSM furries.
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Old 06-13-2008, 07:53 PM   #21 (permalink)
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I think it was about a year and a half ago, I made disposable email addy and signed up because of all the mainstream media hype. I had a pretty good idea of what I would actually find as opposed to all the crap the media was spouting on about with ooh-ahh virtual reality. I spent about 20 minutes in the tutorial piddling about looking at the debug options and the technical side of it. As soon as I got into the "real world" I came face to face with a sex club. I mean, right out of the tutorial and there it is. Wow. I didn't bother going in, but sure enough 3 minutes later I found a furry getting a blowjob in their equivalent of general chat.

My impression of Second life from my hourish-long session is that it is a bunch of female avatars with giant cocks run by guys fucking furries.

I guess the moral of the story is, those Linden guys must be fucking rich.
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