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| | #483 (permalink) | |
| no funny comment sorry Join Date: May 2003
Posts: 1,288
| you have also to consider that most groups are not found anymore going around and shouting "who wants for a group". The LFG system works pretty well and usually its trough that you find ppl
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| | #484 (permalink) |
| Watches the Watchmen Join Date: Dec 2003 Location: Dallas
Posts: 4,055
| The LFG system in EQ1 was designed by... Anyone? Anyone? Our very own Gallenite.
__________________ Ph'nglui mglw'nafh Cthulhu R'lyeh wgah'nagl fhtagn - In his house at R'lyeh dead Cthulhu waits dreaming "That is not dead which can Eternal lie, and with strange Eons even death may die" - H. P. Lovecraft |
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| | #488 (permalink) | |
| Registered User Join Date: Oct 2005
Posts: 637
+3 Internets | Quote:
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| | #489 (permalink) |
| Registered User Join Date: Sep 2002
Posts: 2,082
| They nerfed troubadours like 50 times. I ended up quitting when they did a huge global nerf to CC. The troubadour got a raw deal, dunno how it is now, but charm used to have no reuse timer, and lullaby's reuse timer was only like 6 seconds. It didn't make you a solo machine, but you could get by. They ended up giving both nasty re-use timers. Outright destroyed any hope of the class being useful aside from being a buff bot. |
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| | #491 (permalink) |
| Registered User Join Date: Nov 2006
Posts: 130
| To heal yes. I play defiler. Now it is fun if you are MT healer else I think it must be very boring (most of your spells are geared toward healing the tank, and group-wide not raid-wide). Can solo heal all group content easily (but all healers can anyway). For leveling solo...it is very very very slow as you have next to no DPS. You sure can stay alive indefinitely but you have to wait for the mob to die from old age. It is ok for me I like tactical fight but some can't handle it ![]() |
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| | #492 (permalink) |
| Registered User Join Date: Oct 2005
Posts: 637
+3 Internets | I'm giving an Iksar Warden a shot now, seems like they could at least be viable melee while solo and also competent in groups, not sure how they compare to Furies though. I was also looking at Shadow Knights. I want something decent solo but also somewhat desirable in groups. Also cool that Iksar get stealth as a racial ability. Last edited by Blide : 06-19-2008 at 12:18 AM. |
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| | #493 (permalink) | |
| Stop running back to old times | Quote:
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| | #494 (permalink) | |
| Registered User Join Date: May 2006
Posts: 695
| Quote:
Wardens can AE root (2x with AA) and run like nobody else, so what you lose in killing speed is probably gained back in traveling speed. You also get evac, furies get invisibility. If you can get AA fast, work on the STR line and the wardens line to boost your melee considerably and change your spells to melee attacks. You can make a casting warden too, but there would be no point. If you like nuking, furies are way better. Shadowknights: they can solo well, in fact very well, they can tank well and in groups they are ok, even if sometimes you'll struggle for agro. They are amazing for pulling large packs of mobs and AE'ing them all down. | |
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| | #495 (permalink) |
| Registered User Join Date: May 2003 Location: Kentucky, Y'all
Posts: 12
| Reinstalled EQ2 last weekend, and have decided to give it a fair shot this time. I rolled a Sarnak Assassin on AB, and the first 10 levels were more fun than I remembered. Althought most of the chat in the 1-9 channel is drivel, it is at least encouraging to see people active and playing. I originally started on Unrest, and even TD was a ghost town during EST prime-time. Based on some of the commentary here, it sounds like melee DPS have it bad in terms of the sheer number of abilities they have to manage in combat. Do assassins have any utility other than simply the positional "pewpew" damage? With WoW being so tired pre-WoTLK, I am hoping EQ2 can keep my attention for some time. |
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