|
| | #17 (permalink) |
| Hard Rock Hallelujah Join Date: Apr 2003
Posts: 9,617
| Well, I guess if you overlook that the character models were 100% static, only had 2 hair colors and 5 faces to chose from (so you ran into your clone every 5 minutes) and that the entire fucking world looked the same then yes, the graphics were teh awezomes. On a technical level, the art was fucking terrible. I guess the boobs and the anime-lightning on attacks did it for most of you though. Compare it to WoW? How about you compare it to a game that didn't go for the surreal approach, like EQ2. That one blew L2 out of the water. |
| | |
| | #22 (permalink) |
| h8 Join Date: Aug 2002
Posts: 3,368
| sad thing about Asian games is the stupid grind ruins it for most people.. i know ill never play another lineage if the level curve isnt more in line with what it was in wow... l2 had shit content for leveling and a curve that made your eyes bleed. |
| | |
| | #25 (permalink) |
| Registered User Join Date: Apr 2004
Posts: 37
| Fuck L2, L3 and whoever works on them. Worst game mechanics ever. L2 was proving grounds for gold farmers. If you could cope with the level grind in this game you graduated to the gold farming warehouse. |
| | |
| | #26 (permalink) | |
| None of you will disagree so I will. Join Date: Jun 2006 Location: Indianapolis
Posts: 4,938
| This. Lineage could probably compete on a WoW level if its grind didn't make my eyeballs burn.
__________________ Quote:
| |
| | |
| | #27 (permalink) |
| Registered User Join Date: Oct 2004
Posts: 517
+1 Internets | The thing I never understood about L2 was why there had to be such a level grind for the North American servers? Leave the Korean servers as they are, but why not change the XP modifier for the North American servers? That was by far the the largest complaint with the game that most players had. L2 would have been a lot more successful of a game in N. America if they had simplified the XP grind, and had changed a couple of the other PvP based rules. Example of one rule that I really hated: A person flagged red should have been able to "Defend" themselves without further PvP penalty as long as the other player started the conflict. As it was, even if you did not initiate the combat, you would fall farther into PvP debt defending yourself. The game had fantastic potential, even with the mass amount of farmers, but the XP grind was overdone, and the PvP rules needed tweaking. While this is a thread about L3, why was one even started? 2011? Sigh.... |
| | |
| | #29 (permalink) | ||
| Open Beta Tester Join Date: Oct 2003
Posts: 2,608
| Quote:
I used to heard numbers like "20 million!!1!1!" about L1. But then, that's a lot of "subscribers" that don't pay in the same way we do.
__________________ Quote:
| ||
| | |
| | #30 (permalink) |
| Registered User Join Date: Dec 2005 Location: Houston, TX
Posts: 272
| Well when I can agree and nod my head with most of what is said regarding Lineage 2 (from both sides, in fact), I think the game would need a major re-tooling in the game mechanics they've gone with thus far in terms of capturing a North American audience. Grinding would be one of many problems they'd need to fix if they were expecting a large, involved player base. The game has little to no-depth; there's virtually NO questing whatsoever aside from class-specific quests and the grind is completely linear, just squashing as many mobs as you could within a certain amount of time and try to make your daily grind as efficient as possible. I know, I spent 14 hours a day in a perma-group on Sieghardt with some people you might know; Kungen, and Tharghan. When you start gaining about .005% per kill, things start getting tedious on a level most of you sane individuals have had the good sense not to get into. The graphics were fine as far as I'm concerned, anyone without a stigma towards the overly grandiose and unrealistic had no problem with them. The pvp system? After a while we all came to the realization that it was nothing more than a stats/level game, with certain builds creating such overpowered results that many classes became useless. It got to the point in retail you'd see just hordes of daggers running around when NCSoft made dagger moves negate armor completely (one of the biggest lol moment ever). I could throw out other reasons why NCSoft should pull their heads out of their asses this time if they actually want to do something big with it, but I think that NCSoft Korea is just too asian-centric. NCSoft Europe's Aion production well, that might be something. Not going to be wasting a second of thought or worry on either until something big actually hits the NA market. |
| | |
![]() |
|
| Thread Tools | |
| Display Modes | Rate This Thread |
| |