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| | #556 (permalink) |
| AzN PrYdE Join Date: Nov 2003 Location: Singapore
Posts: 1,009
| I dun care what spec i have to go as long as there is a reason to use daggers again. If mutilate is wtf awesome for raiding i would go back to it but it isn't and swords is still the way to go. I'm just sad that daggers are overlooked by so many rogues just because of how much disadvantage they bring. Soloing? Spam sinister strike. Raiding? Spam sinister strike. PVP? Spam sinister strike. Seriously where does the skills that are iconic to the rogue class come in? You are seriously dillusional if you don't think the devs have not overlooked daggers in the grand scheme of the rogue class.
__________________ got milk? |
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| | #557 (permalink) |
| Extremely Busy DPS Provider Join Date: Jan 2005
Posts: 2,497
| I think Mutilate should have some kind of debuff that helps the raid. Honestly, just giving it the same debuff that hemo has would work fine for me. But backstab is just a really boring ass skill to use. |
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| | #559 (permalink) |
| Crankier than the Kong Join Date: Nov 2005 Location: DigiPen
Posts: 946
| So a little birdy (aka - websites devoted to the Wrath Alpha leaks) told me they're merging Curse of Shadow and Curse of the Elements into one spell. My main question is... why? To allow more uses of Curse of Agony? I'm honestly confused by this move, let alone the fact they haven't just slapped on Nature resist and called it a day to making Curse of Whatever a global resist debuff and spell damage buff. Anyway, on the subject of talent trees, I decided to put my money where my mouth is, and came up with this. It took me a bit of time, but at least there aren't any janky talents like Improved Health Funnel floating around anymore (at least, the effect isn't by itself). :P War Tools :: Talent tree Warlock Talent Revamp (Yes, I'm attention whoring.) |
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| | #560 (permalink) | |
| Lord of the Dance Join Date: Apr 2002
Posts: 6,728
+66 Internets | Quote:
There is no miracle way to balance swords, maces, fists and daggers without saying "fuck it" and getting rid of backstab/ambush and just making daggers another 2.8 weapon with a different animation. But even then you'd have to make sword and mace spec be +5% crit since swords would still generally parse higher. And then on top of that you'd need to spec swords anyways once you got glaives as there sure as shit isn't a dagger legendary. And don't dare fucking whine about that. Still waiting for my paladin tanking legendary. Look, it's not like I don't understand where you're coming from, but there's pretty much no way to make daggers and swords equal. Not to mention maces and fist weapons which you're conveniently shoving out the fucking door. Though you'll probably come back with some retarded shit like, "Well it's your own damn fault for using fists. Way to not use weapons that the spec is designed around" with no sense of irony. The best you can hope for is they make assassination a utility tree and a damn good one. Utility is the reason raids bring enhancement shaman and shadow priests and moonkin druids. It could work for dagger rogues too. Though they still haven't managed to make it work for retadins so good fucking luck with that anyways. | |
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| | #561 (permalink) |
| It's Lord of the Flies time. Join Date: Jun 2006
Posts: 2,647
| Nehrak or anyone, did they ever make the Infernal or Doomwalker pets useful for warlocks? Or do they still suck and are still useless (Unless you want to kill people in the AH)? It would be nice to fix/tweak these pets a little. Make the Doomwalker a self summon. Allow locks to sacrifice these pets and get some benefits from them. Give them more damage and abils--They only last 5 minutes when enslaved and the recast time is an hour--they should be an uber get out of jail card like LOH, Ank, etc their CD is just as long, and they require reagents and quests to even unlock them. Just a thought since they are completely useless atm.
__________________ "If you want the ultimate, you've got to be willing to pay the ultimate price. It's not tragic to die doing what you love." My favorite comment (-1): "Your posts make me want to gouge my own eyes out." |
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| | #563 (permalink) | |
| Registered User Join Date: Jan 2007
Posts: 9
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| | #564 (permalink) | |
| Crankier than the Kong Join Date: Nov 2005 Location: DigiPen
Posts: 946
| Quote:
The other idea was to just make Enslave Demon a permanent spell that periodically drains a Soul Shard from you. Either way, it's still a farcry better than what we currently have as far as those go. :P But that's not forgetting the fact an Infernal doesn't even have non-passive abilities aside from BEAT FACE. | |
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| | #565 (permalink) | |
| The Shocker Join Date: Mar 2003 Location: Anchorage, AK
Posts: 207
| Quote:
.Seems like now you need a Soulfrost weapon for Affliction/Demo build and Sunfire weapon for Destruction. Jeez. Also, I'd be totally ok with them just trashing Infernal and Doomguard. They both suck ass after you enslave them because of the debuff and if you're specced for imp enslave then you most likely have Felguard with is 100x better than both of them combined. Last edited by Tongue : 06-15-2008 at 11:51 PM. | |
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| | #567 (permalink) |
| Registered User Join Date: Mar 2003
Posts: 26
| So that statement about shaman staying by the class designer is definitely true. Elemental looks amazing. Oh hi! You're in my face? THUNDER! And I look forward to trying out Lava Burst and Flametongue.
__________________ Honkhonkk 70 Shaman of Crushridge |
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| | #568 (permalink) |
| Stop running back to old times | The entire expansion has a more warcraft 3 feel to it this time around. I don't think any thing is going to stay the same, even with just 10 more talent points. I believe they're going for a more iconic style this time around. I honestly hope they take as long as they need to make the expansion as good as they want to make it, fuck all the whiners saying they need to pump shit out. They've always kept shit polished so they'll probably stick with it. |
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| | #569 (permalink) |
| Registered User Join Date: May 2006
Posts: 695
| What's the dps difference between sword rogues and dagger rogues assuming warglaives are not entering the equation? Just curious. Daggers are a bit of a controversy even in the father of all these games, which would be D&D. After so many editions, even in the last born, the 4th, daggers are an inferior weapon to other light blades such as a short sword. They get a small +hit bonus and do less damage, so it's not just WoW limiting them like that. For what I can remember it was EQ1 limiting you to daggers in the main hand, maybe that's where this heritage comes from. Maybe in WotlK we'll see legendary daggers and to be the best raid spec you'll have to be deep subtlety, who knows? |
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| | #570 (permalink) |
| Stop running back to old times | EQ you could have them in either, I dw blood points for awhile on my warrior. I really like this idea of being able to ambush 3 times in 9 seconds in combat if you haven't seen the ability from the wiki. Depending on the cool down, it could be quite amazing for rogues. |
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