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| | #511 (permalink) | |
| Johnny Fucking Headshot Join Date: Jan 2002
Posts: 3,426
| Quote:
Also, why do I have to spec 50 deep into subtlety in order for backstab to be of any use? 45 energy cost is great; reduce it's potency and move it up near the top of the tree i.e. next to Camouflage: "Reduces energy cost of your Backstab and Ambush abilities by 2/4/6/8/10." And if absolutely necessary boost it later in the tree. Why can't we bring back the days of combat daggers being #1 pve dps? | |
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| | #514 (permalink) |
| Registered User Join Date: Jan 2005 Location: Dallas
Posts: 5,415
| With roots being castable indoors, maybe feral dps will be worthwhile now in 5-mans. Also I am excited about what Lockjaw and Berserk will do for feral pvp. I shelved my druid and the game when I realized how bad feral was for pvp and I didn't want to re-gear resto. ![]() |
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| | #518 (permalink) |
| Registered User Join Date: Nov 2002
Posts: 2,012
+1 Internets | Seriously. I'd have to question whether someone asking for combat daggers to come back actually played combat daggers when it was arguably the best raiding build. It sucked, boring rotation and useless in PVP. Most of us just held out hope for more sword drops (fuck 1 Viskag in 23748 Onyxia's). |
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| | #519 (permalink) | |
| Lord of the Dance Join Date: Apr 2002
Posts: 6,728
+66 Internets | Quote:
Anyways... Given the rogue leaks, feral dps druids are still going to be shit in comparison. On top of that it's simply a matter of opportunity cost. If you really want to dps, go boomkin as that tree is getting crazy shit plus you don't have to shift forms to root. | |
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| | #520 (permalink) |
| Still not the Abyss Join Date: May 2002 Location: Arizona
Posts: 2,016
| I always did well with daggers in arena 2vs2's 9-12 months ago. We got to about 1750 with okay gear on several occasions. I did have high resil, but my partners always sucked balls, played in first person and didn't use w a s d. |
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| | #521 (permalink) |
| Crankier than the Kong Join Date: Nov 2005 Location: DigiPen
Posts: 946
| So my question is: where are the new Ritual of RetardedEnslavePet spells?!?!? (I'm joking, for those of you who can't tell. :P) More seriously, what's the 411 on Metamorphosis' abilities? Immolation (the Aura) was apparently one, but what about the rest? I get the idea of how it works, but there hasn't been a peep about what it does, or if they use a retarded model or not. Also, I'd rather they just axe Demonic Sacrifice at this point, and put something in its place that, oh I dunno, has to do with having a pet instead of completely destroying the point of the entire tree? |
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| | #522 (permalink) | ||
| Johnny Fucking Headshot Join Date: Jan 2002
Posts: 3,426
| Quote:
Quote:
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| | #523 (permalink) |
| Afro Honkey Join Date: Jan 2002 Location: Houston, TX
Posts: 7,110
+25 Internets | Daggers should definitely play more of a role in the Rogue's life, or at least someone's so that we aren't flooded with useless piece of shit weapons off of every goddamn boss in the game, and from badges, and quest rewards. Whether it's combat or assassination, I don't think it matters much -- though I'd assume most rogues prefer the assassination style of play to the fire-and-forget combat style. |
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| | #524 (permalink) |
| Still Lost Join Date: Jul 2002
Posts: 2,325
| Because it is a GAME you dumb son of a bitch. I know at this point in your life the lines have been blurred and you spend more time on Azeroth then Earth but at least attempt to remember that at its very core Warcraft is a cute little video game and is suppose to be fun. Why go back to a horrible boring spec when you get great dps NOW with a spec that doesn't make you want to cut yourself while raiding just to keep it interesting. If you have a hardon for combat daggers then go spec combat daggers. Yeah, it won't make you the best rogue but I am pretty sure that ship sailed long ago. |
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