|
|
Or, use your gamerDNA username: (more...)
| ||||||
| |
![]() |
| | LinkBack | Thread Tools | Search this Thread | Rate Thread | Display Modes |
| | #481 (permalink) | |
| Token Gnome Join Date: Jan 2002 Location: Chapel Hill, NC
Posts: 1,819
+11 Internets | Uh so.. Quote:
| |
| | |
| | #484 (permalink) |
| Tells it like it is Join Date: Jun 2007
Posts: 596
| there are also mage and rogue talents that do additional damage to low targets. I also assume that new rogue talent will work on the other rogue talent that does additional crit damage to people below your own health. |
| | |
| | #485 (permalink) |
| Token Gnome Join Date: Jan 2002 Location: Chapel Hill, NC
Posts: 1,819
+11 Internets | That Shadow Dance thing combined with the other sub talent for reducing energy cost of BS/Ambush could make PVP daggers a lot of fun.. That said, I love those poison talents in Assass.. |
| | |
| | #486 (permalink) |
| Proud Communist | Wow, those rogue talents are pretty nice. Like, really nice. Turn the Tables You have a 5/10/15% chance of reflecting physical effects back on the attacker. Cut to the Chase Your Eviscerate and Envenom critical strikes have a 20/40/60/80/100% chance to refresh your Slice and Dice duration to its 5 combo point maximum. Devious Poisons Increases the damage caused by your Instant Poison and Deadly Poison by 10(/20?)%. In addition, when a target you've poisoned is healed or cured, there is a 50(/100?)% chance the poison afflicts the healer. Deadly Brew When you apply Instant, Wounding or Mind-Numbing poison to a target, you have a 50%/100% chance to apply a second poison: Instant -> Deadly Wounding -> Crippling Mind Numbing-> Crippling Turn the tables alone gives them a shit ton of "LOLMELEE"... I don't want to even imagine it. Does it factor in to avoidance? Will you "reflect" an attack you otherwise would have dodged, parried, etc? |
| | |
| | #487 (permalink) | |
| Afro Honkey Join Date: Jan 2002 Location: Houston, TX
Posts: 7,110
+25 Internets | Quote:
Isn't Stay of Execution some kind of activated ability or % proc or some shit? I dunno. Either way, it won't prevent you from being executed cause warriors get a talent that lets us execute at 100%. Suck it, rogues. | |
| | |
| | #489 (permalink) | |
| NEGGAS Join Date: Jul 2004
Posts: 1,055
| Turn the Tables You have a 5/10/15% chance of reflecting physical effects back on the attacker. Does that count for Windfury? or is that considered magic..cause ouch if it does.
__________________ Quote:
| |
| | |
| | #490 (permalink) |
| Fires of Heaven Ancient Join Date: Jan 2002
Posts: 2,777
+44 Internets | Hrm ass as the new raid spec? Would mutilate be worth using, then, or would you just skip it and use whatever weapon is best for sinister strike? Last edited by Kreugen : 06-13-2008 at 06:39 PM. |
| | |
| | #492 (permalink) |
| Farming negs Join Date: May 2007 Location: Wigan, England
Posts: 1,077
| Potions don't work if you are at full health, so with that talent you are immune to 'execution' effects but don't have any way to instantly heal youself. Do bandages work at full health I wonder?
__________________ Dominara, Lv80 Shadow Priest: EU-Sylvanas. Working on Malygos. |
| | |
| | #494 (permalink) | |
| Registered User Join Date: Mar 2002
Posts: 2,105
| Quote:
Probably Mutilate. Currently it falls about 5% behind Combat as is, and these new talents make Assassination a very sexy raiding build. Last edited by Kodylan : 06-13-2008 at 08:06 PM. | |
| | |
![]() |
| Thread Tools | Search this Thread |
| Display Modes | Rate This Thread |
| |