|
|
Or, use your gamerDNA username: (more...)
| ||||||
| |
![]() |
| | LinkBack | Thread Tools | Search this Thread | Rate Thread | Display Modes |
| | #421 (permalink) |
| Extremely Busy DPS Provider Join Date: Jan 2005
Posts: 2,497
| I dunno why they just can't have a +spellpower stat. It adds more for healing than it does for damage. Then the MP5/Haste is obviously for healers and the hit/crit/haste gear is obviously for damage dealers. |
| | |
| | #422 (permalink) |
| Farming negs Join Date: May 2007 Location: Wigan, England
Posts: 1,077
| Actually they should go the opposite direction. More specialist gear, not everything that drops of course but there should be alot of really unique gear with specific stats for one or two class/specs. Give people a reason to think "WOW I am going to that raid and getting that awesome item that is for me". Of course you get loot rotting with that system, so they also need to have more items drop like in Diablo. Then have the turnin System like they have in Sunwell so that you can turn that Unique +heal Robe or +shadow damage Robe into Generic +damage/healing Robe.
__________________ Dominara, Lv80 Shadow Priest: EU-Sylvanas. Working on Malygos. |
| | |
| | #423 (permalink) | |
| Pride Never Die | Quote:
Just make everything drop badges and be done with it. Everybody knows it coming.
__________________ Currently Playing: WoW: Nuklear, Araxen - Thrall PSN: Araxen | |
| | |
| | #425 (permalink) | |
| Afro Honkey Join Date: Jan 2002 Location: Houston, TX
Posts: 7,110
+25 Internets | Quote:
| |
| | |
| | #426 (permalink) |
| where is my mind Join Date: Dec 2006
Posts: 3,556
| The spell power vs. healing change doesn't seem to make sense at all. So there is a talent you get that suddenly flips a switch to give you a bunch of extra +healing? So now you have a talent that is a requirement for every healer and you can't put on a healing set in an "off-spec" and be acceptable for that role. Mainly though is it makes one talent waaaay too important. |
| | |
| | #427 (permalink) | |
| Registered User Join Date: Apr 2004
Posts: 384
| Most talent specs have "waaaay too important" points that need to be spent, it's the point of being that spec. I for one welcome the change, now I wont have to collect 2 whole sets of gear in order to be effective switching between a dps spec and a healing spec, just respec and job done.
__________________ Quote:
| |
| | |
| | #428 (permalink) | |
| SOS-dan #76564674 Join Date: Sep 2002 Location: Near a big fucking castle, the UK
Posts: 6,129
| The magazine is out of date, apparently. From elsewhere: Quote:
| |
| | |
| | #429 (permalink) |
| Registered User Join Date: Apr 2002
Posts: 337
| I'm really having a hard time contemplating how they can pull that kind of thing off without a major loot reset/pinata once you enter Northrend. Unless it's as simple as they looked at the item budget costs (.455 for for healing, .855 for spell damage), turned all the +healing items into +spell items with a value of (old +heal/1.88) and then declared that heal spells get 1.88x the spell damage amount. The "problem" being that existing +heal items would now be 53% spell damage as opposed to the merely 33% spell damage kludge they recently added. Though I suppose it's not that terrible an idea if holy pallies/priests/etc. don't have to respec just to hit the new level cap in less than 4x as long as real dps specs. |
| | |
| | #430 (permalink) |
| It's Lord of the Flies time. Join Date: Jun 2006
Posts: 2,647
| I must have missed the announcement on the change the damage/healing gear for casters/healers in WOTLK. Is all the new cloth gear going to be all +88 dmg/healing now and not like +160 healing and +88 spell dmg or whatever? And there will be no more +shadow damage or + fire damage?? Can someone explain the proposed change? Thanks.
__________________ "If you want the ultimate, you've got to be willing to pay the ultimate price. It's not tragic to die doing what you love." My favorite comment (-1): "Your posts make me want to gouge my own eyes out." |
| | |
| | #431 (permalink) | |
| homosexual Join Date: Jul 2005 Location: Vancouver, BC, Canada
Posts: 1,388
| Quote:
| |
| | |
| | #432 (permalink) | |
| DPS Paladin Lolz Join Date: Oct 2002 Location: texas
Posts: 633
| Quote:
I would have thought that simply adjusting the healing spell coefficients to compensate for the stat change would have been the solution they'd have thought of to begin with (since that's the first thing that occurred to me and I'm far from being a master of game design), but I'm at least glad that that's what they're doing now. The question now is whether the coefficient change will only be on post-70 ranks of healing spells, or whether they'll actually remove healing gear from the entire game and actually change the coefficients on ALL the healing spells. It would seem like they'd have to do the latter, otherwise you could walk around Northrend in your Sunwell healing gear with craptons of +heal which would, with the new super high spell coefficients, allow you to do retarded levels of healing. There'd be no reason to upgrade gear.
__________________ Note to MMO Devs: Paladins are not main healers. | |
| | |
| | #433 (permalink) |
| homosexual Join Date: Jul 2005 Location: Vancouver, BC, Canada
Posts: 1,388
| The coefficient change is probably for all ranks, as the new wotlk heal ranks are gaining massive amounts of base heal as well to compensate. (greater heal is going from 2.5k to 4.5k i think). The new ranks of ALL new spells are basically doubling in manacost, which I imagine is to compensate for the spirit overhaul and continued mudflation (though I fail to see quite how it's going to work, yet, with classes who have basically no benefit from spirit). Downranking is going to be pretty damn powerful unless they change the scaling mechanic AGAIN though.
__________________ Last edited by mek : 06-10-2008 at 06:14 PM. |
| | |
![]() |
| Thread Tools | Search this Thread |
| Display Modes | Rate This Thread |
| |