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| | #302 (permalink) |
| Registered User Join Date: Jul 2005
Posts: 279
| Korioni we are talking about actual raids and not karazhan. If you as a mage are beating Locks / Rogues / Hunters / wars at t6 and beyond content every player that plays those classes suck. Also, it could be that your raid leader is an absolute moron who can't figure out how to make groups. Antione has linked multiple top 10 wws compilations that show all those classes eclipsing mages in t6+ content. So if you are in t6 content you are playing with some bad players. Zhen i realize you have a raging fucking hard on for FFXI's job system. Guess what there is no fucking job system in wow, and odds are there never fucking will be. Stop acting like complaints aren't valid because you want the god damn job system to be implemented. Shit isn't balanced in wow with or without the job system. So yes, classes that only have access to ONE role should be superior at that role. Is it dated from old mmo's sure maybe. Tanks were tanks, dps was dps and healers were healers. Que wow where everyone except dps classes can do just about two roles if not 3. Yes, amplify magic is decent at best. With the spirit changes and increased mana regen healers im sure could really give a fuck all about 200 extra healing *yes, i know thats not the correct number* they are down ranking anyway. So no, again, amplify magic isn't ZOMG mages are balanced either. |
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| | #303 (permalink) | |
| Sisko is the new Picard Join Date: Dec 2002
Posts: 1,655
+1 Internets | Quote:
Blizzard tries(and I think mostly succeeds) to balance around current spec and utility. Meaning, does a moonkins dps + utility(brez, innervate, 5% spell crit, 3% melee hit, maybe pinch heals?) equal to a mages dps + utility? WWS reports would say no, and it looks like they are getting tuned in WoTLK. You don't get to add in feral utility to that equation, or tree utility. For one thing, they're never going to offer all that utility at the same time(that's the important part) and with the exception of one class, they will not have the required gear to just change specs(that's the practical part). So those dps warriors(that's the exception gear wise, being fixed next expac) and boomkins and elemental shamans, they're just that. They're not tanks or healers, or melee windfury bots.
__________________ Trolloc, Just The Tip, BDF | |
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| | #304 (permalink) |
| Registered User Join Date: Feb 2005
Posts: 328
+3 Internets | The difference is that with ferals they really ARE dps and tank specced at once. No, they can't do it without changing gear, but they can still swap around and do reasonably well midfight which is nice. |
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| | #305 (permalink) |
| Sisko is the new Picard Join Date: Dec 2002
Posts: 1,655
+1 Internets | That's their whole point though, and their dps has been lowered to account for it. They're slightly inferior tanks and inferior dps, but better dps than a prot warrior, so it's their gimmick. With the suggested removal of crushings next expac though, I don't know how they will be inferior tanks overall. With the exception of spell-heavy encounters, I would say that makes them much better tanks than warriors and paladins. But we haven't seen the full extent of the blocking changes, it could be getting a major facelift.
__________________ Trolloc, Just The Tip, BDF |
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| | #306 (permalink) | |
| ~ Join Date: Mar 2007 Location: An Igloo
Posts: 2,943
| Quote:
Blizzard fucked up (or didn't, depends on your POV) in that certain classes/talents are completely worthless in pvp. See tanks. You can't tank in WoW PVP. In WoW, PVE is only a part of the content. PVP is a major force within WoW. So already you have certain classes requiring two or more rolls to be useful in 100% of the game. This is annoying enough in its own right. However, DPS does DPS in PVE and PVP. Your role doesn't change. Sure spec plays a part, but it's not like a warrior. Going from Fire to Frost, you're still a mage, you just cast slightly different spells. Going from Tank to MS warrior is a complete change. But it also goes to the point Deathwing put pretty well, you are balanced around what you are right now. A fury warrior can throw on a shield and sort of tank, they just blow horribly at it. It's not even funny how much of a difference spec plays these days. Back in naxx, sure you could have a fury warrior OT, but it was really tight, even then. In BWL, np. Fast forward to now? you're pretty fucked. You can't hold dick worth of agro. So you have to look at what the fury warrior brings to the table vs a mage. And they don't bring much, they die really easy since they take more damage than anyone from everything, so they better damn well do good dps or they'd never be there. They are also melee and as has been said, as much as you ranged casters bitch, melee has to do more damage or have more utility than an equal ranged, or you'd never bring melee. Ranged is a fuckload easier to manage in todays WoW. And has always been. Whether they change that? who knows, but it is now. And thats what matters for right now. | |
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| | #307 (permalink) |
| Registered User Join Date: Jan 2004
Posts: 170
| threat generation seems to lag pretty seriously behind DPS these days. Thats one main reason the off spec warriors pretty much cannot tank in raids there is just no way for them to generate the threat needed to hold agro and likely even with gear change would be hard pressed to take the beating even if you could hold the agro. To hold good agro vs high end DPS'ers pretty much requires a tank specific spec either prot warrior/paladin or feral. Of those feral is nice because when an off tank is not needed a switch of the gear and they can still DPS decently. I think the druids got nerfed a bit to much right after TBC and it will happen again in WOTLK. The problem is druids excell when everybody is undergeared as gear progresses they drop farther and farther and farther back and by the end of an update cycle feral dps is pretty low compared to what everybody else does. I am guessing when WOTLK comes out you will see druids tanking the hell out of stuff and doing as good DPS as all the other DPS'ers and will get nerfed yet again before the more gear dependent classes get a chance to fully gear up. |
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| | #308 (permalink) | |
| Registered User Join Date: Jun 2003 Location: Michigan
Posts: 864
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| | #309 (permalink) | |
| Registered User Join Date: Apr 2002
Posts: 1,905
| Quote:
How about putting Illumination back at 100%? Please, so I don't have to reroll shaman or warlock for expansion?
__________________ Fadaar - 80 Paladin (Storm) - Gilneas | |
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| | #310 (permalink) |
| 2k rating -- So easy a caveman could do it. Join Date: May 2003 Location: MN
Posts: 1,556
| Yeah, I'd say this needs to happen pretty quickly. HL's mana cost is absurd, really the only way you can even come close to sustaining the longevity that other healers have is by using FoL solely, and that's pretty piss poor healing if you ask me. |
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| | #311 (permalink) | ||
| Johnny Fucking Headshot Join Date: Jan 2002
Posts: 3,426
| Quote:
If you could cast cloak of shadows on someone else in the raid, it would be utility. Mages being able to buff themselves to having 3% more crit and thus killing bosses slightly faster requiring fewer heals overall is as much utility as cloak of shadows making the rogue require fewer heals. You say with a straight face that Molten Armor is utility and I'll say Cloak is. As based off what bullshit you're trying to spew, they both have the same long term effect for the raid. Quote:
You mean back when MMO's were actually good? Back when even though the only thing a warrior could do was tank and the only thing a cleric could deal was heal, YET THERE WERE STILL TONS OF THEM? Worked then and it would work now. | ||
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| | #313 (permalink) | |
| Registered User Join Date: May 2006
Posts: 845
+12 Internets | Quote:
Sorry to say to you guys that punch walls when you think about paladins doing anything but healing but, the days of useless hybrids is over. Even The Game That Shall Not Be Named that was supposed to be the second coming of vision before fun had healers that did damage. | |
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