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| | #4831 (permalink) |
| Registered User Join Date: Feb 2002
Posts: 9,437
+16 Internets | Full patch notez COMBAT * We're now done with the majority of the process to completely equalize Male and Female damage. We've balanced the animation-lengths for all "white damage" attacks as well as all "combo finishers", and furthermore we've matched the animation length of "moving attacks" to the lengths of "stationary attacks". As a result players should now experience no difference in damage dealt or time needed to execute an attack based on what gender their character is. * Aborting multihit combos before they're finished won't activate their full effects anymore. * Pet commands should now be more responsive. * When aborting a multihit combo finisher, you now get a percentage of the full cooldown depending on how many hits you got in before the abort happened. (It's really in this time!) CLASSES * All Assassin, Barbarian, Bear Shaman, Conqueror, Dark Templar, Guardian, Herald of Xotli, and Ranger combo damage and stamina costs have been rebalanced to match the newly adjusted animations. Priest Archetype * Spirit Aegis will now give 0.5% invulnerability to Holy and Fire instead of 1% Fire with the first rank trained. Assassin * Combos granted by feats should now deal significantly more damage than before. Dark Templar * The Talisman Mastery buff will no longer be removed upon death if the proper feat is trained. Guardian * Shield Sweep combo will now scale more consistently across the first three ranks. Herald of Xotli * Pillar of Internal Flame Rank II is now a three-step combo (including combo starter) instead of an instant cast. Necromancer * Bone Horde debuff now uses the proper icon in the debuff GUI. ITEMS * Resolved an issue that caused item bonuses to not scale correctly. * Many items are now 'bind on equip' meaning that once equipped the item can no longer be traded. * Resolved the issue with raid gear that had lost it's bonuses in a previous update. * The bonuses awarded by gems have been rebalanced. Unfortunately some of the gem bonuses were originally applied incorrectly leading to situations where too much bonus was given, mainly for invulnerability rating. These gems have now been modified. The benefit of the different level gems has been also been amended though, meaning that higher level gems should now be better than the lower level versions. * All items Green+ are now Bind on Equip (BoE) or Bind on Pickup (BoP). * Items which are BoE/BoP should now state this fact below their item name in the mouseover tooltip. When these items are equipped and bound to the character, the text below the item name will change to reflect this. A message will now ask if you are sure when attempting to roll "need" on a Bind on Pickup item. PVP * Players will now always see Massive PvP results, and the time left in a battle during battles. This information is displayed in the right top corner, below the minimap. QUESTS * Field of the Dead: Changed the level on the quest Entourage from 52 to 47. * Field of the Dead: Changed the level on the quest Cleansing the Tomb from 53 to 48. * Khopshef Province: Forbidden Knowledge - The Crumbling Codex will now despawn after it is picked up. * Khopshef Province: Slave Cages will now show a visual effect when player is on the correct quest to interact with them. * Pyramid of the Ancients: New Quests have been added to enhance your questing experience. Bosses have been upgraded to present a challenge to solo (or small groups) of players. Pay careful attention to the items they drop - they could be the key to defeating more challenging enemies. * Pyramid of the Ancients: All quests should now be working. * Tarantia Sewers: Orphans in the Hovel - Galeria should now talk to you after you kill her captor. * Defeating Lord Atum-Keket in the Pyramid of the Ancients will now reopen the door to the Lord chamber. * The teleport altar behind Lord Atum-Keket will now be visible at all times. * The Master Torturer in Pyramid of the Ancients will no longer spawn multiple times in a row. NPC / MOBS * Toirdealbach's Tomb has had its level range adjusted from 50-53 to 46-48. Loot in Toirdealbach's Tomb has been adjusted to fit the new level range of mobs. * Pyramid of the Ancients: The Harem Girls have been dressed up properly, and sexily! * Many of the spells used by raid bosses will now ignore line of sight-checks, thus making it impossible to avoid them by hiding behind pillars and such. * Many of the spells used by raid bosses will now be impossible to fully resist. * The Dark Flames breath attack used by Vistrix will now use normal line of sight checks. * The knockback strength on Kyllikki's Blizzard has been reduced. Yakhmars adds have been modified, they will no longer stun players as they did. TRADESKILLLS * Cloth Resource droprate in the world has increased somewhat. * The Resource and Building playfields (Lacheish Plains, Purple Lotus Swamp, Poitain) have new NPC camps that will drop tradeskill items previously only available through the Alchemist's Cache. Some of these encampments will aggro, some will not. This makes these zones more dangerous, but allows lower level players a chance to get the tier 1-3 resources they need. WORLD DESIGN * Checkerboard textures should no longer appear on the ground throughout the world. MOUNTS * The horse ability Hind Leg Kick will now have a 12 second reuse timer, like the other horse abilities. * The Skewbald Pinto Horse has had its stats adjusted to horses of the same tier and price. GUI * The "Quests" tab in the quest journal should now indicate the current number of accepted quests and the total number of allowed quests. * An option to add a player to your ignore list was added to the "Add by name" dialog. * If your trade is rejected, you will receive an onscreen message. * Tooltips for NPCs on the map should now show up in the localized version of their names, instead of their default English names. * You can no longer trade while in combat mode. * You will see an onscreen message stating that a team member has joined your team. * Onscreen feedback for a failed attempt at a trade due to a full inventory has been tweaked. * Added a new option that allows the player to make his cloak invisible. * Strange or seemingly out of place text in the UI should be removed GENERAL * Several causes of crashes and assert failures have been addressed and fixed. * Important notification sounds now won't be interrupted by other sounds. * A fix was implemented for item descriptions when switching between languages on the client. * Fixed an issue that would cause some playfields to be empty after logging out for some time, and then back in. * You can no longer send unlimited mail through the tradepost. If you send several mails and are informed via system message you cannot send any more, you will need for in-game time to pass before being able to send more mail. * Ignored users will no longer be able to send you mail. * Raid playfields will now kick players who are not in the raid. * Fixed some animations that weren't blending properly The kicking people not in raid kind of worries me...if you go linkdead during a PVP siege, and log back in, does that mean it insta-ports you? ;'/
__________________ Training the citizens of Norrath from 1999-2003! Last edited by Cybsled : 07-31-2008 at 05:04 AM. |
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| | #4832 (permalink) | |
| Ghost of Tyen Join Date: Mar 2002 Location: Cambridge, MA
Posts: 2,318
+16 Internets | Quote:
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| | #4836 (permalink) |
| King Me Join Date: Oct 2004 Location: Rocky Top
Posts: 1,502
| Game was already dieing, but today they finished it off. On my server we were the last force actually raiding, and that's pretty much over now.
__________________ ![]() Just an earthbound misfit, I |
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| | #4837 (permalink) |
| The Diet Coke of Evil Join Date: Dec 2003
Posts: 924
| The good news is that I finally got my buddy key activated. The bad news is that I haven't played in over a month, and no one else wants to play it either.
__________________ Kaige Diplomacy: The ability to tell someone to go to Hell so that they'll look forward to making the trip. |
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| | #4838 (permalink) |
| Investment buffer Join Date: Dec 2005 Location: ---
Posts: 725
| Can't comment on the stock or management but as a rule of thumb gaming companies are modeled akin to biotech's... or, well tech's. NAV is based on current IP's and the pipeline products. Hence why EA choosing to cease publishing their list or quarterly guidance was sort of a big deal. Given how fast the sub's fell relative to prebeta expectations for year 1 and the significant overhauls most people know are required; I suspect most have Funcom on a list. Funcom as a firm lacks the diversity of say an EA or Take 2, which by their business model puts them in vulnerable periods. Given the amount of capital the MMO's require (relative to Funcom's fiscal and human resources), it's a tough situation to be in. I think most were looking for a game that would sustain subs quarter over quarter well into the holiday period. Of course... most brokers missed the target on GTA4's final box sales and the Wii's lifespan, so take anything just said with half a grain. Hope my insight helps, sorry for the minor derail. Last edited by Hal2005 : 07-31-2008 at 11:14 PM. |
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| | #4842 (permalink) |
| In a haze Join Date: Jun 2004 Location: Cloud 9 Special Affairs
Posts: 1,534
| This could turn it around for AoC. A GM cybers with a player. - General Discussion - Age of Conan - MMORPG.com Forums GM's taking care of business....errr....
__________________ LOTR is a great analogy. |
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| | #4844 (permalink) |
| You fucking kids get off my lawn! Join Date: May 2007 Location: North Dakota
Posts: 515
| Hey now, those poor kids they hired for minimum wage to be GMs are probably pretty damn bored now that 93% of the subscribers have canceled and those players still left have realized the petition system is so fucking broken that you're better off just re-rolling any sub level-50 character than waiting for a GM to fix whatever is broken with your current one. And today was the first day there wasn't a single new post on this thread from the time I went to work until I got home. On a MMORPG freak forum like this one, that alone speaks volumes. |
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