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| | #4681 (permalink) | |
| Registered User Join Date: Jan 2003
Posts: 610
+9 Internets | Quote:
This. The problem is this is just one of the features which is OP - there are a whole series of them. To achieve class balance Funcom would either have to remove ToS from the game or nerf their damage and abilities by 30-40%. They won't do that or they will look like retards and a huge slice of the player base would leave. They will do a series of small nerfs stretching out the problem, losing as many players, but over a slightly longer peirod of time. | |
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| | #4682 (permalink) | |
| Registered User Join Date: Jan 2003 Location: Washington
Posts: 518
| Quote:
Are you on a PvE server? | |
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| | #4683 (permalink) | |
| Registered User Join Date: Jan 2003 Location: Washington
Posts: 518
| Quote:
They are extremely overpowered in some aspects, I've already acknowledged that. The problem is when people claim they are overpowered, then give bad information. In actual gameplay, what happens to Demos/ToS/Bear Shamans/Necros anyway? Insta-explosion from an assist-train. | |
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| | #4684 (permalink) | |
| Registered User Join Date: Jan 2003 Location: Washington
Posts: 518
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| | #4685 (permalink) | |||
| Registered User Join Date: Oct 2003 Location: Cleveland
Posts: 382
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In groups, PVP is fast and all the TOS damage spells are slow. Puppets is strong but really broken, so it doesn't really count. Visions is dodgy. TOS have been nerfed multiple times and really were one of the few well done classes with a good focus on AE. What you should be saying is the Demo is broken, which it is. What you are doing is scream how silly OP the TOS when that's just bullshit. They have some strong feats, but those seem to be reduced every patch, thanks to people who whine, and the fact Funcom lacks high level vision for their game. Quote:
You're mad your Demo is not working properly, so you rail like the DAOC VN forum people did to get every class there nerfed into vanilla like oblivion, then wonder why the game suddenly is so fckin' boring. Your classes are squishy(TOS), squishier(POM), and squishiest(Demo). Try playing a Guardian or Stealther. My TOS is 80, My Guardian is 80. My TOS was strong, but saying it's ridiculously OP is just crap. 3.5 sec nuke nerfed multiple times, Storm field which has also been nerfed multiple times, and really one OP ability, puppets, which is about to be neutered hardly puts it in tank mage category. I could go on and on, but I'll wager you are on a PVE server and so arguing against who really has strength is silly. Your post seems to be anger at the PVE aspects, and then silly rantings against TOS, whom are not even in the top 2 classes right now in terms of PVP or raid strength. Quote:
The demo's have been repeatedly nerfed, and while they do have some strong points are one of the weaker classes. They do nicely in groups but like most classes in AOC are half baked at the endgame. Again, Demos are strong in PVP groups. You are talking about raiding which you admit is fubar, but that invalidates your whole TOS is silly OP point, which they aren't. Most of your arguments are based on feats that are dodgy and without valid parsings. Demos tear up our raids, but that is worthless as damage in PVE raids is stupid and obviously not working properly, as anyone who tries to parse can tell, especially with all the gemcrafting bugs and spells that don't work, and feats that are broken. You have some good AOC points, but your class arguments are just plainly wrong, wrong, wrong. | |||
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| | #4686 (permalink) |
| nerd Join Date: Mar 2007
Posts: 1,533
| whats really funny is that Flight and Grumpy were both arguing 2-3 months ago that AoC will be a great game, Funcom is doing stuff right don't worry, and those of us saying in beta "hmmm... this game has problems" were ignorant or liars. 2 months after launch, both have stopped playing. |
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| | #4688 (permalink) |
| Registered User Join Date: Apr 2006
Posts: 255
| Funny how passionate people still are about a game where the developers focus on class balance about as much as Soviets focused on health care in their concentration camps. Level-up sounds are more important than healers out-damaging mages, obviously. Weird, I played 2 characters on a pvp server, and the only time I got killed more frequently was in Underhalls in the newbie city and in Kheshetta in the DMC camps. |
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| | #4689 (permalink) | |
| Registered User Join Date: Jan 2003 Location: Washington
Posts: 518
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Level-up sounds don't take up all the resources in development... or does it... | |
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| | #4690 (permalink) | ||
| Registered User Join Date: Jan 2003
Posts: 610
+9 Internets | Quote:
Think I made clear numerous times that my whole point was about PvE raiding, not PvP. I agree with a lot of what you are saying. Quote:
To be fair, I regularly said I wasnt commenting on how good the game was going to be, just underlining that some people were railing about it who obviously hadnt played it. Seem to recall you were the only one who obviously played a lot of it who predicted it would be failboat. They've taught the industry a couple of lessons. It ISN'T enough to have a cool exprience first time you play through the first few hours and just oncentre on the first 'x' levels of the game isn't going to work either. A lot of people were positiviely surprised about the game at launch - then they reached lvl 40. Obvious Funcoms strategy was to work their arse off smoothing out the lvl 1-40 game thinking that was enough to retain customers through the first few months. Future MMO's need to know that the whole game has to be in order. And people like Green Monster may have over estimated how important the first 30 minutes or the first few hours is, compared to lasting gameplay (I say that because I;ve seen Curt discuss the issue a few times on this forum). | ||
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| | #4691 (permalink) | |
| Registered User Join Date: Jan 2003
Posts: 610
+9 Internets | Quote:
This isn't the half of it. Consider the Demo gets zero feats to either increase crit rate or crit damage. Then consider the effect of crafted gear with which it is easy to achieve over +600 Lightning or Fire Damage. This increase in damage is massively more DPS for the ToS than it is for the Demo. Because all those feats that increase crits, add 40% damage to crits and crit at will, work on this added damage. What a fucking joke asking me if I'm kitted out in purple gear. Purple gear is greater than all for tanking (purely for heroic offence and defence, which don't count towards cap), but for DPS and healing it is precisely two things - jack and shit - compared to the ridiculously easy to obtain crafted gear with gems. Layer after layer of the game and the class system are broken and they all build into each other. Still talking PvE here btw. I have zero interest in, and very little knowledge of, PvP. | |
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| | #4692 (permalink) | |
| SOS-dan #76564674 Join Date: Sep 2002 Location: Near a big fucking castle, the UK
Posts: 6,129
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Anybody mentioned the expansion yet that half of the (previous) Live Team at Funcom are working on right now, btw? | |
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| | #4693 (permalink) | |
| Registered User Join Date: Dec 2003
Posts: 2,022
+14 Internets | Quote:
I know, PVP on a PVP Server whatever. | |
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| | #4694 (permalink) | |
| Registered User Join Date: Oct 2003 Location: Cleveland
Posts: 382
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Both said the game was fun, which it was. Saying a game is fun and could be good is hardly a flying fanbois, except for those who ignore the actual discourse and who's hyperbole meter only goes straight up or down. That's a far cry from those like Twobit screaming the game will release worse than Vanguard, then they turn around and purchase it. I enjoyed the game and bought it based on beta, as did others. It was mosty stable and had some good things. The problem is the game is severely limited due to the lack of endgame content for hardcore types and the limited endgame. The bigger problem isn't that, but Funcom doing too much jacking, changing, and implementing things that should have been done in beta now, which irritates me. When ones AE class has it's AE spells changed to splash/limited targets it screams kneejerk bad design decision. I hate bind on equip, but suddenly that gets rolled out? The problem I personally have is while the game has upside and a certain amount of fun, upon release instead of squashing exploiting, and rolling out content, they did mass class changes, kneejerk fixes that don't make sense from the player viewpoint, and game mechanics changes that I don't agree with. I give these games three months to see if I'm hooked. I'm a lot farther away from the easy sell I was back in the early UO/EQ/DAOC days, but really a halfway decent community and a good game with a core is a must. AOC seemed to have those, but they are falling out fast. I hope they get their head out of their ass and get back to the real fixes | |
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| | #4695 (permalink) | |
| Registered User Join Date: Apr 2003
Posts: 60
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