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| | #4546 (permalink) |
| You fucking kids get off my lawn! Join Date: May 2007 Location: North Dakota
Posts: 515
| Running the daily "Scan" in Auctioneer in WoW is a great time to peruse some AoC sites for giggles. Today's dose: Spoiler Alert, click show to read: All of Gaute's relying "on the great feedback from test live" would be great if there were more than about 20 people playing on test live, I guess. Oh hey, that "Slammer's Girdle of the Bear" is under-priced! |
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| | #4547 (permalink) | |
| Registered User Join Date: Jan 2003 Location: Washington
Posts: 518
| Quote:
It holds as often as it breaks. | |
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| | #4549 (permalink) |
| Registered User Join Date: Feb 2002
Posts: 9,437
+16 Internets | Usually my HOX gets rooted, nuked to shit, then I hellstep to them, word of command to make sure they dont run, pop fire lance...and they block all the dmg and kill me with one last nuke -_-
__________________ Training the citizens of Norrath from 1999-2003! |
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| | #4550 (permalink) |
| Registered User Join Date: Apr 2006
Posts: 255
| None of the cc in this game seems to break on damage reliably. Every time Immoltation got through double tap when I was fighting rangers, it meant me sliding around like a faggot with the ranger happily shooting me, same goes for stuns and roots on those odd occasions purged decided to stop working. Not having the pvp patch for another months is kinda meh, but at least I can get my conq to 80 and hopefully they'll rebalance the classes a bit more. |
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| | #4551 (permalink) | |
| Registered User Join Date: Jan 2003 Location: Washington
Posts: 518
| Quote:
The next July 16th patch was the last push they wanted to do before implementing the PvP, so hopefully we'll see the PvP stuff on TestLive shortly. | |
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| | #4552 (permalink) | |
| WAAAGH Join Date: May 2006 Location: Washington (STATE)
Posts: 1,058
+4 Internets | Quote:
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| | #4553 (permalink) |
| Registered User Join Date: Jan 2003 Location: Washington
Posts: 518
| To be honest, I didn't read it, I just was on TestLive and saw some of the PvP stuff trickle in the past few days. August isn't too bad, but for now there really is nothing to do, so hopefully the PvP system is fleshed out. |
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| | #4554 (permalink) | |
| the princess approves Join Date: Sep 2006
Posts: 694
| Quote:
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| | #4557 (permalink) |
| Registered User Join Date: May 2002
Posts: 1,505
+1 Internets | I'm glad the impale/OR with a full suit of +damage gear is being nerfed hard and nerfed soon. On the other hand a slight improvement in baseline damage for guardians would be indicated. One shot as a guardian is dumb as fuck, but so is doing the least amount of damage. It's ridiculous that two soldier classes can beat on each other face to face for 10 minutes and regen the damage dealt to each other. As well, cloth shouldn't mitigate as much as it should in PVP. However, this would screw casters as it would affect non guardians. My PVP experience is limited to stuff on PVE servers, so maybe there the picture is different. |
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| | #4558 (permalink) | |
| the princess approves Join Date: Sep 2006
Posts: 694
| Quote:
Guardian: With the incoming charge nerf they shouldnt deal any serious damage anymore. What they need are "guard" abilities, to help their team mates. Defensive stuff like redirecting damage and so on. Dark Templar: I do not even know where to begin. Its an all around fail by design. Best thing that comes to mind is also more support with a better heal and so on. Who cares about 25% lifestealing attacks if you are useless and cannot even deal any damage at all? So far all DT I saw were a waste of partyslots. Conqueror: Depends on spec right now. But overall conq needs increased dps and less burst damage (charge nerf helps here, too). That instant kill needs to go. Barbarian: Best / most important PvP Class. Either you kill or disable every single barbarian against you or you are up for a quick loss. If Cyclone of Steel would overall deal more damage than your target has hp left and you get a fatality proc, you instantly kill the target with the first attack (of many). Now add in 80% fatality chance on CoS and you get one fucked up class. No idea how Funcom is unable to fix this gayness, but it is unbearable right now. 'round 60% of my deaths are to CoS by now. Assassin: More balanced than barb. Charge fix will also help here. Could do with some talent-based improvements, but overall they are rather balanced in PvP compared to most other classes. Ranger: After Barbarians, the next class that needs to be taken care off. Far too high burst damage that needs to be lowered. Luckily rangers are boring to play so there arent many around. Necromancer: I guess most necromancers would like to kick Funcom in the balls. With improved pet pathing and pets actually listening to commands as well as improved PBAEs again (PSS became a joke) they would be balanced. Demonologist: Balanced. HoX: Again the instantkill abilities. If HoX would stop hitting everything for 3000-5000 damage, they could be considered balanced. PoM: Vital for every group. Balanced, but their talents need major work. Exorcism 2.5 seconds cast time is beyond stupid and the other talent tree is useless. Tempest: Overchanged imo. Too fast leveling speed shouldnt be fixed by changes like that. Puppet of Set needs to be nerfed badly, they need area damage on lightning strike back and all ultimates (beside puppet) need to be buffed. Also thunder is abit weak, mainly due to vital shock being useless and serpent transmutation having a stupid 15m cd. Bear Shaman: Needs more HP and +5% to all melee invuls, slightly more dps, but alot less burst damage. Overall soldiers are sucky beside bugged charge and conq's combat rezz. Rogues minus assa plus hox need a heavy nerf to burst damage. Too much of a melee game with barb, hox and conq being that strong. Casters are fine, but BS could do with some more survivability in pvp. I'd also like to see more AE again (ToS + Necro AE comeback; even melees should get more AE) to make positioning more important again. Instead of taking it away (tos) or making it deal no damage (necro), they just need to adjust the radius. 4 meter on PSS is a good example. Very small area, easy to avoid. 9 meter on Demologist AE or even 6 meter on ToS LS was abit high in comparison. You should be able to avoid being bombed by spreading out. 9 meter radius and spreading out doesnt really help either. And active block could make a pvp comeback, its a waste of stamina right now. | |
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| | #4559 (permalink) | |
| Registered User Join Date: Feb 2002
Posts: 9,437
+16 Internets | Quote:
__________________ Training the citizens of Norrath from 1999-2003! | |
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| | #4560 (permalink) |
| Registered User Join Date: Apr 2006
Posts: 255
| Lots (not all) of instagibs and overall gayness of burst damage is caused by the fucking gems. Before they do any seriousl rebalancing, they need to nerf the gems into the ground. If they try to balance classes around scaling with +400 magic damage or +250 melee damage, it will be fucked up for anyone who doesn't run around with a full suit of gemmed gear. I know this is kinda easy to say for me as I'm currently playing an alt and my HoX has like 3 fully gemmed items, and people who actually put the time (although getting enough cash for 30-40 T6 gems a legit way...) might feel differently about the issue, but gems really are fucked up and class balance shouldn't be tuned around them. I just hope they don't force people to farm them to be competitive in pvp/pve. Other than that, I hope they implement the melee (the non-retarded version) and spell changes that are meant to be in the 16th patch despite the seas of salty tears on general boards. I wish they'd also perhaps boost the white damage a bit and lowered combo damage accordingly to really make people hit themselves more often than once every 4-5 attacks, since when my HoX currently hits for like 200 white and 2.5k combo damage, there is little reason to do so. |
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