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Old 07-11-2008, 10:06 AM   #4531 (permalink)
melicant
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Well 15% reduction for each miss is terrible for any melee in group pvp. It just isn't possible to land most of the 4-5 steps of a combo with any consistency in group pvp. If they reduced all combos to 2-3 steps it may not be quite so bad, or give a longer time period before the combo fades away between each step. In 4-5 hours of group pvp in kheshetta last night on my conqueror I bet I would have been able to count on one hand how many times I would have been able to land all the steps in a combo on a target.

Oh, and the new rez bug is a lot of fun.... I was rezzing members of the other team with my FI, and we were getting resurrected by conquerors in other groups. There was one fight where it was 6 of us vs 12, and over the course of the fight I probably got a rez on every person on their team at least once. We kept looking for their conqueror, only to find out they didn't have one. I got half a dozen tells from people we killed asking how I resurrected them in battle. The really strange part about the rez though was that it would sometimes spawn you someplace you had been like 5-10 minutes earlier....
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Old 07-11-2008, 10:16 AM   #4532 (permalink)
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It's not for each miss, it's a 15 percent reduction for every swing you don't have someone targeted for.
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Old 07-11-2008, 10:34 AM   #4533 (permalink)
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Quote:
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It's not for each miss, it's a 15 percent reduction for every swing you don't have someone targeted for.
If you would have read what I already posted:

Age of Conan Testlive Forums

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The damage reduction will kick in only when there's no (hostile) target in your weapon range. So attacks being dodged/parried won't trigger it."

So... you do have to be in weapon range and able to hit the target according the the people writing the code. If you MISS due to not being in range for your weapon to hit you will get the reduction.
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Old 07-11-2008, 10:49 AM   #4534 (permalink)
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That's pretty terrible

ne: I guess we'll have to wait and see what the change actually looks like in-game since it's pretty clear they can't even get their internal communications right.
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Old 07-11-2008, 11:23 AM   #4535 (permalink)
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Yeah, Sarum has since posted that he would be getting clarification in a meeting today. About the only plus side to this is that at least they are actively posting in these feedback threads regularly now, even if what they post isn't necessarily right

Does anyone have the link to the leaked PVP information screenshot with the PVP stats and PVP advancement info? There was a lot of talk about it in ventrilo last night, and for the first time in quite a while there was excitement over the potential PVP in the game.
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Old 07-11-2008, 11:27 AM   #4536 (permalink)
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Yeah, Sarum has since posted that he would be getting clarification in a meeting today. About the only plus side to this is that at least they are actively posting in these feedback threads regularly now, even if what they post isn't necessarily right

Does anyone have the link to the leaked PVP information screenshot with the PVP stats and PVP advancement info? There was a lot of talk about it in ventrilo last night, and for the first time in quite a while there was excitement over the potential PVP in the game.

Funcom seems to be really good at building excitement, but poor at delivering. Although I have no doubt it will be delivered, it just might take a year.
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Old 07-11-2008, 12:07 PM   #4537 (permalink)
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Want to bet that the coder knows more about how it ACTUALLY works than anyone else?
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Old 07-11-2008, 12:16 PM   #4538 (permalink)
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Want to bet that the coder knows more about how it ACTUALLY works than anyone else?
I'm sure the coder knows about how he thinks it works without actually seeing it function in game.
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Old 07-11-2008, 12:22 PM   #4539 (permalink)
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Originally Posted by melicant View Post
Does anyone have the link to the leaked PVP information screenshot with the PVP stats and PVP advancement info? There was a lot of talk about it in ventrilo last night, and for the first time in quite a while there was excitement over the potential PVP in the game.

Isn't it just an xp bar they are planning to patch on 16th? Seems like a "ok, here's something to show that we might actually start working on what was meant to be in the game for weeks, now keep waiting some more" fix.
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Old 07-11-2008, 01:55 PM   #4540 (permalink)
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It was a screenshot with tabs showing pvp specific resists, damage gems, etc, along with a feats like tab for pvp abilities.

There's a new letter from the game director. Kind of a State of the game address along with some information on the general direction of the game. No pvp patch until early August now:

New Letter from the Game Director - Age of Conan Europe Forums
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Old 07-11-2008, 02:15 PM   #4541 (permalink)
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I'm sure the coder knows about how he thinks it works without actually seeing it function in game.
Totally agree. It is shocking how many of the coders / devs don't seem to have a grasp on simple fractional / percentage math.
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Old 07-11-2008, 04:39 PM   #4542 (permalink)
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So basically this patch makes lil dipshit casters and rangers even more imba vs. melee? It's already bad enough getting fucking rooted then raped for %80 of your HP.

Yay!
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Old 07-11-2008, 04:50 PM   #4543 (permalink)
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So basically this patch makes lil dipshit casters and rangers even more imba vs. melee? It's already bad enough getting fucking rooted then raped for %80 of your HP.

Yay!
All you have to do now is hide behind something, since LoS will be checked at the end of the spell. This change is gonna effect a lot of casters in pvp, specially for sieges with lots of things to hide behind. I shouldn't say all you have to do, more of a now you can at least get out of the way of the spells easier. =)
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Old 07-11-2008, 06:59 PM   #4544 (permalink)
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So basically this patch makes lil dipshit casters and rangers even more imba vs. melee? It's already bad enough getting fucking rooted then raped for %80 of your HP.

Yay!
I don't know where people are seeing this.

The only root that can do that is Demo Gates of Hell/Chains, and it has a chance to break on damage--once in awhile it'll rape you but most of the time it breaks early.

That's 1 class in the game that can do that. Furthermore, the same Mage classes in the game get Purge, which dispels it..
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Old 07-11-2008, 08:24 PM   #4545 (permalink)
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You have to spec into purge, plus chains doesn't break on damage. I chained a level 68 TOS as a 62 demo and he didn't "unchain" until I killed him after a few nukes.

Necor's fear = gay.
TOS's CC = gay
POM's CC/Knockbank = gay

It's all gay and you get gibbed from it.
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