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Old 06-19-2008, 02:32 AM   #3721 (permalink)
Lonin
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Looks like no patch for Euro servers.
Yep, no patch today: Age of Conan Forums - View Single Post - Test Server patch notes for the 19th

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Just to add here too:

There is no update today. We will announce the downtimes on the launcher and forums if they should happen. We were looking to get something out today but the teams wanted to get more fixes in the update before releasing a new one today. We will keep you updated on the next update that is aiming for around Monday like before.
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Old 06-19-2008, 04:47 AM   #3722 (permalink)
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- AOE dmg reduction. Great for killing computer mobs. Not so great for pvp. This relates to the second point, but caster AOE's doing full damage on any number of targets makes melees into bowling pins to be rolled through at leisure
Don't clump?

Besides, HoX have to risk their ballz to do AE by getting in melee range.
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Old 06-19-2008, 05:29 AM   #3723 (permalink)
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Don't clump?

Besides, HoX have to risk their ballz to do AE by getting in melee range.
While don't clump is a good idea, the very fact that you have to clump to get heals and you need heals to survive any kind of 2persons assist goes the wrong way with the don't clump theory. That and there's enough AE CC and big radius AEs to hit over half the group even if you don't clump, you can only take the don't clump so far.

Also, if you're happily running around you'll tend to be somewhat grouped, and all it takes is one unholy hands to AE snare everyone and start the AE magic shit, and another AEr dropping a goddamn bomb on your group. See fire demos and vengeance of gods innercharge tos. But you might get shitty damage from the tos, while you're pretty much dead with a fire demo. Or a nightfall despoil necro. Or another reanimation necro. Or 2PoMs, but this one is uncommon.

The only redeeming thing currently is, many people were idiotic enough to not level casters as their first chars, and as such, you see groups of various useless melee classes(oh look my lvl 70 necro is tanking a 80barbarian, DT and assassin for 25secs straight, before I finally get one shotted...). However if you check the newbies zones, they're fucking full of rerolling necros. Luckily for us, not too many rerolling demos, they didn't get as many patch notes as necro(even though they got better ones, the only real boost to necro since their "ZOMG NECROS R BROKENZ" state is a boost to a chanelling 4m radius pbae).

They definitely have to nerf AE damage, and probably AE CCs too. With the second generation of characters coming up, we're seeing more and more full casters groups, with like maybe a single guardian to charge then instant AE fear/stun/snare everyone(not sure how it works, but this intimidating shout is fucking annoying as shit), and then you get tons of cool looking spelleffects and your whole group dies at the same time. Mind you, since we have our own little AE army, we do it too, and it's somewhat gay how the fight is decided the moment you see your opponent and load up your AEs before they had time to spread out.
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Old 06-19-2008, 07:13 AM   #3724 (permalink)
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They definitely have to nerf AE damage, and probably AE CCs too. With the second generation of characters coming up, we're seeing more and more full casters groups, with like maybe a single guardian to charge then instant AE fear/stun/snare everyone(not sure how it works, but this intimidating shout is fucking annoying as shit), and then you get tons of cool looking spelleffects and your whole group dies at the same time. Mind you, since we have our own little AE army, we do it too, and it's somewhat gay how the fight is decided the moment you see your opponent and load up your AEs before they had time to spread out.
Its all a matter of l2p.

First, nobody will ever use Guardian in a PvP Group until they get reworked. And second dont play with a zerg like the newbs we own 6v24 right now and you do not die to AE. Learn some positioning and get skilled healers and it is no problem.
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Old 06-19-2008, 08:26 AM   #3725 (permalink)
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Its all a matter of l2p.

First, nobody will ever use Guardian in a PvP Group until they get reworked. And second dont play with a zerg like the newbs we own 6v24 right now and you do not die to AE. Learn some positioning and get skilled healers and it is no problem.
While they bring almost nothing else to the table, the AE CC thingie they can get off for an initial AE burst is pretty good. It's good because from my understanding, it's instant, so there's really not much which compares, and the guardian can charge, and who cares if he gets destroyed right after, it'll take longer than any other class. If it's a vengeance ability, or a multistep combo, discard my comments.

As for the zerg comment, our guild has 8players, we can hardly line up even 6 people online at any time, and yeah we do beat full groups even with lvl 50 mentors in ours, or 12players raids. I have no idea where your zerg idea came from, if anything we're the ones facing the zergs all the fucking time because there's pretty much not a single 6man group that can beat us constantly on the server.

How does beating 24people with 6 makes my argument about AE CC and AE damage being too powerful though? It actually is clearly proof of its power, and maybe once the 24 stop being retards and reroll all their assassins, rangers, tanks and arguably hox/barbarian, and then figure how these really hard to use 8-10m radius AE spells work, you'll have more trouble beating them.

The fact we can beat 12people in the initial 6seconds of a fight only because I land an instant AE snare/root(unholy hands) on them is retarded. On the DAoC instant AE mez retardation level. Winning our fights when the fight is rather balanced in a good 6vs6 where tapping evades and active blocking, as well as using collision walls and repulse to create protection for squishies and breaking assists with CC, all these are used, is tons more fun than when we stealth to a raid then all pop all our cooldowns and AE them down in 5secs flat without them having even an ounce of chance to react before they die(minus the 3-4PoMs who pop invuln then find out they can't kill shit anyway). It is somewhat fun for videos though, I'm hesitating to make a despoil the soul corpse detonation video just to see if it gets nerfed.
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Old 06-19-2008, 10:16 AM   #3726 (permalink)
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Originally Posted by Cybsled View Post
Don't clump?

Besides, HoX have to risk their ballz to do AE by getting in melee range.
This is an odd statement consider HoX have to be in melee range to dish out damage anyways
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Old 06-19-2008, 10:44 AM   #3727 (permalink)
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Why would a guardian die first? Its pretty pointless and borders suicide going for the guardian first when there are caster around with half hp and invuls. Beside that 6v24 doesnt proof imbalance, it shows that skill and coordination can beat numbers in this game.
Even against AE heavy groups or zergs that had more AE chars than my guild has members we were not bombed. Positioning and use of CC counters like rousing shock makes the difference.

Good Necro AEs are channeled, tempest has high casting times and so on. Biggest range is 8 meters. All you need is one AE stun and the ohsosucky melees like barbarians take down any caster easily within a single stun.
Having a balanced party helps also, because 4 melees going for the same person kinda deserves being bombed into oblivion.
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Old 06-19-2008, 11:15 AM   #3728 (permalink)
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Message regarding massive PvP:

Thank you for heading over here to the boards to continue the discussion.

We are very serious about our Massive Siege PvP system and we became more aggressive on fixing several issues appearing in that regard. The bulk of the feedback can be summarized within two categories: a) Client performance and b) Content and collision.

I would like to say that most of you – our players – most likely have some time to go before you reach the stage where Siege Battles become a daily activity. It is unfortunate that some of these issues have arisen, but it will not be felt personally for most of our players as they will be addressed before you participate in Massive Siege. Funcom and I have a clear policy on focusing clearly and honestly on problems. This will give you predictability and the hopefully will be what you, our customers, see us as a company – clear and open.

Client Performance

The client performance seems to be the biggest issue. Luckily we already had several improvements of performance styled directly towards the siege battles in the pipeline when we got this feedback. We are confident that we will be able to get these update s to you within a short time. (We hope to get some out as early as on the Monday down-time!)

The improvements will include: a) ways to remove / hide performance impacting particles and sound, b) a more stylized view-distance (shorter and more pvp fitting) in the battle areas to increase framerate c) changes to how certain abilities and spells are being propagated. We are also confident that this fixes will greatly improve the framerate and overall client performance in the Siege Battles.

We will not stop optimizing this until we get to a stage where we are happy that all clients can host / participate in Siege PvP.

Content and collision

There were other problems with the siege battles as well. Luckily these are less severe in scope and it should be doable to address them all. We already have collision bug fixes for the dynamic collision in these areas on their way.

I hope you understand we do not take this lightly and that we are doing a strong push to address all issues immediately.

You can continue the discussion here.

Gaute Godager
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Old 06-19-2008, 11:32 AM   #3729 (permalink)
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What you mean you straight up lied when you were bragging about how great your engine performed with 100's! of players on screen..and now your still "luckly" optimising it for the future?

Awesome.
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Old 06-19-2008, 11:33 AM   #3730 (permalink)
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So when do assassins get an AE-stun-fear-poison backstab from stealth 100 yards away?
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Old 06-19-2008, 11:41 AM   #3731 (permalink)
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What you mean you straight up lied when you were bragging about how great your engine performed with 100's! of players on screen..and now your still "luckly" optimising it for the future?

Awesome.
And the solution is to gut the graphics...

Fucking amazing.
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Old 06-19-2008, 12:01 PM   #3732 (permalink)
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Why would a guardian die first? Its pretty pointless and borders suicide going for the guardian first when there are caster around with half hp and invuls. Beside that 6v24 doesnt proof imbalance, it shows that skill and coordination can beat numbers in this game.
Even against AE heavy groups or zergs that had more AE chars than my guild has members we were not bombed. Positioning and use of CC counters like rousing shock makes the difference.

Good Necro AEs are channeled, tempest has high casting times and so on. Biggest range is 8 meters. All you need is one AE stun and the ohsosucky melees like barbarians take down any caster easily within a single stun.
Having a balanced party helps also, because 4 melees going for the same person kinda deserves being bombed into oblivion.
No, Necro's best AOE's are not channeled. Or at least in a state where you don't have to channel to get full effects. The AOE in this game is fucking retarded out of whack. Add to that there are 7 out of 12 classes who are melee or by melee I mean "cannon fodder" to be raped whenever you please. If you want to pvp your class choices are: Demo, Necro, PoM, ToS. Don't bother considering anything else.

There is absolutely no reason to bring a single melee class into any group pvp engagement besides maybe a Conq only for the battle rez. It is FAR more optimal to be a caster.
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Old 06-19-2008, 12:11 PM   #3733 (permalink)
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So when do assassins get an AE-stun-fear-poison backstab from stealth 100 yards away?
People are still playing assassins? I mean other than the mouthbreathers on the official forums that are "so awesome at the class you guys just suck at it lol."
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Old 06-19-2008, 12:14 PM   #3734 (permalink)
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People are still playing assassins? I mean other than the mouthbreathers on the official forums that are "so awesome at the class you guys just suck at it lol."
After I finish my ToS I'm definitely rolling up an Ass. If only to get some EQ-era nostalgia of how bad Rogues sucked in the beginning only to become the rapists we all know and love today.
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Old 06-19-2008, 12:23 PM   #3735 (permalink)
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People are still playing assassins? I mean other than the mouthbreathers on the official forums that are "so awesome at the class you guys just suck at it lol."
I'm still playing, only because I don't have the capacity to reroll another class and get it to a higher level yet. Don't have the time to do it. Perhaps later.

However if my feats work and the target is standing still, I can bring down a Guardian to 20% in one opener at level 72 and the Guardian is equal level. It's real buggy though.

Other than that I'm nearly useless. I kill mobs fast though.. one at a time.
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