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| | #574 (permalink) |
| Registered User Join Date: May 2003 Location: New York
Posts: 1,024
+4 Internets | Gotta say I like Werik's UI much better. A lot cleaner, gets rid of the fluff extra bar graphics and such.
__________________ WAR - Dark Crag - <VDoP> Twin, 40 Disciple of Khaine Twinge, 40 Squig Herder i write stuff sometimes |
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| | #575 (permalink) | |
| Really been here since 04' Join Date: Jul 2007 Location: Detroit
Posts: 372
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| | #576 (permalink) |
| nerd Join Date: Mar 2007
Posts: 1,533
| i am shocked the server downtime is extended to 8pm GMT, aka 1pm PDT. I am finally starting to learn wtf my time is when someone gives it in GMT (PDT = -7 hours GMT). still, i wish those norweigner fuckers would give the time out in EST/PST for the usa servers - what next, measuring stuff in metric on the announce pages? FUCK YOUR KILOMETERS |
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| | #577 (permalink) | |
| Registered User Join Date: Apr 2002
Posts: 159
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| | #578 (permalink) |
| Registered User Join Date: Nov 2004 Location: MN
Posts: 308
| Okay some questions: 1. What's the white arrow things that appear when you're attacking a mob? (left, above, right) 2. Same thing but yellow arrows that seem to randomly appear? 3. Are fatalities anything more than a different animation? I'm assuming one means you get more damage from an attack to that direction, but there's no combat log and the hit numbers are tiny that I can't tell. |
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| | #579 (permalink) |
| Registered User Join Date: May 2002
Posts: 1,505
+1 Internets | Question about tradeskills: how much effort does it require to make things that are useful to a 40+? Do you have to start out making level 5 or whatever items and make a shit tonne of them or is it different than other games? Basically can someone explain tradeskills more in depth. Edit: also 40-50 has fields of the dead for the major zone, any others? I hit Sanctum, was a bit underwhelmed by the difficulty. Not to mention that clumsy players and the way tanking works in AOC makes it a PITA. I might have to go polearm just so I have more range to hit clustered mobs. It's a PITA and the UI makes it worse. Last edited by Schatze : 05-21-2008 at 01:07 PM. |
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| | #581 (permalink) |
| Santa Join Date: May 2002 Location: Detroit
Posts: 8,845
+24 Internets | What's funny is they always say, "We're doing finalization tests just to MAKE SURE it works", when the reality is probably, "Oh hell this stuff is broken and now the power isn't even on dear god what will we do."
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| | #582 (permalink) | |
| SC2 WTFRU! Join Date: Nov 2006
Posts: 163
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Fatalities give you a buff that gives some extra regen and stuff, doesn't last that long, haven't checked to see what else they give yet. | |
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| | #585 (permalink) | |
| Registered User Join Date: Feb 2007
Posts: 794
| Quote:
2. Your shields. There's a button to change the configuration but so far I've found no point as mobs seem to hit randomly. 3. They give you a regen as far as I know, possibly more at a higher level. | |
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