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Old 08-06-2008, 09:44 AM   #4876 (permalink)
Nerion
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The issue with melee, is that the bonus damage is applied before the attack that procs it and not after. The second issue is that a fatality turns combos into "true" instant kills where you are dead the moment it procs with no chance of interruption.
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Old 08-06-2008, 11:11 AM   #4877 (permalink)
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Inconsiderable, you make no sense at all. 80+% chance of fatality with CoS? That's just in your imagination.

As for how fatality should work according to you. It works as intended. You seem to think fatalities are supposed to be pointless animations only. They are not. What you call a bug is definitely not a bug and is not likely to change.
1) 80%+, right. Do some math yourself.
2) Working as intended? Wtf? You might need to put more effort into the thinking part.
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Old 08-06-2008, 12:13 PM   #4878 (permalink)
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1) 80%+, right. Do some math yourself.
2) Working as intended? Wtf? You might need to put more effort into the thinking part.
Since I play a barb I can safely say CoS doesn't and has never given an 80% fatality chance when I get a one shot on someone. I'm not getting more fatalities with CoS than with crush armour/shrewd blow on my BS. Both are 80 and I've PvP'd with crafted +slash armor. Where did you get this from anyway?

And yeah, it's working as intended. I understand that you think a fatality should only be triggered by the last hit in the combo finisher, but if that was the case, a fatality would be nothing more than a cool kill shot animation and %fatality stats on feats and items would be pointless. And you know, it actually is coded the way it is. Assuming they coded it wrong is a strange approach when you add together all the design choices they've made in AoC. Saying you think the way fatalities work is retarded would make more sense and I would instead agree with you there.
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Old 08-06-2008, 12:41 PM   #4879 (permalink)
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...but if that was the case, a fatality would be nothing more than a cool kill shot animation and %fatality stats on feats and items would be pointless.
To be fair, it also gives a nice buff that is useful for both PVP and PVE. I don't currently play, but fatalities have been so bugged in the past that I wouldn't even venture to guess what's going on now. I did login the other day to say hi to people, and was met by a superfun skewer spam instakill with a 50% or so fatality rate about 20 times while i stood around in Kheshatta, though. He was pretty amazing at zoning in to the zone by the graveyard repeatedly between his one shots on people.
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Old 08-06-2008, 09:26 PM   #4880 (permalink)
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Im getting 80% from the barbs in my guild and other guilds on my server. And from people testing it on me. Maybe try +fatality gear.

"Nothing more than a cool animation". Yea. Either you still dont get how it works on longer combos like CoS or you have no idea what balance is.
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Old 08-07-2008, 07:45 AM   #4881 (permalink)
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Okay, confused now, do fatalities do more damage or not?
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Old 08-07-2008, 09:11 AM   #4882 (permalink)
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Okay, confused now, do fatalities do more damage or not?
No they do not.

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Im getting 80% from the barbs in my guild and other guilds on my server. And from people testing it on me. Maybe try +fatality gear.

"Nothing more than a cool animation". Yea. Either you still dont get how it works on longer combos like CoS or you have no idea what balance is.
So they are stacking fatality gems or CoS has a natural higher fatality proc rate than other combos? Which is it?

I'm know how fatalities work, but it's really hard to comment when I have to guess where your issues are. I never said the game is balanced, one shots with or without fatalities is a retarded feature. I'm assuming your problem is that high dmg combos like CoS that are balanced with longer animations can't be interrupted when proccing a fatality? If so I never said that was great game play, just that it is intended and not a bug.
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Old 08-07-2008, 01:25 PM   #4883 (permalink)
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Okay, confused now, do fatalities do more damage or not?
They do not.

They give a +damage buff after the fatality has been executed.
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Old 08-08-2008, 08:59 AM   #4884 (permalink)
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Wierd thing happened to us last nite tho, Vistrix 50%, boom fatality dead. So guess they didnt fix ALL the bugs yet.

Not like we have trouble with Vistrix or anything, but was nice to shave 5-10 minutes off the fight heh.
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Old 08-09-2008, 01:19 PM   #4885 (permalink)
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Everytime I get instant killed is a step closer I take to WAR....
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Old 08-09-2008, 03:51 PM   #4886 (permalink)
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as you still play aoc, I guess you are running a marathon to war
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Old 08-09-2008, 03:53 PM   #4887 (permalink)
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lol, yah, pretty much so.
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Old 08-09-2008, 03:57 PM   #4888 (permalink)
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This game is like a ship full of gold with no rudder. It has so much REAL potential with no lag sieges, stable gameplay, and balance that with a few tweeks would be really good. However, it refuses to make the proper changes to ensure its success and just sits there doing nothing. These devs seriously dropped the ball. I hope whoever is in charge of balancing the combat is fired and castrated for such a heresy against MMO's.
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Old 08-09-2008, 04:31 PM   #4889 (permalink)
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This game is like a ship full of gold with no rudder. It has so much REAL potential with no lag sieges, stable gameplay, and balance that with a few tweeks would be really good. However, it refuses to make the proper changes to ensure its success and just sits there doing nothing. These devs seriously dropped the ball.....
"POTENTIAL" gee sounds like most MMORPG's in the last decade.

Nothing new here and nothing new on the horizon as long as the "inbreeding" continues in the genre. I for one am tired of paying for "POTENTIAL" and someone is going to have to show me something more then "POTENTIAL" to get my next purchase
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Old 08-09-2008, 04:52 PM   #4890 (permalink)
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Quote:
Originally Posted by Nerion View Post
This game is like a ship full of gold with no rudder. It has so much REAL potential with no lag sieges, stable gameplay, and balance that with a few tweeks would be really good. However, it refuses to make the proper changes to ensure its success and just sits there doing nothing. These devs seriously dropped the ball. I hope whoever is in charge of balancing the combat is fired and castrated for such a heresy against MMO's.
They do a lot of patches to fix the situations. They are definitely not siting there doing nothing.

The problem is there is so much broken shit and exploits that it will take them quite sometime to fix it all. Especially after every fix breaks something or opens up new exploits.
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