|
|
Or, use your gamerDNA username: (more...)
| ||||||
| |
![]() |
| | LinkBack | Thread Tools | Search this Thread | Rate Thread | Display Modes |
| | #4876 (permalink) |
| likes to hear himself talk Join Date: Sep 2003
Posts: 386
| The issue with melee, is that the bonus damage is applied before the attack that procs it and not after. The second issue is that a fatality turns combos into "true" instant kills where you are dead the moment it procs with no chance of interruption. |
| | |
| | #4877 (permalink) | |
| the princess approves Join Date: Sep 2006
Posts: 694
| Quote:
2) Working as intended? Wtf? You might need to put more effort into the thinking part. | |
| | |
| | #4878 (permalink) | |
| Registered User Join Date: Mar 2002 Location: EU
Posts: 303
| Quote:
And yeah, it's working as intended. I understand that you think a fatality should only be triggered by the last hit in the combo finisher, but if that was the case, a fatality would be nothing more than a cool kill shot animation and %fatality stats on feats and items would be pointless. And you know, it actually is coded the way it is. Assuming they coded it wrong is a strange approach when you add together all the design choices they've made in AoC. Saying you think the way fatalities work is retarded would make more sense and I would instead agree with you there. | |
| | |
| | #4879 (permalink) |
| Registered User Join Date: Oct 2002
Posts: 79
+7 Internets | To be fair, it also gives a nice buff that is useful for both PVP and PVE. I don't currently play, but fatalities have been so bugged in the past that I wouldn't even venture to guess what's going on now. I did login the other day to say hi to people, and was met by a superfun skewer spam instakill with a 50% or so fatality rate about 20 times while i stood around in Kheshatta, though. He was pretty amazing at zoning in to the zone by the graveyard repeatedly between his one shots on people. |
| | |
| | #4880 (permalink) |
| the princess approves Join Date: Sep 2006
Posts: 694
| Im getting 80% from the barbs in my guild and other guilds on my server. And from people testing it on me. Maybe try +fatality gear. "Nothing more than a cool animation". Yea. Either you still dont get how it works on longer combos like CoS or you have no idea what balance is. |
| | |
| | #4882 (permalink) | |
| Registered User Join Date: Mar 2002 Location: EU
Posts: 303
| No they do not. Quote:
I'm know how fatalities work, but it's really hard to comment when I have to guess where your issues are. I never said the game is balanced, one shots with or without fatalities is a retarded feature. I'm assuming your problem is that high dmg combos like CoS that are balanced with longer animations can't be interrupted when proccing a fatality? If so I never said that was great game play, just that it is intended and not a bug. | |
| | |
| | #4884 (permalink) |
| Registered User Join Date: Aug 2002
Posts: 333
| Wierd thing happened to us last nite tho, Vistrix 50%, boom fatality dead. So guess they didnt fix ALL the bugs yet. Not like we have trouble with Vistrix or anything, but was nice to shave 5-10 minutes off the fight heh. |
| | |
| | #4888 (permalink) |
| likes to hear himself talk Join Date: Sep 2003
Posts: 386
| This game is like a ship full of gold with no rudder. It has so much REAL potential with no lag sieges, stable gameplay, and balance that with a few tweeks would be really good. However, it refuses to make the proper changes to ensure its success and just sits there doing nothing. These devs seriously dropped the ball. I hope whoever is in charge of balancing the combat is fired and castrated for such a heresy against MMO's. |
| | |
| | #4889 (permalink) | |
| Registered User Join Date: Jun 2006
Posts: 266
| Quote:
Nothing new here and nothing new on the horizon as long as the "inbreeding" continues in the genre. I for one am tired of paying for "POTENTIAL" and someone is going to have to show me something more then "POTENTIAL" to get my next purchase
__________________ The light at the end of the tunnel is really an intense radioactive source whose gamma radiation is already killing you. | |
| | |
| | #4890 (permalink) | |
| Ghost of Tyen Join Date: Mar 2002 Location: Cambridge, MA
Posts: 2,318
+16 Internets | Quote:
The problem is there is so much broken shit and exploits that it will take them quite sometime to fix it all. Especially after every fix breaks something or opens up new exploits.
__________________ | |
| | |
![]() |
| Thread Tools | Search this Thread |
| Display Modes | Rate This Thread |
| |