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| | #4711 (permalink) | |
| Registered User Join Date: Nov 2003 Location: Denmark
Posts: 264
| Quote:
As mentioned, the 79% was with you spammin VS like a retard, if you dont, you have it on demand when someone needs a burst. No matter if there's a target nearby or not. And yes, 79% is way way too close over long durations, if a ToS is a dps/cc class. And in a short opportunity window or just casting something every once in a while its 100+%. And i think the PoM should have gotten the nerf stick big time too at that. But.. i actually care for pve working as well as pvp. I am not into playing solo games for 80 levels, and then having them "magically transform into another game" If i wanted to play pokemon, i'd go play pokemon... but i don't. A question you could ask yourself is.. who is the better partner in a duo, a ToS without heals or an assasin. - And if you actually think the assasin is better, is it significantly better? As it is, AoC was a good try, but lack of content from 35-40 and 50+ as well as the worst balance i've seen (since the age of internet), ruined it. It's probably way too late to do anything about it and i haven't logged in for a while, hence, i cancelled too. Last edited by painbringer : 07-22-2008 at 01:40 AM. | |
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| | #4712 (permalink) | |
| Registered User Join Date: Jan 2003
Posts: 610
+9 Internets | Quote:
Trying not to just flame and abuse you, but its difficult. I've clearly stated what I've discussed is purely about PvE end game DPS. Everything you've said is about PvP. In PvE a ToS can produce THREE TIMES AS MUCH DPS as any other character. I'm not making stuff up and pulling ideas out of my ass, I'm talking about what our ToS have been doing in raids every night for the last month, up until we quit as a guild just over a week ago. It doesn't matter what they fix or balance, ToS will still have 12% crit, + 40%crit damage, VotG + Serpent Ring, all working on every + dmg item in the game. As for DTs and Assassins, helping to run raid strats I've found them far more useful than Barbs. DTs make superb off tanks and Assassins DPS isn't too far off a Demo. Both pains in the ass to level but I'd have them over a Barb in a raid spot any day of the week. | |
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| | #4713 (permalink) | |
| Registered User Join Date: Jan 2003 Location: Washington
Posts: 518
| Quote:
--- HoTs: 220 HP/S Emergency Heal: 1400 *So far about the same PoM: Lance feated with Heal: ~300 HP, 2.5s cast, 2.5s cool-down ToS: Vitalizing Shock feated: ~290 HP, 1.5s cast, 45.0s cool-down Over 1.5 minutes: -- Enough for 2 Vitalizing Shocks to simulate chaining. PoM: 18 lances - 5400 HP ToS: 2 Vitalizing Shock - 580 HP Totals so far over 1.5 minutes: PoM: 220 HP/S + 5400 HP = 25,200 ToS: 220 HP/S + 580 = 20,380 I like how you mention "saving" ToS Vitalizing Shock for needing a burst heal, when it does ~290 HP and is on a 45s cool-down. Then you have PoMs who have the exact same "burst heal," on a 2.5s cool-down. How is ToS healing 100% of PoM again?... --- Regardless, ToS is a CC/DPS class? For PvP, PoMs have far more survivability in Hand of Mitra, Repulse, Stun/Fear, Armor of Faith, etc. ToS have Cobra Stare (stun), Quicksand (root). Then they feat for Puppets (charm), Visions of Hate (stun, does not stack with Cobra Stare). --- Your issues with ToS DPS are probably warranted in PvE, due to Storm Crown, Cyclones, Idols, whatever. In PvP, ToS don't do much DPS other than using the Inner Charge bug. Last edited by Necrolyte : 07-22-2008 at 04:04 AM. | |
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| | #4716 (permalink) |
| Hurm... Join Date: Jun 2007
Posts: 1,563
+2 Internets | pee vee pee Default PvP Progression and Notoriety systems Here is a brief explanation of the basics of the new PvP systems. Everything listed here may not be in the current build on Testlive, and does not necessarily reflect the final system. PVP Levels and XP * There are 10 PVP levels. * All players are worth 100 PvP XP when killed by a similar level player. * When you die in PvP, you lose PvP XP. The amount you lose is static, regardless of the level of player who killed you. * Losing PVP XP will not de-level you in PvP level. * In order to prevent abuse of the system, there is a limit set on how many times one player can gain or lose PvP XP from another. * You gain normal PVE XP when you are involved in a PVP kill. If you or your team get credit for a PVP kill, then you gain a certain amount of PVE experience from that kill. You get 10% of the XP from that player as though he were a monster of that level. You always get a minimum of 1 xp. PVP Items You can buy PVP items with normal money (there is no special currency for PVP). However, your PvP level will have to meet the requirements (if any) on any items you wish to use. * Items are not tradeable * Sold by PvP vendors Notoriety System A player is flagged in three different ways using this system: innocent, criminal, and murderer. * Criminals and Murderers will have an icon showing their status. * Innocent : No one can perform hostile actions on you without being flagged as a Criminal. * Criminal : Performing a hostile action on an Innocent player will flag you as a Criminal for 5 minutes. Any further Criminal acts during the 5 minute time will refresh your Criminal Status. * Attacking Criminal players and/or killing them will not flag you as Criminal. * Killing Criminal Players will not cause you to gain murder points. * Murderer : Players who have attacked and killed innocent players enough times to generate 100 or more points will be flagged as Murderers. Killing lower level players (outside your XP range) will result in a larger penalty towards the murderer limit. * Murder score is capped at 1750 points. * For every other real time hour that passes, your murder score is reduced by 1 point. * If you die in PvP and lose PvP XP, you will receive a 3 point reduction to your total murder score. * Killing mobs which yield XP will reduce your murder score at a rate of 1 point per 1% of a level worth of XP. Completing quests for XP will NOT contribute. * Murderers cannot access traders or vendors. * Guard NPCs will attack murderers on sight. * Dying while flagged as a murderer results in the following: a. 100% increased loss of PvP XP for the murder b. 100% increased gain of PvP XP for the person killing the murderer c. 100% increased chance of dropping an item. * Any players interacting with a Criminal or Murderer (that includes grouping with them or trading with them) will be flagged as a Criminal. * If you group with a Criminal or Murderer, you will be flagged as a Criminal for as long as you are in the team, and 5 minutes after the team disbands (or the Criminal/Murderer leaves the team). * Any team member performing a criminal act will flag the entire team in the vicinity as a criminal. Age of Conan Testlive Forums |
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| | #4717 (permalink) | |
| Registered User Join Date: Oct 2007
Posts: 282
+12 Internets | Quote:
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| | #4718 (permalink) | |
| nerd Join Date: Mar 2007
Posts: 1,533
| Quote:
Of course they spent the last 2 months fucking up both badly, and the new PVP patch sounds retarded. Likewise, WAR seems to be shaping up to be a decent PVP game, but nobody should go into it looking for a PVE endgame. | |
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| | #4719 (permalink) | |
| the princess approves Join Date: Sep 2006
Posts: 694
| Quote:
I'd prefer FFA PvP enviroments instead of factions, with death penalties, combat that is fast and skill-based (everquest-example: guildwars).. but seriously, beside the basics (rvr heavy wow clone with sucky engine etc) its really "shaping up to be a decent pvp game". I mean already months ago it already offered far more pvp content and options than aoc ever will. Because Funcom and AoC are both trash and should die in a fire. | |
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| | #4720 (permalink) |
| Registered User Join Date: Jul 2003
Posts: 1,194
+4 Internets | I only made it to level 47 but I'd suggest rolling a PvP server if you play this game. It would have been pretty boring if not for the random carnage. The PvE wasnt terrible though. Quests were pretty generic but not bad. The "dungeons" were very blah imo. Itemization was really sketchy too. I may return to check out that PvP Progression and Notoriety system. Sounds interesting. Better than how it was for me anyway, which was basically just pointless slaughtering. |
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| | #4721 (permalink) | |
| 8bitsuperheroes Join Date: Feb 2006
Posts: 356
+1 Internets | Quote:
Server pop seems pretty healthy, from what I can tell. My Demo is only level 50, though. But there looks to be pretty good competition among high level guilds for Battlekeeps and such.
__________________ Traldan Administrator - SCTwo.net - Starcraft 2! Administrator - VGTact.com Necromancer (EQ2) "Deep in the human unconscious is a pervasive need for a logical universe that makes sense. But the real universe is always one step beyond logic." -Frank Herbert | |
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| | #4722 (permalink) |
| King Me Join Date: Oct 2004 Location: Rocky Top
Posts: 1,502
| Defended our BK for the first time last night, it was fun. Game isn't bad, but there are so many inherent flaws in it that you wonder if it will ever be fixed enough to enjoy.
__________________ ![]() Just an earthbound misfit, I |
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| | #4723 (permalink) |
| likes to hear himself talk Join Date: Sep 2003
Posts: 386
| They need to give us world class sieges. No one is coming to AoC for the mini-games or the PvE. People are here and waiting for sieges. If you look at the polls asking players what they were looking forward to most it was like 80% of the population wanted to siege. Now, all we see is this scaled down pvp grind system they are putting in. |
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| | #4724 (permalink) | |
| Ghost of Tyen Join Date: Mar 2002 Location: Cambridge, MA
Posts: 2,318
+16 Internets | Quote:
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