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Old 07-22-2008, 12:26 AM   #4711 (permalink)
painbringer
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Quote:
Originally Posted by Necrolyte View Post
79% is a big difference no?
How can you even compare a ~290 heal with a 45s cool-down to PoM's ~300 heal on 2.5s cool-down? How are ToS doing it in a fraction of the time?
The big hitters and the dots, are the same or better. (emmanation of life is ass to recast)

As mentioned, the 79% was with you spammin VS like a retard, if you dont, you have it on demand when someone needs a burst. No matter if there's a target nearby or not.

And yes, 79% is way way too close over long durations, if a ToS is a dps/cc class.
And in a short opportunity window or just casting something every once in a while its 100+%.

And i think the PoM should have gotten the nerf stick big time too at that.


But.. i actually care for pve working as well as pvp. I am not into playing solo games for 80 levels, and then having them "magically transform into another game"

If i wanted to play pokemon, i'd go play pokemon... but i don't.


A question you could ask yourself is.. who is the better partner in a duo, a ToS without heals or an assasin.
- And if you actually think the assasin is better, is it significantly better?



As it is, AoC was a good try, but lack of content from 35-40 and 50+ as well as the worst balance i've seen (since the age of internet), ruined it.

It's probably way too late to do anything about it and i haven't logged in for a while, hence, i cancelled too.

Last edited by painbringer : 07-22-2008 at 01:40 AM.
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Old 07-22-2008, 01:44 AM   #4712 (permalink)
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Originally Posted by jayrebb View Post
Not to mention most of the people here, including Flight, are really kidding themselves if they think ToS damage is that absurd. Maybe against your scrub newby characters that you dont know how to play.

In the real world, ToS know they are not overpowered. I can use a 30 minute cooldown and dump 2 full mana bars of damage and cooldowns into a heavy armor and they don't die. Assassins do something weird where they kill my ToS in 2 hits. I asked the assassin what the fuck spec is that and he wouldnt answer. Theres no way ToS is as overpowered as stated by these fanatics.


Trying not to just flame and abuse you, but its difficult.


I've clearly stated what I've discussed is purely about PvE end game DPS. Everything you've said is about PvP.

In PvE a ToS can produce THREE TIMES AS MUCH DPS as any other character. I'm not making stuff up and pulling ideas out of my ass, I'm talking about what our ToS have been doing in raids every night for the last month, up until we quit as a guild just over a week ago.

It doesn't matter what they fix or balance, ToS will still have 12% crit, + 40%crit damage, VotG + Serpent Ring, all working on every + dmg item in the game.




As for DTs and Assassins, helping to run raid strats I've found them far more useful than Barbs. DTs make superb off tanks and Assassins DPS isn't too far off a Demo. Both pains in the ass to level but I'd have them over a Barb in a raid spot any day of the week.
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Old 07-22-2008, 04:01 AM   #4713 (permalink)
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Quote:
Originally Posted by painbringer View Post
The big hitters and the dots, are the same or better. (emmanation of life is ass to recast)

As mentioned, the 79% was with you spammin VS like a retard, if you dont, you have it on demand when someone needs a burst. No matter if there's a target nearby or not.

And yes, 79% is way way too close over long durations, if a ToS is a dps/cc class.
And in a short opportunity window or just casting something every once in a while its 100+%.

And i think the PoM should have gotten the nerf stick big time too at that.

But.. i actually care for pve working as well as pvp. I am not into playing solo games for 80 levels, and then having them "magically transform into another game"

If i wanted to play pokemon, i'd go play pokemon... but i don't.

A question you could ask yourself is.. who is the better partner in a duo, a ToS without heals or an assasin.
- And if you actually think the assasin is better, is it significantly better?

As it is, AoC was a good try, but lack of content from 35-40 and 50+ as well as the worst balance i've seen (since the age of internet), ruined it.

It's probably way too late to do anything about it and i haven't logged in for a while, hence, i cancelled too.
79% is a lot over time.

---

HoTs: 220 HP/S
Emergency Heal: 1400
*So far about the same

PoM: Lance feated with Heal: ~300 HP, 2.5s cast, 2.5s cool-down
ToS: Vitalizing Shock feated: ~290 HP, 1.5s cast, 45.0s cool-down

Over 1.5 minutes: -- Enough for 2 Vitalizing Shocks to simulate chaining.
PoM: 18 lances - 5400 HP
ToS: 2 Vitalizing Shock - 580 HP

Totals so far over 1.5 minutes:
PoM: 220 HP/S + 5400 HP = 25,200
ToS: 220 HP/S + 580 = 20,380

I like how you mention "saving" ToS Vitalizing Shock for needing a burst heal, when it does ~290 HP and is on a 45s cool-down.

Then you have PoMs who have the exact same "burst heal," on a 2.5s cool-down. How is ToS healing 100% of PoM again?...

---

Regardless, ToS is a CC/DPS class? For PvP, PoMs have far more survivability in Hand of Mitra, Repulse, Stun/Fear, Armor of Faith, etc.

ToS have Cobra Stare (stun), Quicksand (root). Then they feat for Puppets (charm), Visions of Hate (stun, does not stack with Cobra Stare).

---

Your issues with ToS DPS are probably warranted in PvE, due to Storm Crown, Cyclones, Idols, whatever. In PvP, ToS don't do much DPS other than using the Inner Charge bug.
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Old 07-22-2008, 04:25 AM   #4714 (permalink)
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So... what servers are recommended? I heard that some are pretty empty now?
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Old 07-22-2008, 04:58 AM   #4715 (permalink)
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Old 07-22-2008, 06:47 AM   #4716 (permalink)
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Default PvP Progression and Notoriety systems
Here is a brief explanation of the basics of the new PvP systems. Everything listed here may not be in the current build on Testlive, and does not necessarily reflect the final system.


PVP Levels and XP
* There are 10 PVP levels.
* All players are worth 100 PvP XP when killed by a similar level player.
* When you die in PvP, you lose PvP XP. The amount you lose is static, regardless of the level of player who killed you.
* Losing PVP XP will not de-level you in PvP level.
* In order to prevent abuse of the system, there is a limit set on how many times one player can gain or lose PvP XP from another.
* You gain normal PVE XP when you are involved in a PVP kill. If you or your team get credit for a PVP kill, then you gain a certain amount of PVE experience from that kill. You get 10% of the XP from that player as though he were a monster of that level. You always get a minimum of 1 xp.


PVP Items
You can buy PVP items with normal money (there is no special currency for PVP). However, your PvP level will have to meet the requirements (if any) on any items you wish to use.
* Items are not tradeable
* Sold by PvP vendors


Notoriety System
A player is flagged in three different ways using this system: innocent, criminal, and murderer.

* Criminals and Murderers will have an icon showing their status.
* Innocent : No one can perform hostile actions on you without being flagged as a Criminal.
* Criminal : Performing a hostile action on an Innocent player will flag you as a Criminal for 5 minutes. Any further Criminal acts during the 5 minute time will refresh your Criminal Status.
* Attacking Criminal players and/or killing them will not flag you as Criminal.
* Killing Criminal Players will not cause you to gain murder points.
* Murderer : Players who have attacked and killed innocent players enough times to generate 100 or more points will be flagged as Murderers. Killing lower level players (outside your XP range) will result in a larger penalty towards the murderer limit.
* Murder score is capped at 1750 points.
* For every other real time hour that passes, your murder score is reduced by 1 point.
* If you die in PvP and lose PvP XP, you will receive a 3 point reduction to your total murder score.
* Killing mobs which yield XP will reduce your murder score at a rate of 1 point per 1% of a level worth of XP. Completing quests for XP will NOT contribute.
* Murderers cannot access traders or vendors.
* Guard NPCs will attack murderers on sight.
* Dying while flagged as a murderer results in the following: a. 100% increased loss of PvP XP for the murder b. 100% increased gain of PvP XP for the person killing the murderer c. 100% increased chance of dropping an item.
* Any players interacting with a Criminal or Murderer (that includes grouping with them or trading with them) will be flagged as a Criminal.
* If you group with a Criminal or Murderer, you will be flagged as a Criminal for as long as you are in the team, and 5 minutes after the team disbands (or the Criminal/Murderer leaves the team).
* Any team member performing a criminal act will flag the entire team in the vicinity as a criminal.


Age of Conan Testlive Forums
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Old 07-22-2008, 07:50 AM   #4717 (permalink)
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Quote:
Originally Posted by Vehn View Post
* Dying while flagged as a murderer results in the following: a. 100% increased loss of PvP XP for the murder b. 100% increased gain of PvP XP for the person killing the murderer c. 100% increased chance of dropping an item.

Age of Conan Testlive Forums
Say whaaaa? Would like more info on this portion....
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Old 07-22-2008, 07:54 AM   #4718 (permalink)
spronk
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Originally Posted by Flight View Post
I've clearly stated what I've discussed is purely about PvE end game DPS. Everything you've said is about PvP.
Really don't understand why anyone would have bought AoC for PVE, they had a chance to make a pretty good PVP game but no chance whatsoever to make a good PVE game. I would have loved to hear an interview from the person at Funcom who thought putting in 2 tiers of raiding was a good idea.

Of course they spent the last 2 months fucking up both badly, and the new PVP patch sounds retarded.

Likewise, WAR seems to be shaping up to be a decent PVP game, but nobody should go into it looking for a PVE endgame.
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Old 07-22-2008, 08:30 AM   #4719 (permalink)
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Originally Posted by spronk View Post
Likewise, WAR seems to be shaping up to be a decent PVP game, but nobody should go into it looking for a PVE endgame.
The sad story is, beside being a RvR Game (=fail, carebearshit).. WAR is really going to be great for people that like that kind of gameplay. While I can barely get myself to level at all (sucky wow clone, boring, simple) in the betas, the overall system is kinda good.
I'd prefer FFA PvP enviroments instead of factions, with death penalties, combat that is fast and skill-based (everquest-example: guildwars).. but seriously, beside the basics (rvr heavy wow clone with sucky engine etc) its really "shaping up to be a decent pvp game". I mean already months ago it already offered far more pvp content and options than aoc ever will. Because Funcom and AoC are both trash and should die in a fire.
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Old 07-22-2008, 08:48 AM   #4720 (permalink)
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I only made it to level 47 but I'd suggest rolling a PvP server if you play this game. It would have been pretty boring if not for the random carnage. The PvE wasnt terrible though. Quests were pretty generic but not bad. The "dungeons" were very blah imo. Itemization was really sketchy too.

I may return to check out that PvP Progression and Notoriety system. Sounds interesting. Better than how it was for me anyway, which was basically just pointless slaughtering.
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Old 07-22-2008, 10:07 AM   #4721 (permalink)
Traldan
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Originally Posted by joeintokyo View Post
So... what servers are recommended? I heard that some are pretty empty now?
I play on the Dagoth PvE server and have a pretty good time of it. I'm not a huge fan of random ganking, so I look forward to Sieges and such to get my PvP fix.

Server pop seems pretty healthy, from what I can tell. My Demo is only level 50, though. But there looks to be pretty good competition among high level guilds for Battlekeeps and such.
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Old 07-22-2008, 10:11 AM   #4722 (permalink)
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Defended our BK for the first time last night, it was fun. Game isn't bad, but there are so many inherent flaws in it that you wonder if it will ever be fixed enough to enjoy.
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Old 07-22-2008, 10:30 AM   #4723 (permalink)
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They need to give us world class sieges. No one is coming to AoC for the mini-games or the PvE. People are here and waiting for sieges. If you look at the polls asking players what they were looking forward to most it was like 80% of the population wanted to siege. Now, all we see is this scaled down pvp grind system they are putting in.
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Old 07-22-2008, 11:50 AM   #4724 (permalink)
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Laceish Plains - Be warned though venturing too far off the beaten path may result in you finding yourself face to face with some dangerous foes who won’t take kindly to you trying to harvest from them!
I needed more mobs to stand on rocks to kill. Best part of the new patch notes~
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Old 07-22-2008, 12:27 PM   #4725 (permalink)
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I just cancelled, too many bugs, lack of high lvl content and all my friends leaving didn't help.
Might be worth checking in a year perhaps they will have done something ok with the game like VG.
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