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| | #4456 (permalink) |
| nerd Join Date: Mar 2007
Posts: 1,533
| in a positive note, imo the things that aoc did well that will make it harder to go back to wow when expansion is out. None of these are original to AoC, and most were done 10 years ago in UO/EQ, but still, they are nice: 1. FFA PVP. Man I'd love a FFA WoW ruleset server like AoC/EQ. Gnomes who hate the alliance rules against bio-engineering, or Taurens who hate the Forsaken. A player can choose which factions to ally with (via quests/whatever) and only enter those cities with which you are allied, and of course allying with some will alienate others. 2. GMs doing fuck all (about chat). Its nice saying shit-fuck-cock-fag-etc in chat without getting a 72 hour suspension a few minutes later. Again, with #1 would love a 18+ no-kids FFA PVP server in WoW. 3. Popups and html markup in chat. While easy to abuse, a few minor protections would make guild or crafting ads very nice. 4. better quest integration in mini-maps. Basically wowhead was built in. I think there are some mods that do the same in WoW, but still. 5. Seperating gathering professions from crafting, as far as max-profs-per-char is concerned. 1 gathering+2 crafting would be nice in WoW. 6. letting you q for BG's anywhere in the world and returning you to that spot when done. 7. giving people in guilds a place to hangout. EQ2 does guild halls way, way better (trophies etc) but still its a nice start, to have a guild building, to help build it up, and so on. Of course the list of things Funcom did wrong would consume pages, but still, I hope Blizzard eventually steals some of that stuff. |
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| | #4460 (permalink) |
| Registered User Join Date: Sep 2006
Posts: 1,631
+24 Internets | It's a lot of LINES, but not so much in terms of actual patching. Slight changes, stuff that was already changed last patch, fixes to bugs they introduced last patch, it takes a lot of room, and doesn't change the game much. |
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| | #4461 (permalink) | |
| Lurking since '05 Join Date: Dec 2006 Location: Las Vegas
Posts: 92
| Quote:
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| | #4462 (permalink) |
| Heavy Breather Join Date: Nov 2002
Posts: 405
+1 Internets | I didn't see it as that at all. A few aura fixes and talisman boosts aren't going to make us wanted to tank. No feat restructuring, no boost to tanking and nothing that's going to make us wanted in groups or raids. |
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| | #4463 (permalink) |
| h8 Join Date: Aug 2002
Posts: 2,969
| the problem with dt and to a lesser extent conq is that guardian is just such a powerhouse atm.. its hard to see a dt as good when the closest comparison class is amazingly overpowered, who would play a dt when you can be a guard and oneshot people easily and often and have better survivability. gemmed gear has really fucked up balance in this game, half the casters are outscalling the other half to ridiculous levels, half the melees can one shot everyone while the others lag behind.. |
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| | #4465 (permalink) | |
| Registered User Join Date: Apr 2006
Posts: 255
| Quote:
I don't know if this is 100% true as I've never felt like exploiting to be able to afford some 30-40 gems, but seeing that ranger (and other) posts, I guess it is. Now nerfing the fuck out of gems would seem like a more logical solution to balancing the classes rather then changing the scaling of each one individually, but it's Funcom, so yeah... | |
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| | #4466 (permalink) |
| Heavy Breather Join Date: Nov 2002
Posts: 405
+1 Internets | Defense rating makes a massive difference. On my 80 DT in Onyx I was getting cained on around 280 defence. I went to the AH, bought a better chest and shield only, that maxed my defence to 318 and everyone in the group noticed, especially the healers. |
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| | #4467 (permalink) |
| Registered User Join Date: Nov 2003 Location: Denmark
Posts: 264
| Frankly I'd hoped for more in the patch. My POM (with a non-cookie cutter build) is still crazy over powered but boring and my female hox is still shit but could have been fun. The characters are very comparable. Both kills mobs in close range, one has more survivability and does more damage, one is fucked. Wtb. a PVE balancing team for the pre 80 game. I've picked up hellgate! while waiting for a decent patch. |
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| | #4468 (permalink) |
| Registered User Join Date: May 2002
Posts: 1,505
+1 Internets | Excuse the hate parade, but the previous patch added in T2 as well as bug fixes. This patch seems to be a solid bug fix/issue fix patch with a lot in it. Oh yeah, you know, making sieges work properly? Ballista, catapults, etc? What the fuck do you want? If it's the former, people bitch, if it's the latter, people bitch. Do you want a bunch of burly Norwegians wearing nothing but party hats to cross the atlantic to personally fellate you so that you feel well satisfied? If I really wanted to get down and dirty I'd mention WOW 6 months post release or even further. But I won't. I just won't compare the "sparce" patches to... fuck it. Some people can't see beyond their own confirmation bias, and are grasping at whatever flimsy twig that coemes into rech. Sure, there is a lot wrong with AOC. But if you're crying over the last two patches, see a fucking clinician. edit: this is directed at specific posters, you probably know who they are. Last edited by Schatze : 07-10-2008 at 05:15 AM. |
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| | #4469 (permalink) | |
| Registered User Join Date: Sep 2006
Posts: 1,631
+24 Internets | Quote:
This patch doesn't fix sieges, it fixed siege weapons(assuming it does work), which are still useless since you can still go through specific parts of walls, and you still lose even if your opponent doesn't score a single kill. Every patch has plenty of fixes, I'll give you that. The issue is, a lot of these fixes are from bugs that were added previously since release, or from bugs that have been reported before release. They're not actually making new content, they're just trying to fix the most important issues that arises as the game goes. Balance is still out of whack, PvP system is nowhere in sight, raiding is still exploitable and/or boring and crafting is still terrible, while being overpowered as hell. They've taken one full month of necro changes to figure out that spending 20secs buffing after each pve death was a bad idea, and tweaking numbers so nightfall necros do exactly the same dmg as before on single target, and less on AEs. They haven't touched reanimation much yet. At this speed they'll be done with the first pass on every class in a year. Some classes are in dire need of a review. Not a let's add some magic dmg coeffs to skills that used to have them that we had to nerf because the coeffs were too high, but a real review. Assassins and rangers, then you have all the cohort of other classes that'd like a little boost on certain specific stuff. So yeah they're patching a lot of LINES. But they rarely patch anything worthwhile. Not to say they have only patches crap, they did patch some good stuff. It's just extremly slow considering the state of the game. And then you have the weird choices. Nerfing keshatta mobs, nerfing AEing, nerfing mentoring(soon), to prevent new people to hit 80 as fast as first people. I liked the game, really did, you can check back a few dozen pages back, I was defending it, made PvP videos, was enjoying my time. But it wore off, because of the lack of good changes. | |
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