|
|
Or, use your gamerDNA username: (more...)
| ||||||
| |
![]() |
| | LinkBack | Thread Tools | Search this Thread | Rate Thread | Display Modes |
| | #4096 (permalink) |
| Registered User Join Date: May 2003 Location: New York
Posts: 1,024
+4 Internets | CoS was definitely nerfed, or at least our barbarian is doing about half the damage as before... the dumb thing is it seems downranks do about the same total damage as higher ranks, but execute faster and have less steps? It doesn't matter though, the knockback->charge->decap/scatter foes combo is back lulz and if all else fails:
__________________ WAR - Dark Crag - <VDoP> Twin, 40 Disciple of Khaine Twinge, 40 Squig Herder i write stuff sometimes |
| | |
| | #4097 (permalink) | |
| WAAAGH Join Date: May 2006 Location: Washington (STATE)
Posts: 1,058
+4 Internets | Quote:
| |
| | |
| | #4098 (permalink) |
| Registered User Join Date: May 2003 Location: New York
Posts: 1,024
+4 Internets | Maybe it's something to do with this new pvp damage thing. There's some kind of coeffecient fucking up or something that's been changed causing random abilities to do much less damage in PVP... I thought it was just magic but maybe it's affecting melee as well. I know storm field in PVP does like half damage but it does full damage to mobs. Supposedly DT's are completely hosed by this change. Hatorade? Ok, yeah, I just had my barbarian guildie who is no longer specced for CoS hit a mob for 500 a hit. He was hitting me for 200 a hit while specced for it. So... something is up.
__________________ WAR - Dark Crag - <VDoP> Twin, 40 Disciple of Khaine Twinge, 40 Squig Herder i write stuff sometimes |
| | |
| | #4099 (permalink) |
| Registered User Join Date: May 2002
Posts: 1,505
+1 Internets | Yes I hit raid bosses harder than I do casters in silk. Something is fucked. P.S. Anyone notice they're taking away many of the viable methods to do the raid mobs without tuning them or changing the encounters? Speaking specifically of Vistrix who one shots tanks (mostly) every minute. With no ability to res in battle outside conqs, you're either going to need 5-6 guardians just to tank Vistrix so that conq res timer can recycle. I pretty much have maximum possible resists after today, so we'll see if that stops him from doing 10k+ firebreath. That's assuming he wasn't changed. I also like how teeth still aren't dropping. Ugh. Last edited by Schatze : 06-26-2008 at 11:17 PM. |
| | |
| | #4100 (permalink) |
| Registered User Join Date: Jan 2005 Location: Boston, MA
Posts: 1,889
+3 Internets | I have a question. Is this NAP diagram accurate? Because if so you guys never ever get to talk shit about people setting others blue in EVE again.
__________________ Wodin - Troll Rogue - Elitist Jerks - Mal'Ganis |
| | |
| | #4105 (permalink) |
| Registered User Join Date: Dec 2005 Location: FL
Posts: 118
| hows that? i just joined the guild this week, but a few nights ago. it was a huge clusterfuck, but it basically ended with us killing them all night when we were looking for late night pvp in khes. and then they were talking trash in vent, blah blah blah. and our gm declared war. basically, non aggression pacts dont work in this game when u play on a pvp server. |
| | |
| | #4106 (permalink) | |
| the princess approves Join Date: Sep 2006
Posts: 694
| Quote:
It reduces YOUR magic damage by 50% like storm field or necro dots. 0.5% Healing means that 1 = 100% and 0.5 = 50%. So when you active block any continuous spell effects deal half damage and you get half the healing. Many raid encounter should be unbeatable now because of this. I am nerdraging too much about the stupid patch, so I didnt actually test it. | |
| | |
| | #4107 (permalink) | |
| Registered User Join Date: Apr 2006
Posts: 255
| Quote:
| |
| | |
| | #4108 (permalink) |
| Registered User Join Date: Apr 2006
Posts: 255
| So, according to the official forums, after the last patch, +fire damage (magic) no longer affects HoX spells and combos. Interesting mechanics change by funcom which renders basicly all our "class" gear and about half of our rather crucial talents somewhat (completely) useless... |
| | |
| | #4109 (permalink) |
| the princess approves Join Date: Sep 2006
Posts: 694
| It is unknown what "shielding" exactly does. Wearing a shield is +5 shielding and huge reduction of incoming damage. So +33 shielding should make you iron man. Oh and yesterday my guild released the first of our two finished pvp movies. Footages is abit old (15th June, all of it) and shows our 4-6 man parties taking on 12-24 man raids. We have 55 and 66 necros with us while the other groups also run alot of greys. But they always had enough highlevels to have a clear advantage. The second movie will have no greys on both sides. :] Download (save as..) |
| | |
| | #4110 (permalink) | |
| Registered User Join Date: Mar 2005 Location: Germany
Posts: 179
| Quote:
Man, the changes FC implements make less and less sense to me. | |
| | |
![]() |
| Thread Tools | Search this Thread |
| Display Modes | Rate This Thread |
| |