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Old 06-26-2008, 09:21 PM   #4096 (permalink)
TwiNCannoN
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CoS was definitely nerfed, or at least our barbarian is doing about half the damage as before... the dumb thing is it seems downranks do about the same total damage as higher ranks, but execute faster and have less steps?

It doesn't matter though, the knockback->charge->decap/scatter foes combo is back lulz

and if all else fails:
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Old 06-26-2008, 10:23 PM   #4097 (permalink)
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Quote:
Originally Posted by TwiNCannoN View Post
CoS was definitely nerfed, or at least our barbarian is doing about half the damage as before... the dumb thing is it seems downranks do about the same total damage as higher ranks, but execute faster and have less steps?

It doesn't matter though, the knockback->charge->decap/scatter foes combo is back lulz

and if all else fails:
Weird, I haven't really noticed it doing less damage. I just spent about an hour killing mobs in Kesh. It may have been doing a bit less damage, but it's hard to say how much of that is from the mob buffs. On the bright side, I got a level 75 purple shield drop off a random mob.
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Old 06-26-2008, 10:30 PM   #4098 (permalink)
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Maybe it's something to do with this new pvp damage thing.

There's some kind of coeffecient fucking up or something that's been changed causing random abilities to do much less damage in PVP... I thought it was just magic but maybe it's affecting melee as well. I know storm field in PVP does like half damage but it does full damage to mobs. Supposedly DT's are completely hosed by this change. Hatorade?

Ok, yeah, I just had my barbarian guildie who is no longer specced for CoS hit a mob for 500 a hit. He was hitting me for 200 a hit while specced for it. So... something is up.
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Old 06-26-2008, 11:13 PM   #4099 (permalink)
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Yes I hit raid bosses harder than I do casters in silk.

Something is fucked.

P.S. Anyone notice they're taking away many of the viable methods to do the raid mobs without tuning them or changing the encounters? Speaking specifically of Vistrix who one shots tanks (mostly) every minute. With no ability to res in battle outside conqs, you're either going to need 5-6 guardians just to tank Vistrix so that conq res timer can recycle. I pretty much have maximum possible resists after today, so we'll see if that stops him from doing 10k+ firebreath.

That's assuming he wasn't changed. I also like how teeth still aren't dropping. Ugh.

Last edited by Schatze : 06-26-2008 at 11:17 PM.
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Old 06-27-2008, 12:02 AM   #4100 (permalink)
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I have a question. Is this NAP diagram accurate? Because if so you guys never ever get to talk shit about people setting others blue in EVE again.
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Old 06-27-2008, 12:20 AM   #4101 (permalink)
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ex-Warsong guilds represent. :P
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Old 06-27-2008, 02:32 AM   #4102 (permalink)
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Quote:
Originally Posted by Wodin View Post
I have a question. Is this NAP diagram accurate? Because if so you guys never ever get to talk shit about people setting others blue in EVE again.
we < Carnage > are no longer honoring a non aggression pact with Provoked, and vice versa.
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Old 06-27-2008, 02:38 AM   #4103 (permalink)
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WTF happened??
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Old 06-27-2008, 02:44 AM   #4104 (permalink)
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lol that has to be bs.
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Old 06-27-2008, 02:55 AM   #4105 (permalink)
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hows that? i just joined the guild this week, but a few nights ago.


it was a huge clusterfuck, but it basically ended with us killing them all night when we were looking for late night pvp in khes.

and then they were talking trash in vent, blah blah blah.
and our gm declared war.


basically, non aggression pacts dont work in this game when u play on a pvp server.
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Old 06-27-2008, 03:39 AM   #4106 (permalink)
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The villa's are no harder for me (level 75 hox) Did they fix the improvment or was it vastyle hyped?

Edit - New active blocking is better for pve imop as well. Stam draina t 75 is 239 to actiate and 131 a tick makes you "Block?" (sdeems to be miss/dodge/and parry" and cuts incoming melee damage by 50% says magic multiplier too but that doesnt seem to do anything. Cuts healing by .5% (wtf is even point of that?) Active dodge makes you have 50% chance to fizzle/miss now as well thought.

Basically just made those skills really only for surviving. Not dodging/damaging at same time.
You still need to learn how to read AoC tooltips.
It reduces YOUR magic damage by 50% like storm field or necro dots.
0.5% Healing means that 1 = 100% and 0.5 = 50%.
So when you active block any continuous spell effects deal half damage and you get half the healing.
Many raid encounter should be unbeatable now because of this.

I am nerdraging too much about the stupid patch, so I didnt actually test it.
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Old 06-27-2008, 05:30 AM   #4107 (permalink)
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Originally Posted by Inconsiderable View Post
You still need to learn how to read AoC tooltips.
It reduces YOUR magic damage by 50% like storm field or necro dots.
0.5% Healing means that 1 = 100% and 0.5 = 50%.
So when you active block any continuous spell effects deal half damage and you get half the healing.
Many raid encounter should be unbeatable now because of this.

I am nerdraging too much about the stupid patch, so I didnt actually test it.
Thanks for the clarification about 0.5% healing, was wondering what the fuck was the purpose of that. Any idea if "33 shielding" equals 33% damage reduction?
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Old 06-27-2008, 06:08 AM   #4108 (permalink)
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So, according to the official forums, after the last patch, +fire damage (magic) no longer affects HoX spells and combos. Interesting mechanics change by funcom which renders basicly all our "class" gear and about half of our rather crucial talents somewhat (completely) useless...
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Old 06-27-2008, 06:18 AM   #4109 (permalink)
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It is unknown what "shielding" exactly does. Wearing a shield is +5 shielding and huge reduction of incoming damage. So +33 shielding should make you iron man.

Oh and yesterday my guild released the first of our two finished pvp movies. Footages is abit old (15th June, all of it) and shows our 4-6 man parties taking on 12-24 man raids. We have 55 and 66 necros with us while the other groups also run alot of greys. But they always had enough highlevels to have a clear advantage. The second movie will have no greys on both sides. :]

Download (save as..)
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Old 06-27-2008, 08:17 AM   #4110 (permalink)
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You still need to learn how to read AoC tooltips.
It reduces YOUR magic damage by 50% like storm field or necro dots.
0.5% Healing means that 1 = 100% and 0.5 = 50%.
So when you active block any continuous spell effects deal half damage and you get half the healing.
Many raid encounter should be unbeatable now because of this.

I am nerdraging too much about the stupid patch, so I didnt actually test it.
So a tank being healed with a HoT only gets 50% healing when active blocking? I exspected they'd reduce the amount being healed by 50% when the healer active blocks (and only on himself then), as I thought the active block nerf was directed against AEing priests.

Man, the changes FC implements make less and less sense to me.
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