Fires of Heaven Guild Message Board  

Go Back   Fires of Heaven Guild Message Board > Fires of Heaven Related Forums > MMORPG General Discussion
User Name
Password
Or, use your gamerDNA username: (more...)
ForumSpy Register FAQ Members List Calendar Search Today's Posts Mark Forums Read

Reply
 
LinkBack Thread Tools Search this Thread Rate Thread Display Modes
Old 06-24-2008, 04:18 PM   #3976 (permalink)
Pyros
Registered User
 
Join Date: Sep 2006
Posts: 1,631
+24 Internets
You know, if we were raiding, I'd be REALLY annoyed at all the zone crashes and hard resets of raid zones. Shit keeps crashing randomly then everything repops and everyone is booted outside. It's a good thing we're killing those bosses with 3-4people macroing and not actually caring about it. Still, sometimes I feel like petitionning a GM to give me back my two under 10% yhakmar solo attempts. But I guess that might get me a warning. Maybe.

P.S.: Exploiting is too damn easy in this game, and the whole GM staff is way retarded when it comes to exploiting. They gave my friend warnings for farming yahkmar. Just warnings, they didn't bother deleting the gear, or monitoring them. The next day they were back in the cave, farming it again. They did fix the exploit though.
Pyros is offline   Reply With Quote
Old 06-24-2008, 05:05 PM   #3977 (permalink)
Tuco
Santa
 
Tuco's Avatar
 
Join Date: May 2002
Location: Detroit
Posts: 8,843
+24 Internets
Send a message via AIM to Tuco
Quote:
Originally Posted by Tuco View Post
What is wrong with sieges right now from the perspective of someone who has defended against 4 sieges and attacked in 2.

1. The servers can't take 48v48 battles.
2. The game has no way of limiting the numbers of each side.
3. The rez point for the defenders is at the keep where as the rez point for the attackers is potentially 5 minutes away (some are only 2-3 minutes away).
4. When the center of the city, the keep is destroyed, the attackers get 0 points and the game simply ends.
5. Each building is worth 10 points. This includes all the walls and the buildings.
6. Siege weapons not working make taking down buildings and walls take too long.
7. There are too many holes in the walls in the city. I know when you take down walls below 50% they change graphic (the concrete catches fire?) and you can run through them. This is true of the gates as well. I do not know if this is intended (seems retarded really). But this pales in comparison to how easy it is run through the walls, or just around them.

To fix those 7 things:
1. Fix the server code / beef up the servers (Easier said than done of course).
2. Make it such that there's an invisible wall that prevents more than 48 attackers or defenders from being near the keep. Or if you want to take the easy route, make it such that only the attackers and defenders can be in the zone and only up to 48 on each side.
3. Make it require the attackers hold a siege tent for a certain amount of time, and if they can, they can rez at that siege tent.
4. Make the keep another building that gives an immense (200-400) amount of points if destroyed, and doesn't cause the game to end.
5. Make walls worth 10 points and buildings worth 40.
6. Fix siege weapons, both the defenders and attackers.
7. Fill the holes.

If they did those 7 games the sieges would be pretty fun.
#1 is fixed. Sieges are totally playable now.
__________________
Tuco is online now   Reply With Quote
Old 06-24-2008, 05:24 PM   #3978 (permalink)
heel
Registered User
 
Join Date: Jan 2007
Posts: 9
-1 Internets
Am I the only one on this board with a necro? I logged on yesterday, attempted to level for a few hours, logged off, and cancelled.
heel is offline   Reply With Quote
Old 06-24-2008, 07:27 PM   #3979 (permalink)
Inconsiderable
the princess approves
 
Inconsiderable's Avatar
 
Join Date: Sep 2006
Posts: 694
-5 Internets
2 guys of my guild I play every day with are necros

The first one refuses to play his necro and is now leveling demonologist.
The second one rerolled necro after he realized nobody needs guardians in pvp. Now he is busy whining and testing new specs. I bet we will taplevel or ae grind his next twink to 80 next weekend. If I can manipulate him enough its also demo.

Last edited by Inconsiderable : 06-25-2008 at 03:30 AM.
Inconsiderable is offline   Reply With Quote
Old 06-24-2008, 08:14 PM   #3980 (permalink)
Tolanin
h8
 
Join Date: Aug 2002
Posts: 2,969
-21 Internets
necro was way way way overnerfed.

It seriously boggles my mind why a company thinks that in order to balance a class its a good idea to just reduce all its dmg pretty much across the board by 50 percent from one day to the other.
Tolanin is offline   Reply With Quote
Old 06-24-2008, 08:34 PM   #3981 (permalink)
Pyros
Registered User
 
Join Date: Sep 2006
Posts: 1,631
+24 Internets
Well after playing around on my necro, and actually hitting 80 even though I said I'd shelf it, I think they're not that bad currently. Yeah yeah I said like on the page before they were terrible, but that was to be expected considering the size of the nerf. The AE nerfing hit them way fucking hard though, since necros were all about the AEing. But solo leveling, it's not that bad, using the single target pet and doing 1-2mobs pulls and chaining them. I was doing a villa to hit 80, and I got a 4chain kill killing mobs 1by1 one after the other. They were dropping before they were getting in melee range. That's at 79, with my random pvp spec(necrotic pustule+lichform, wanted to see how they were), using erm... Reaver pets I think? The casters that drain life, forgot their name. The lvl 55 or 60 pets. 4 of them, no despoil, casting flesh to worms and lifestrike on a mob with pets, then starting pestilential blast on the 2nd one right away while pets finished first etc. Was actually running out of mana though.

It's pretty good single target damage, and I was actually dropping people earlier in 1vs1 without resorting to using pustules. Just lich form and/or tome of epithur, then full burn with the new snare+fear and all 4 reaver life draining pets. Was working ok, well until I fought a def stance guardian, I just casted mark of the devourer and ran away ^^.

They boosted some interesting aspects, such as Void which is now fucking brutal(ticked for like -250stamina/s, barb I voided couldn't even finish his cyclone of steel on me, which made me laugh... Then his ToS friend popped out of stealth and 2shotted me, but yeah), the blighted/harvester pets, the flying testicles of death.

The stuff they have coming seems pretty ok too, like making Frost Blast actually hit anything so we have one more CC, which with feats will be damn well near instant cast, making freeze remove dots so we have a 10secs mez thingie, and adjusting damage up a bit(I don't hold my breath on this one though, especially since it's hard to get decent +dmg gear since they didn't bother giving us pvp gear YET).

I've already thought of my next spec, will respec on thursday after patch or even if they skip this patching, but I'm seeing some fun possible. But yeah, AE is gone, forever, it's fucking terrible. The only way to enjoy AE currently is specing pustules+corpse explosion, sending pustules into a fight(if possible a fight you're not supposed to be involved in, such as a keshatta fight between 2major idiotic zerging guilds), trying to find a hox or bearshaman(2h swings), then watch as they blowup themselves and about 5-6people around, and cast corpse explosion on the new found open air graveyard for more instant deaths all around. Both hilarious and particularly satisfying. Abuse it before it's nerfed ^^.

Everything else is terrible, PSS ticking for like 300 on deathmaster stuff made me cry a bit on the inside, remembering of when I pulled 4 tents in the bottom part at once, and AEd everything with one unholy hands and a few ticks of PSS for the survivors. Then again, I think that was probably the most unbalanced shit I could have ever pulled off. Maybe if I played a demo with the bugged reflect shield, but that's about it ^^.
Pyros is offline   Reply With Quote
Old 06-24-2008, 10:52 PM   #3982 (permalink)
Lonin
WAAAGH
 
Lonin's Avatar
 
Join Date: May 2006
Location: Washington (STATE)
Posts: 1,058
+4 Internets
Sounds like it was a huge mistake for Funcom to let the bullshit overpowered AE go on for so long. Now that they are nerfing the classes back down to a reasonable level lots of them are literally QQuiting. Not only did that shit completely ruin the leveling and content curve in the game, now it's leading to an exodus of players who can't handle not being OP anymore.

I guess the moral of the story is to never underestimate Funcom's ability to fuck up their own game.
__________________
Lonin is offline   Reply With Quote
Old 06-24-2008, 10:55 PM   #3983 (permalink)
Etwynn
Registered User
 
Join Date: Dec 2007
Posts: 164
-29 Internets
Quote:
Originally Posted by Lonin View Post
Sounds like it was a huge mistake for Funcom to let the bullshit overpowered AE go on for so long. Now that they are nerfing the classes back down to a reasonable level lots of them are literally QQuiting. Not only did that shit completely ruin the leveling and content curve in the game, now it's leading to an exodus of players who can't handle not being OP anymore.

I guess the moral of the story is to never underestimate Funcom's ability to fuck up their own game.
They obviously don't realize the power of gradual stealth nerfs.
Etwynn is offline   Reply With Quote
Old 06-24-2008, 11:42 PM   #3984 (permalink)
Tolanin
h8
 
Join Date: Aug 2002
Posts: 2,969
-21 Internets
necro is still a fine class i for pvp i guess, necrotic bomb is good, the magus pets are high dps, they are buffing our single target dps in the next patch. The only change that needs to be reverted is the massive nerf to archmagus imo, making that pet shitty basically gimps the entire pet tree because that pet was the entire reason to go deep into that tree.

Ya they are absolute shit at gradual nerfs, its no wonder people quit, their test cycle is just stupid, they treat the live servers literally like you would expect a test server to be treated.
Tolanin is offline   Reply With Quote
Old 06-25-2008, 01:11 AM   #3985 (permalink)
Senen
Old School !
 
Join Date: Apr 2002
Posts: 584
The people crying about the ToS change are morons, basicly nothing changed the class was actualy semi buffed. The cooldown on the main lightning nuke removed, the redux on the number of mobs the one aoe hits was basicly given back thru the lightning tree with the Titanic sp skill. Granted it wont hit as many mobs, if anything this made for some new build options. I just hit 80 myself tonight and this hasn't stopped me one bit from grinding 6-12 mobs at a time in Keshatta at the Eastern Ruins camp. I'm glad though that alot of ignorant ToS's are crying and the percieved nerf by people that don't play the class will get the heat off our back.
Senen is offline   Reply With Quote
Old 06-25-2008, 01:40 AM   #3986 (permalink)
Rhuobhe
all hail Rhuobhe Manslayer
 
Rhuobhe's Avatar
 
Join Date: Jul 2007
Location: Miami, FL
Posts: 357
ROFL

I remember I quit my Dark age of camelot Champion because of something like this. Champions had a really good debuff that made it real easy to solo because the mobs could almost never hit you and it was awesome in groups and "raids". Then the morons at mythic decided to nerf that AFTER a month or two into release rendering the class useless. bye bye
Rhuobhe is offline   Reply With Quote
Old 06-25-2008, 02:10 AM   #3987 (permalink)
Gnome Eater
Registered User
 
Join Date: Apr 2002
Posts: 993
-2 Internets
Quote:
Originally Posted by Rhuobhe View Post
ROFL

I remember I quit my Dark age of camelot Champion because of something like this. Champions had a really good debuff that made it real easy to solo because the mobs could almost never hit you and it was awesome in groups and "raids". Then the morons at mythic decided to nerf that AFTER a month or two into release rendering the class useless. bye bye
As someone who does not play AoC:

Almost every game comes out with some horrendously overpowered abilities that the developers did not foresee.

A lot of players end up playing the absolutely overpowered class du-jour (disciples in Vanguard, necromancers in EQ1, MS warrior in WoW, rogues in WoW pre-normalization) and then enjoy the game in god-mode.

There are two possible ways to fix this - add very gradual nerfs that do not even come close to solving the problem, or nerf classes sufficiently to the point where overpowered classes are brought in line with everyone else. Once the nerfs hit, almost everyone's reaction is: "sure, the class was overpowered, but this was too much - what they should have done instead was xyz " where xyz is a very minor nerf that doesn't even approach the amount of nerfing the class requires.

To everyone starting a new MMORPG: Some classes will be blatantly overpowered. If you are not a moron, you will know they are overpowered, and you will know exactly by how much they get nerfed. Trying to lie through your teeth to keep your class overpowered won't accomplish anything, and for the health of the game it is good that your class gets nerfed.
Gnome Eater is offline   Reply With Quote
Old 06-25-2008, 03:38 AM   #3988 (permalink)
Inconsiderable
the princess approves
 
Inconsiderable's Avatar
 
Join Date: Sep 2006
Posts: 694
-5 Internets
Quote:
Originally Posted by Senen View Post
The people crying about the ToS change are morons, basicly nothing changed the class was actualy semi buffed. The cooldown on the main lightning nuke removed, the redux on the number of mobs the one aoe hits was basicly given back thru the lightning tree with the Titanic sp skill. Granted it wont hit as many mobs, if anything this made for some new build options. I just hit 80 myself tonight and this hasn't stopped me one bit from grinding 6-12 mobs at a time in Keshatta at the Eastern Ruins camp. I'm glad though that alot of ignorant ToS's are crying and the percieved nerf by people that don't play the class will get the heat off our back.
Quote:
Originally Posted by Lonin View Post
Sounds like it was a huge mistake for Funcom to let the bullshit overpowered AE go on for so long. Now that they are nerfing the classes back down to a reasonable level lots of them are literally QQuiting. Not only did that shit completely ruin the leveling and content curve in the game, now it's leading to an exodus of players who can't handle not being OP anymore.

I guess the moral of the story is to never underestimate Funcom's ability to fuck up their own game.
I seriously dont give a shit about leveling. They nerfed two AE classes into oblivion (ae wise), when you need AE to down zergs. Its pissing me off that we have to reroll demos to get our AE back. The ToS change (I agree, we got buffed which is STUPID) is retarded and made "the best ae class" a mediocre single target dps class that reigns 1v1 supreme even without puppet of set.
If those changes were PvE related Funcom should stop making MMOs.
Inconsiderable is offline   Reply With Quote
Old 06-25-2008, 04:26 AM   #3989 (permalink)
Flight
Registered User
 
Flight's Avatar
 
Join Date: Jan 2003
Posts: 610
+9 Internets
In raids our last two nights a ToS has had the highest overall damage and highest overall DPS.
Flight is offline   Reply With Quote
Old 06-25-2008, 04:28 AM   #3990 (permalink)
painbringer
Registered User
 
painbringer's Avatar
 
Join Date: Nov 2003
Location: Denmark
Posts: 264
Quote:
Originally Posted by TwiNCannoN View Post
Agreed Golbez. This is the first time I've ever been mad at an MMO developer for having this huge wad of potential on the table and just completely failing..

Yes, it seems silly beyond belief.
painbringer is offline   Reply With Quote
Reply


Thread Tools Search this Thread
Search this Thread:

Advanced Search
Display Modes Rate This Thread
Rate This Thread:

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

vB code is On
Smilies are On
[IMG] code is On
HTML code is On
Trackbacks are On
Pingbacks are On
Refbacks are On
uberguilds network



All times are GMT -7. The time now is 12:06 PM.


Powered by vBulletin® Version 3.6.3
Copyright ©2000 - 2008, Jelsoft Enterprises Ltd.
SEO by vBSEO 3.0.0 RC6