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| | #3901 (permalink) | |
| Registered User Join Date: May 2003 Location: New York
Posts: 1,024
+4 Internets | Quote:
fond memories of duo'ing kheshatta with a necromancer at level 64... heh
__________________ WAR - Dark Crag - <VDoP> Twin, 40 Disciple of Khaine Twinge, 40 Squig Herder i write stuff sometimes | |
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| | #3902 (permalink) | ||
| the princess approves Join Date: Sep 2006
Posts: 694
| Quote:
Quote:
Tempest is "the ae class", not demonologist. It is kinda class defining for us. Or it was class defining. They simply buffed our single target damage and nerfed our AE. Now if you keep in mind that we were slightly too strong in 1v1 and perfectly balanced in group vs group pvp situations... it doesnt make any sense. Not to mention that AE nerfs are stupid: Go zerg! More people more win! Before that patch it was possible to take down large zergs if they had bad coordination. Now? Maybe if you can bring 4 Demonologists. | ||
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| | #3904 (permalink) |
| King Me Join Date: Oct 2004 Location: Rocky Top
Posts: 1,502
| Do you really think being able to fulfill the healing role perfectly fine and being the best AE class was remotely balanced? I duo with a TOS and have since day one and they were clearly overpowered, and probably still are. Why do you think tempests make up half the lfg list at level 80 at any given moment?
__________________ ![]() Just an earthbound misfit, I |
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| | #3905 (permalink) | |
| Registered User Join Date: Apr 2007
Posts: 14
+1 Internets | Quote:
http://feats.goonheim.com/darktempla... e1f5i3j1m1o3 Is my current feat spec at lvl 68, mostly desecration/general as you can see. I have no problems solo'ing with this spec and can take multiple mobs at once easily. The problem with DTs, or so I've read, is that the lifetaps and such do not scale well at all against epic mobs and especially raid mobs, but I'll worry about that when I see for myself. The DT forums have people crying about everything and I've had a blast with mine so far. The survivability is insane to me after soloing my ranger most of the way to 80. | |
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| | #3906 (permalink) | |
| Registered User Join Date: Jan 2003
Posts: 610
+9 Internets | Quote:
Like I said I can't comment at all on ToS, I know very little about them. Necro was in need of a lot of work, though I am in no way claiming knowledge of what they've done or how it has changed. Watching necros constantly pull 16 mobs at a time, which are all at 20% life by the time the mobs get to them, then they blow and AE fear and clean up the remains in Kheshatta was nuts. From the lowest levels PSS was OP. Part of the problem here is they are trying to balance for both PvP and PvE at the same time. I'm guessing a big part of todays download is extra cutscenes for tortage. Just doing it now and got a whole level of extra quests and cutscenes just for the lvl 5 series. Awakening 1 got me to nearly 11, where it normally finishes at just into 9. | |
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| | #3908 (permalink) | ||
| Registered User Join Date: Sep 2003
Posts: 1,796
| Quote:
Crafting News - Age of Conan Forums Quote:
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| | #3909 (permalink) |
| Registered User Join Date: Sep 2006
Posts: 1,631
+24 Internets | Necros were definitely broken, after 65, and especially since last monday's patch where they buffed, for no reason whatsoever, Parasitic Soul Swarm, our channeled pbae. Due to that buff, they were arguably broken before 65 too. The big 16mobs pulls were on 40secs cooldown(unholy hands), but yeah it was insane. Now, if you've read some of my posts, you know I've already said I thought AEs were too strong in this game. This nerf, I saw it coming(along with LS "nerf"). The issue here is the total lack of insight in the way they nerfed it, or the results of the nerf. Hell, their whole necro fixing process shows a total lack of direction or intention. They have no idea what they're doing, just pushing buttons randomly and check if it works(on live servers because they can't be bothered to have a decent test server, but that's another issue). One week they buff the AE to insane levels, the next week they nerf all AEs and revert the buffed AE to its initial level. Why? Another good question is, let's say you consider one class is too weak. You decide it should have priority in being looked at. Then you spend 2(or is it 3 by now) weeks tweaking things. Shouldn't the class have improved? In fact, there's still plenty of broken feats, one core spell not working properly, and the necro isn't any better, and arguably worse, than it was when they started tweaking. How do you end up there? Shouldn't you buff bit by bit until you reach the right level, or just wait until you have the whole thing done before changing the class role greatly? Shouldn't you START byt he huge nerf THEN buff, instead of buff then nerf then buff again(hopefully). They've nerfed AEing heavily, good for the final balance. However they haven't improved survivability or single target dps, at all. In fact, they did buff a lot of things this patch, as most people can see in the notes. The issue is, what they buffed were spells I didn't even have on my bars(pretty much the whole frost damage line), so it's now remotely equal to the unholy line. Which would be a good thing, if they actually took the time to fix the unholy line FIRST so it's balanced compared to other classes. Frost spells are now better than before, but still useless, because they don't provide a dps boost, they only have different side effects. And you still need the Archmage feat to actually use frost for anything. Mind you, necros are still viable in one thing. Single target dps on raid mobs. They're tanked so they're not on you, and for them it seems the best pets were the lvl 4 pets anyway, mutilators(because of corruptor aura not hitting big models), along with all the pet buffing feats. All this is mostly untouched, and actually buffed slightly since mutilator dot does more dmg/can crit. However, they're now terrible for a lot of things. They're terrible for solo leveling. Not impossible, but they're definitely worse than most classes. You can solo 2mobs at once, maybe 3. Since single target dps isn't higher and AE dps is lower, taking more mobs due to natural mage squishiness will result in a really dead necro. They're terrible for PvP. Necros shined due to their good AEs(mostly unholy hands though, since PSS was hard enough to use efficiently, unless exploiting a bug to cast it while moving around, which proved to be quite fun with despoilx8 ^^) and their insane pets. The pets did too much damage, that's a given, mostly due to feats stacking. What made them insane though, was the whole pet mechanics. They never stopped following, they were running faster than people, they were tough to kill due to high base hp, high hp regen, high evade, high resist. They would often stay well out of the fight while shooting due to long range. They could attack while the necro was hidden, or not even in range. However instead of fixing all this crap, which can still happen, they decided to heavily nerf the damage. Not to an expected point, but really really low. Currently AE pets do less damage than single target pets. You might say, yeah that's normal, they're AE. Yes, but they cost twice the amount of pet points(4vs2 for the single target caster pets), and you need a Shackled Heart to summon them, or the feat deep in reanimation. You obtain shackled heart through using a 2mins cd spell on a minion. You need to resummon pets everytime you zone or die, meaning, they're totally unusable unless you're speced for pets. Yet they're also now worthless in power. But they will still attack people with the necro hidden, and follow you forever, forcing you to kill them, and while they do much less damage, they can still kill you. The result? Necros are now pretty much terrible at everything, and excel at nothing but griefing people(mark of the devourer is still a 3mins dot, and pets still attack while the necro is hidden). I understand this might be part of the buffing cycle, but honestly, why bother releasing this kind of patch without getting the buffing part done first. They could have just released all the frost buffs, and not nerfed AE until they had the single target adjustments ready. Then people would have cried necros were too OP, and they probably would be. They could have nerfed the AEs on the necro and kept the pets as they were, to have them a bit more balanced. Instead they chose to heavily nerf everything at once, but not right from the getgo to get a nice even ground to start buffing on, but instead after they already tweaked various stuff. My personal guess? They were going fine with their necro buffs, seeing how people started playing necros and stuff. But then, the leveling/content team came to the conclusion that powerleveling was being too powerful, that people were leveling too fast, and that the main cause of this were AEs. The team bitched, and the head devs decided they should nerf AEs so classes are more balanced in leveling. And so the class balance guys had to nerf the AE classes, and revert their changes to the necro. They're now going to restart the whole process, and the last 2-3weeks were wasted. |
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| | #3910 (permalink) |
| open up my eyes... flooded with daylight. Join Date: Jul 2002 Location: Tampa, FL
Posts: 1,286
| Is anyone able to patch at all? I've been Downloading Patch Information for 20 min and havent seen anythng.
__________________ Vever - Eonar What were they psychos? They look like psychos? Is that what they look like... they were vampires. Psychos do not explode when sunlight his them, I don't give a fuck how crazy they are! |
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| | #3911 (permalink) | ||
| the princess approves Join Date: Sep 2006
Posts: 694
| Quote:
It is different in PvP (and thats all I care about). In PvP you are the glass cannon. You have the lowest defense of all classes in Group Combat. Solo you have a HP buff and selfheals, but in Group Combat everybody has the HP buff and everybody gets healed. I would never ever PvP without a PoM in my group. Their survivability is very high because of buffs, crowdcontrol and other abilities. You attack a ToS. What will he do? Right, die a quick death. Thats the reason our (unbeaten) group goes for every ToS first. PoM for example has 20% more invuls, 1.5 invulnerability spells and instant ae stun. He will survive that focus with a pretty good chance. Yes, we were "the ae" class; yet ToS has/had low DPS. Even AE-DPS. One nuke (3s casttime), 2 seconds of waiting or filler spells, another nuke, ... Our DPS was sometimes ("damage range") so bad that we couldnt outdamage healing potions. All we had was burst damage. Pretty good for Group PvP, I might add. But never that great was DD. Demos (and Necros) had ways of dealing more AE damage, higher burst and higher DPS. As well as defensive stuff that kept them alive in group vs group when tempests would have died. Anyway, ToS was easy to level because of Storm Field and strong in solo PvP. That fix just made us stronger at solo pvp and destroyed our well designed class concept and took away our area effect ability which was never an issue to begin with. And who cares how many 80s are ToS? 50% on my wow server was rogue in the beginning until they realized nobody wants rogues in their group. Should have nerfed rogues because many people played that class. Good way of balancing. Not. In group pvp the classes were kinda balanced. PoM / ToS were even in their strength Demo / Necro were even beside that necro did slightly too much damage (mainly related to unholy hands bug imo) Conq / Barb / HoX were also in line beside their instakill abilities. Quote:
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| | #3912 (permalink) |
| open up my eyes... flooded with daylight. Join Date: Jul 2002 Location: Tampa, FL
Posts: 1,286
| g
__________________ Vever - Eonar What were they psychos? They look like psychos? Is that what they look like... they were vampires. Psychos do not explode when sunlight his them, I don't give a fuck how crazy they are! Last edited by Templor : 06-24-2008 at 08:16 AM. |
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| | #3913 (permalink) |
| Registered User Join Date: Oct 2006
Posts: 315
| Damn necros got hit HAAARRD. I'm pretty glad I cancelled after my free month now. It's not just AoE spells that were nerfed but Despoil the Soul which sacrifices pet for spell damage is now doing 60% less damage than before across the board. OUCH. |
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| | #3914 (permalink) |
| King Me Join Date: Oct 2004 Location: Rocky Top
Posts: 1,502
| I'm not buying it Inconsiderable. You cannot combine healing with the ability to deal relatively high area of effect damage and not expect a nerf. You also may be slightly below the PoM on the pvp group necessity charts, but that still leaves you in the top third and well above the vast majority of the classes. Tempests are STILL probably overpowered when compared to every class but one or two in both pve and pvp. Pardon me if I'm not overly sympathetic.
__________________ ![]() Just an earthbound misfit, I |
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| | #3915 (permalink) |
| Registered User Join Date: Apr 2005 Location: Alberta
Posts: 316
| They need to condense Necro pets at level 80 into one behemoth melee pet instead of 8 wailing shit rags that take up your entire screen. Ever group with a Necromancer in Onyx Chambers or most of the non-raid instances for that matter? If you do, make sure they use their Arch Magus pets because the melee pets are annoying as shit! I've been 80 for awhile now and the group content is fun as hell (Especially Aztel Fortress which kinda reminds me a little bit of Karazhan), but the itemization is batshit insane. Why would anyone in the right mind do any of the 80 instances when you can trio the level 82 boss mobs in Heroic Keshetta for the exact same quality of loot NOT to mention 10 times faster loot? Has anyone ever tried to do that level 81 Undead Golem Boss in Onyx Chambers? Why the hell does he hit my level 80 100% defense spec Guardian with full level 75-80 blue gear for 2.5-4k a hit? I have to active block and evade him the entire fight or it was game over. Challanges are fun and all but some of that shit needs to be toned down. Also why are humanoids the only social mobs in any of the instances? Everything in Onyx Chambers except the Humanoids are single pullable. |
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