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Old 06-20-2008, 04:36 AM   #3766 (permalink)
Pyros
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Originally Posted by Lost Ranger View Post
How high do you have your Necro Pyros? My guild has 7 damn HoXs in it and zero necros so I have been thinking about rolling one. I can't take the offical boards though so any info you could send my direction would be excellent. Pretty sure there is already necro info in the thread... but its a big fucking thread
74 or something, but I can't play him no more but during the evening when all my guild is on, since I'm the highest level in the rerolls, I'm PLing them, and if I hit 80 we'll be forced to go to keshatta death master, which while a good place, is quite annoying to defend with only 6people lately, since every big guilds got most of their newbs to 80, meaning they now roam in raids. Wouldn't be such an issue if they didn't have a few good players mixed in the zerg. Most of these guilds can also line up a raid to defend the place, and a group/raid to xp in the camps at the same time, sometimes on 2 instances. Then more guilds come, find out they can't beat the first guild, and come on our instance and get their ass kicked, then they ally up and we eventually either spend all the evening PvPing and do half a level, or get kicked out of the spot. So for now we're staying in atzel fortress, where we don't get zerged, meaning we can easily keep the spot for us alone. Also we can plvl all the rerolls at once, in keshatta we have to take turns playing our 80s to PL, since we need them for PvP and mentoring.

Either way, necro is pretty fucking amazing in PvP currently. I mean I die from a bad gust of wind if I get hit, but I have like 18.5% base evasion, so when I double tap, which is all the time, I don't really need to active block much and still can tank multiple melees. AE fear with no recast, single target stun(that breaks instantly), rather powerful AE spells and the stupid invulnerable pets which pop 500 every 2secs on a wide area, and also debuff people with -magic resist stuff, yeah it's pretty good. Only thing is currently when unholy hands is down, I don't have much to do. I can single target someone and try to take him down, but that's not very efficient. Parasitic soul swarm is a bit hard to use against anyone with a brain, luckily for us half the melees don't come with one, so they just stay in PSS range.


Anyway, to go back to inconsiderable post, I'm wondering something about guardians in general. Why do guardians use shields? Can't they get some decent dps going with improved frenzy stance+polearms? Out of all the guardians I've fought, only ONE had a polearm(and he probably rerolled since I never saw him again). Every fucking other guardians stays in def stance with a shield on during pvp, even though not a single person is attacking them. I really don't understand, why don't they just go frenzy/2H and try to do some damage. I really don't get that, at best people will focus the guardian, so he switch back to shield/def stance and gain some time, at worst you'll be doing like twice the dmg of shield setup because of the wide range/arc of polearms, and simply the better damage output of a 2h(I guess). I see so fucking many guardians that just stay there like they're tanking a raid boss, doing shit damage because they're in def stance, and they're the last man standing, and have been totally fucking useless the whole fight. That's somewhat like if you had a necro just single target someone with melee pets and dots, instead of AEing.
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Old 06-20-2008, 06:39 AM   #3767 (permalink)
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Originally Posted by Pyros View Post
Anyway, to go back to inconsiderable post, I'm wondering something about guardians in general. Why do guardians use shields? Can't they get some decent dps going with improved frenzy stance+polearms? Out of all the guardians I've fought, only ONE had a polearm(and he probably rerolled since I never saw him again). Every fucking other guardians stays in def stance with a shield on during pvp, even though not a single person is attacking them. I really don't understand, why don't they just go frenzy/2H and try to do some damage. I really don't get that, at best people will focus the guardian, so he switch back to shield/def stance and gain some time, at worst you'll be doing like twice the dmg of shield setup because of the wide range/arc of polearms, and simply the better damage output of a 2h(I guess). I see so fucking many guardians that just stay there like they're tanking a raid boss, doing shit damage because they're in def stance, and they're the last man standing, and have been totally fucking useless the whole fight. That's somewhat like if you had a necro just single target someone with melee pets and dots, instead of AEing.
Good question.Speaking on behalf of someone who dumped their Guardian, part of the answer is perhaps as follows:

1. Even when specced in Improved Frenzy, you take an absolutely retarded amount of damage. I think it mins down to an extra 60%. Which is just too damed much.

2. The Polearm feats are on relatively long cooldowns, and there are lots less of them than S/B combos. I always assumed people were switching to Polearm for brief stuns and CC and whatnot and then switching back to S/B. So perhaps the folks you see have Polearms but are only arming them for certain times.

3. A lot of passive damage effects are tied to Defensive/S/B spec. Since this is what gets Guards through the game, they just don't for the most part change it.

Anyway, those are likely some of the main reasons. I'm so glad I dumped my Guard for a ToS and Barb I can't even tell you. At least now I have fun with magic and melee.
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Old 06-20-2008, 07:33 AM   #3768 (permalink)
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Originally Posted by Drajakur View Post
Good question.Speaking on behalf of someone who dumped their Guardian, part of the answer is perhaps as follows:

1. Even when specced in Improved Frenzy, you take an absolutely retarded amount of damage. I think it mins down to an extra 60%. Which is just too damed much.

2. The Polearm feats are on relatively long cooldowns, and there are lots less of them than S/B combos. I always assumed people were switching to Polearm for brief stuns and CC and whatnot and then switching back to S/B. So perhaps the folks you see have Polearms but are only arming them for certain times.

3. A lot of passive damage effects are tied to Defensive/S/B spec. Since this is what gets Guards through the game, they just don't for the most part change it.

Anyway, those are likely some of the main reasons. I'm so glad I dumped my Guard for a ToS and Barb I can't even tell you. At least now I have fun with magic and melee.
Well frenzy damage is big for sure, but who cares really, it's not like a guardian will die instantly from random AEs with 8k hps even taking 60% more. And if you drop low, you can just switch back to def stance instantly. That's what I don't understand, I see guardians running around at full health and still in def stance. I understand it gives a lot of benefits, but none of them seems to increase their damage to a good level, so wtf cares. I really don't get it, it seems to me people think not taking damage is good, even though they're totally useless. I can tank a guardian on my hox or necro and not even bother blocking him because there's no way in hell I'm gonna die, as long as I have one random heal ticking.

Oh well, I might try out a guardian myself to see what it's all about.
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Old 06-20-2008, 07:56 AM   #3769 (permalink)
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Still no test server patch notes? I wonder if they'll even have a patch on Monday.
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Old 06-20-2008, 08:04 AM   #3770 (permalink)
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Oh joy, after a random blue screen of death, the game decided to re-download over 15gb of data, which resulted in me having to reinstall and repatch almost a gb.

[/randomrant]

Edit: Is vistrix reseting after a minute or two of the fight an "intended" cockblock to the higher tiers or are we just unlucky?

Last edited by Falmer : 06-20-2008 at 08:07 AM.
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Old 06-20-2008, 08:29 AM   #3771 (permalink)
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Oh joy, after a random blue screen of death, the game decided to re-download over 15gb of data, which resulted in me having to reinstall and repatch almost a gb.

[/randomrant]

Edit: Is vistrix reseting after a minute or two of the fight an "intended" cockblock to the higher tiers or are we just unlucky?

This sounds like a ram/hard drive problem. The bluescreen followed by data corruption.
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Old 06-20-2008, 08:42 AM   #3772 (permalink)
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Originally Posted by Pyros View Post
Anyway, to go back to inconsiderable post, I'm wondering something about guardians in general. Why do guardians use shields? Can't they get some decent dps going with improved frenzy stance+polearms? Out of all the guardians I've fought, only ONE had a polearm(and he probably rerolled since I never saw him again). Every fucking other guardians stays in def stance with a shield on during pvp, even though not a single person is attacking them. I really don't understand, why don't they just go frenzy/2H and try to do some damage. I really don't get that, at best people will focus the guardian, so he switch back to shield/def stance and gain some time, at worst you'll be doing like twice the dmg of shield setup because of the wide range/arc of polearms, and simply the better damage output of a 2h(I guess). I see so fucking many guardians that just stay there like they're tanking a raid boss, doing shit damage because they're in def stance, and they're the last man standing, and have been totally fucking useless the whole fight. That's somewhat like if you had a necro just single target someone with melee pets and dots, instead of AEing.
1h does more damage than polearms.

Biggest guardian issue: Feedback: Guardian Endgame PvP. - Age of Conan Europe Forums
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Old 06-20-2008, 09:37 AM   #3773 (permalink)
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Edit: Is vistrix reseting after a minute or two of the fight an "intended" cockblock to the higher tiers or are we just unlucky?
They made Vistrix extremely sensitive to the ramp because of the exploiting that was being done by some guilds.

The resetting issue is because of this mixed with his secondary aggro mechanic.

You may have noticed that the second person on his aggro list is knocked-down. If that person runs too far away or up the ramp, he attempts to chase him or her (causing the odd pathing you no doubt have noted), and this can cause resetting.

Our guild solved this issue by tanking him deep inside his room and completely avoiding the ramps. There are also other ways of addressing his movement with secondary aggro control of the knockback; alternatively, you can deal with his movement, just beware the Z-axis (e.g. standing on inclines in his room).

We have killed him 3 times now without any "bug" issues within 8 minutes now. Vistrix Bane can be helpful, but is far from necessary (we've used it once in 3 kills from a healer that crashed). Of course, the tooth still does not drop for our guild, so it's not like we're keying up for T2 anyway. Apparently, one GM was suspended for reimbursing a tooth to a guild mate of mine, and it's now against the rules for them to modify any quests besides the destiny line.
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Old 06-20-2008, 09:42 AM   #3774 (permalink)
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Originally Posted by Seryne View Post
They made Vistrix extremely sensitive to the ramp because of the exploiting that was being done by some guilds.

The resetting issue is because of this mixed with his secondary aggro mechanic.

You may have noticed that the second person on his aggro list is knocked-down. If that person runs too far away or up the ramp, he attempts to chase him or her (causing the odd pathing you no doubt have noted), and this can cause resetting.

Our guild solved this issue by tanking him deep inside his room and completely avoiding the ramps. There are also other ways of addressing his movement with secondary aggro control of the knockback; alternatively, you can deal with his movement, just beware the Z-axis (e.g. standing on inclines in his room).

We have killed him 3 times now without any "bug" issues within 8 minutes now. Vistrix Bane can be helpful, but is far from necessary (we've used it once in 3 kills from a healer that crashed). Of course, the tooth still does not drop for our guild, so it's not like we're keying up for T2 anyway. Apparently, one GM was suspended for reimbursing a tooth to a guild mate of mine, and it's now against the rules for them to modify any quests besides the destiny line.
Thanks, that's useful to know.
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Old 06-20-2008, 11:53 AM   #3775 (permalink)
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Threw together some Totem matches I recorded with guildies if anyone is interested

308mb avi: http://www.twincannon.com/movies/gam...temmatches.avi
stream: Age of Conan - Totem PVP
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Old 06-20-2008, 12:19 PM   #3776 (permalink)
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What UI are you using? Weriks?
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Old 06-20-2008, 12:38 PM   #3777 (permalink)
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yeah

+ some map mod to remove the giant border from the map since I usually leave it open all the time
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Old 06-20-2008, 01:46 PM   #3778 (permalink)
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What do you want them to do, walk up to you unstealthed, /salute, then attack you head on? Moron. You're as bad as the retards that sent me hate tells like "LOL, attack me out of stealth faggot!"
Hehe, the funniest is when you duel as a hunter and after you win your opponent says, "Coward, all you do is run!"

xD
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Old 06-20-2008, 02:04 PM   #3779 (permalink)
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I like this from todays developer note:

Quote:
Dismounting takes too long

One of the hottest topics on these boards recently has been how long it takes to dismount, and how easily it is to get killed if dismounting while in combat. While this is true to our design, where mounted combat has a lot to do with gaining extra mobility at the cost of certain other factors, we take the feedback we receive very seriously and have mapped out a solution that we hope players will feel go a long way towards remedying this issue. As it currently is every character that is a member of the Rogue archetype have access to a Quick Dismount ability.

Now, before you all de-rail right here by saying 'But that ability doesn't work' let me just jump in and say that 'We're on top of it, we're fixing it'.
Damn those "It doesn't work" de-rails! What matters is how we envision the game, not how it actually works.
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Old 06-20-2008, 02:49 PM   #3780 (permalink)
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Greetings!

Your Funcom Account (*******) has been frozen because of problems with your chosen payment method, please visit the website https://register.ageofconan.com and check your payment details.

We recommend that you should
- Check your card has not expired, if so please enter a new payment method under the My Subscription(S) Tab.
- If you have been sent a replacement card by your bank you may also need to re-enter your details.
- Check the All My Payments tab to ensure that no action is required if you pay via PayByCash.
- Check that your Billing Address matches the address your credit card is registered at.
- If all of these have been checked please visit the All My Payments tab and try to resubmit your payment.

Should you require further assistance please contact account@ageofconan.com

Regards,
Funcom Customer Service
These emails are going out in masses to people for no apparent reason. Some are reporting their accounts unfrozen after a day, some no response at all, some have been charged already. The only response we have seen from Famine is that they haven't can't find any issues but will look into it and that it is probably problems with our credit cards, etc. Grr.
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