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Old 06-14-2008, 12:15 PM   #3466 (permalink)
Steamrice
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The problem with why so many are qqing about tos/pom is that basically almost all of them are 80 already and pretty much the ones we are running into in kheshatta.

Personally i've been one shot by both of them MANY fucking times its sickening. Theres literally nothing I can do when im stunned. 1 shot by Repulse for over 3k, 1 shot by lightning strike crit. Don't have the dps to do more than their hots heal them. They're a fucking priest class with more burst than a mage and i'm wondering wtf funcom is doing with them.

But atleast vs melee I can pretty much flawless any of them thanks to a 7s 35% snare I have thats also an AoE and has a recast of 6s before it ends. Only costs 62 mana lmao. I just cast that and let my pets do 450x2 every 2s as I kite them around.

The main problem I have is in group pvp is that you can take necro pets out with 1 ranged aoe and the necro is practically useless. Ok they'll summon another 2 with no rest for the dead but then you can just kill them again. That leaves the necro with pathetic short duration dots and thats it.
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Old 06-14-2008, 12:40 PM   #3467 (permalink)
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Originally Posted by Falmer View Post
Those are kinda meh patch notes.
Seriously, you would complain about a blow job from Alyssa Milano, wouldn't you?

I myself am amazed at the amount of stuff they manage to patch twice a week. In both EQ and WoW, players would whine endlessly for stuff to get fixed, and both developpers would patch once in a blue moon for patch notes just as long as those. Stuff that everyone knew was broken would take forever to/would never get fixed. Granted, the game still has a lot of bugs and fixes to go, but you'd have to be an idiot not to concede that they are going in the right direction.
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Old 06-14-2008, 12:45 PM   #3468 (permalink)
machineman
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Originally Posted by GeneralF View Post
Seriously, you would complain about a blow job from Alyssa Milano, wouldn't you?

I myself am amazed at the amount of stuff they manage to patch twice a week.
Let's ponder that for a sec...

It is pretty amazing isn't it? Almost makes you wonder... why they weren't doing it before release. They didn't need the players on live to tell them that the quests were gone in the higher levels, they didn't need the players to tell them almost any problem that exists with the game. They knew it.

So my main issue us why didn't they pull back release one more time and button it up instead of making players deal with the misery for 30-60 days.

Wether or not it's a good game isn't at issue... that's the subjective part. The non-subjective part is the tangible features, bugs, and quality. And it's pretty easy to see they were ok with letting that slide and soaking money from everyone.
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Old 06-14-2008, 01:23 PM   #3469 (permalink)
Elerion
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Originally Posted by machineman View Post
So my main issue us why didn't they pull back release one more time and button it up instead of making players deal with the misery for 30-60 days.
Main reason is that they are a listed public company. Another delay that close to the boasted release would send the stock price plummeting, ruining any chance of efficient equity financing for a long time.

Lord knows the game could have needed it. Funcom doesn't have Blizzard's pockets, sadly.
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Old 06-14-2008, 01:56 PM   #3470 (permalink)
KianwanCT
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Originally Posted by Pyros View Post
Puppet is supposed to be a mind control, only that your newfound "pet" is attackable, so it acts like an overpowered stun. It'll definitely get fixed
Aaah, ok, thanks
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Old 06-14-2008, 03:22 PM   #3471 (permalink)
Lost Ranger
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Originally Posted by machineman View Post
Let's ponder that for a sec...

It is pretty amazing isn't it? Almost makes you wonder... why they weren't doing it before release. They didn't need the players on live to tell them that the quests were gone in the higher levels, they didn't need the players to tell them almost any problem that exists with the game. They knew it.

So my main issue us why didn't they pull back release one more time and button it up instead of making players deal with the misery for 30-60 days.

Wether or not it's a good game isn't at issue... that's the subjective part. The non-subjective part is the tangible features, bugs, and quality. And it's pretty easy to see they were ok with letting that slide and soaking money from everyone.
Bottom line on that one is money. Funcom's pockets are not as deep as Blizzard/Sony/MS blah blah. They made a pretty damn good game with what they had but at some point the game HAS to be released even if it is not done. I am sure the devs would rather "finish" the game before pushing it out the door but no investor is going to sink that kind of $$$ on a market as hit and miss as the MMO genre.

Yep, they are using box sales to continue improving the game. Just like every MMO on the market has done. It is pretty much a standard practice at this point. All that matters is that the game on release day is at least enjoyable. If its worth the $50 then who honestly gives a shit if the game is not 100% ready. We have not started paying monthly yet so /shrug.
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Old 06-14-2008, 04:13 PM   #3472 (permalink)
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Originally Posted by Steamrice View Post
But atleast vs melee I can pretty much flawless any of them thanks to a 7s 35% snare I have thats also an AoE and has a recast of 6s before it ends. Only costs 62 mana lmao. I just cast that and let my pets do 450x2 every 2s as I kite them around.

The main problem I have is in group pvp is that you can take necro pets out with 1 ranged aoe and the necro is practically useless. Ok they'll summon another 2 with no rest for the dead but then you can just kill them again. That leaves the necro with pathetic short duration dots and thats it.
What's the snare on necro? I've found that sometimes, pretty randomly, I'll get a chill effect on people/mobs, but it seems to just be a random chance off any frost spell(including pet attacks). Was that what you meant?
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Old 06-14-2008, 05:59 PM   #3473 (permalink)
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What's the snare on necro? I've found that sometimes, pretty randomly, I'll get a chill effect on people/mobs, but it seems to just be a random chance off any frost spell(including pet attacks). Was that what you meant?
Nope. Its Ghelid Bones.

Down in the nightfall tree you can add +aoe range on it and +35% hinderance. Must have for pvp.
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Old 06-14-2008, 06:53 PM   #3474 (permalink)
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I havent tried out Ghelid Bones talented for the snare. Every single frost spell i have is completely and utterly usless. I have not used 1 frost spell since level 20. Essentilly a 3rd of my total spells might as well not exist b/c they suck so bad. Unholy hands (another AOE snare) is amazing for pvp and pve tho part of the amazingness is due to what I believe is a bug. Without that spell which is talented I would of rerolled for certain ages ago.
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Old 06-14-2008, 06:59 PM   #3475 (permalink)
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Still nothing about the missing parts for Alchemy, I don't get what is so hard about putting the 3 items in the fucking game. Somewhere anywhere but god damnit put the shit in the game.

Last edited by Rythonn : 06-14-2008 at 07:08 PM.
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Old 06-14-2008, 07:12 PM   #3476 (permalink)
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Originally Posted by Rhym View Post
I havent tried out Ghelid Bones talented for the snare. Every single frost spell i have is completely and utterly usless. I have not used 1 frost spell since level 20. Essentilly a 3rd of my total spells might as well not exist b/c they suck so bad. Unholy hands (another AOE snare) is amazing for pvp and pve tho part of the amazingness is due to what I believe is a bug. Without that spell which is talented I would of rerolled for certain ages ago.
I use gelid bones, adds up with the other dots and it's rather fast cast, and does low/medium damage. But yeah my pvp experience currently is mostly running around with pets and casting a few dots when I can. I still find it fun cause like, it's frustrating as shit on the other side of it. That and a good usage of evade/active blocking, makes me laugh everytime I parry a fire lance.

Unholy Hands in group PvP though is pretty damn brutal. Even in an unbugged form, it ticks pretty damn hard, and people don't get out too easily.

As for Nightfall, guess I'll test it out later, but it's pointless at low level, everything seems terrible. I might also wait until they fix the sacrifice thingie, I read you have to redo it every 10mins? Sounds fucked up.
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Old 06-14-2008, 07:27 PM   #3477 (permalink)
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I don't use any other frost spells at all besides ghelid bones. The goods that come out of my hybrid spec is I have a buffed up blood arcanist pet and a fast snare. Not to mention a buffed out pestilence blast that does 2 things: -5% invulnerability to all magic and +pet damage. If I wanted to burst anyone i'd keep pestilence blast up on someone in group pvp and my dots will tick for more while my arcanist pets will hit for over 600x2. This spec also includes unholy hands and mark of the devourer.

That's pretty much all you need.

Necromancer Feats - The Age of Conan Armory
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Old 06-14-2008, 07:45 PM   #3478 (permalink)
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Yeah have seen this spec, it seems a pretty cookie cutter one. I wanted to try out despoil the soul though. Also, I'm wondering how viable is this kind of spec against any team with a good hox without purge. HoX word of command, then one shots you with a good combo, and only active blocking will save you. I guess I'll just keep testing stuff, I'm still far from high end pvp. Well, less than a week, but still ^^.
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Old 06-14-2008, 11:16 PM   #3479 (permalink)
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heh found this interesting considering stats aren't working, feats aren't working, class balances are out of whack, and 80s dungeon loot comes out as " " except for the epic drops. Obviously Vistrix wasn't even tested.
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Old 06-15-2008, 12:05 AM   #3480 (permalink)
Tolanin
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it doesnt seem like stats being fixed is gonna be some huge increase.. the non epic gear doesnt even have much of those stats. Vistrix seems tested to me, its just the classic case of them inviting retards to be the raid testers and then being surprised when good guilds kill stuff faster. He is prolly easier than the first versions of like onyxia or whatever but mostly just because the raids are smaller and there isnt a resist gear grind.

The whole shenangians with them flagging nightmares asylum for T2 raids and no one else is just funny as hell to me.
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