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| | #5611 (permalink) |
| ~ Join Date: Mar 2007 Location: An Igloo
Posts: 3,872
+6 Internets | Grab some friends and grind through Elite areas. Chances of names. Instances such as fire temple for the 30s, nochsana training camp for 25-28 (though it has a 17 hour lockout, it's nice xp). That reminds me of EQ the most. |
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| | #5612 (permalink) |
| Open the eyes Join Date: Oct 2002 Location: Not in fucking Acton, MA anymore!
Posts: 4,260
| If you are Elyos you can check-out the bottom floor of Eracus for pretty decent XP 30~32 in a 4~5 person group. I mainhealed it as a Chanter for about 10 hours of xp. Got 2.5 or so levels in that timeframe (spread over 3 days). Left me with so many damn quests to get cleaned up... |
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| | #5613 (permalink) | |
| Registered User Join Date: Apr 2002
Posts: 1,364
| Quote:
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| | #5615 (permalink) | |
| Lord of the Dance Join Date: Apr 2002
Posts: 8,796
+166 Internets | Quote:
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| | #5618 (permalink) |
| Registered User Join Date: Oct 2003
Posts: 3,451
| actually, he's right. |
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| | #5619 (permalink) |
| Lord of the Dance Join Date: Apr 2002
Posts: 8,796
+166 Internets | I'd explain the whole concept of apples and oranges to you, but I'm fairly certain you would just respond by saying we'd have fruit that massages our balls for us while we eat them if fruit growers weren't so afraid of advancing the genre and instead were just making clones of all fruit made before them. |
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| | #5620 (permalink) | |
| In a haze Join Date: Jun 2004 Location: Cloud 9 Special Affairs
Posts: 2,291
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__________________ LOTR is a great analogy. | |
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| | #5622 (permalink) | |||
| the princess approves Join Date: Sep 2006
Posts: 1,489
| Quote:
The statement about the classes is the best proof. Quote:
Quote:
The random zergs, that also happened in WoW before open pvp died and people did nothing but camp instances, are not my taste either. Its a RvR thing for casuals. | |||
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| | #5625 (permalink) |
| the princess approves Join Date: Sep 2006
Posts: 1,489
| Your try at making a smart comment failed miserably. Plus we all know that large parts of WoW's success is based on making an easy game in which everyone feels like a winner -- because you cannot lose. Kinda the reason its called "not challenging" and "easy to learn, easy to master". |
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