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Old 08-28-2009, 03:37 PM   #3361 (permalink)
Pyros
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I meant combat depth, it was very limited, a lot had to do with ping and luck, and some part was borderline exploitive mechanics. It was fun, at least as a mage, but it was more an action game than a mmo.

The game itself was nice though, and yeah the events were awesome. My best memory is when they did the Bhaelzharon event, and a GM played him and he was raining down meteors in Kara, then Zeke swore to him and Blood was under Bhaelzharon for a few days, this was pretty awesome.
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Old 08-28-2009, 08:18 PM   #3362 (permalink)
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I meant combat depth, it was very limited, a lot had to do with ping and luck, and some part was borderline exploitive mechanics. It was fun, at least as a mage, but it was more an action game than a mmo.

The game itself was nice though, and yeah the events were awesome. My best memory is when they did the Bhaelzharon event, and a GM played him and he was raining down meteors in Kara, then Zeke swore to him and Blood was under Bhaelzharon for a few days, this was pretty awesome.
Epic.

I remember when I first joined Blood. I was Kono Hito at the time, ended up swearing to Dan at Shoushi west after a huge battle between Blood and Og and friends.
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Old 08-28-2009, 10:26 PM   #3363 (permalink)
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Does anyone have experience in later levels with SINS? How stunny are they? I read some FAQs and see they have tons of different stuns, will this be a repeat of the old World of Roguecraft days?

I'll likely play one to help the wife level, while having a healer main (I play too much, she'd never keep up with me otherwise )

I'm only asking, because my poor G15 keyboard cannot survive many more beatings that WAR caused it while being CCd from full to dead ad naseum.
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Old 08-29-2009, 02:50 PM   #3364 (permalink)
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It's gone :P

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Old 08-29-2009, 07:49 PM   #3365 (permalink)
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I love stealth.
It's a fun mechanic when you're the one using it, but it's basically impossible to balance properly and completely fucks up PvP on so many levels.
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Old 08-29-2009, 08:20 PM   #3366 (permalink)
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It's a fun mechanic when you're the one using it, but it's basically impossible to balance properly and completely fucks up PvP on so many levels.
I never played a rogue(well technically I lvled one to 60 and played it 2weeks in vanilla), but stealthing has never bothered me in wow. The fact I played a hunter and a warrior most of my wow pvp time is probably why, but I never found rogues to be overpowered or anything like that. If I wasn't able to reverse a stealthed gank then that's because the rogue was better, not because his class was better, but I guess if I had played a priest or a mage I would have seen things differently, even though mages looked relatively balanced vs rogues in most versions but the few retarded preexpansion patches with additional talents and end of expansion gear.

I don't think the mechanic itself is what makes the class annoying, it's how you manage balance besides that. Rogues were terrible at some point in BC arenas because they were simply too strong, stealth or not. Witch Elf was exactly the same shit, it wasn't because of stealth but because the class was retarded to begin with. Stealth is only a means to get in melee range fast most of the time, just like Charge for warriors.

Anyway wasn't bothering with new answers for the SINS questions since I'm pretty sure I answered those very same question at least twice already in this thread, but to sum it up, if you were crying about rogues in vanilla wow, chances are you'll spend most of your time crying on aion too, and I wouldn't play it then(or would play a sin).
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Old 08-30-2009, 08:03 AM   #3367 (permalink)
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Stealth fucks with players because they feel cheated, you can never have advantage against rogue, bar more people. Being the only class that can choose the time and place of the fight is very big psychological advantage over anyone who doesn't pvp on daily basis. You could see this in TBC, where rogues sucked during season 1, because people were expecting them and defended accordingly.
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Old 08-30-2009, 10:27 AM   #3368 (permalink)
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Stealth fucks with players because they feel cheated, you can never have advantage against rogue, bar more people. Being the only class that can choose the time and place of the fight is very big psychological advantage over anyone who doesn't pvp on daily basis. You could see this in TBC, where rogues sucked during season 1, because people were expecting them and defended accordingly.
Season 1/2 were irrelevant because the focus was on 5v5, which was as imbalanced as 2v2. In 3v3 rogues were fairly balanced and RMP has been one of the top comps for a long time.

I have no issue with stealth in a group vs group setting, we'll see how assassins are at endgame PvP in Aion. It seems most of you are complaining about 1v1 PvP, which is pretty pointless since it's a group PvP game.
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Old 08-30-2009, 12:47 PM   #3369 (permalink)
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Stealth fucks with players because they feel cheated, you can never have advantage against rogue, bar more people. Being the only class that can choose the time and place of the fight is very big psychological advantage over anyone who doesn't pvp on daily basis. You could see this in TBC, where rogues sucked during season 1, because people were expecting them and defended accordingly.
Luckily this seems to be a group PVP game. Fuck 1v1 and solo pvp.
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Old 08-30-2009, 01:19 PM   #3370 (permalink)
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Luckily this seems to be a group PVP game. Fuck 1v1 and solo pvp.
I plan on never soloing past 10 in this game anyway, but that didnt stop stealthers in WAR from killing me before stun wore off while in the middle of my group :P Can only react so fast when all it takes is 2 GCDs

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Old 08-30-2009, 02:11 PM   #3371 (permalink)
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Luckily this seems to be a group PVP game. Fuck 1v1 and solo pvp.
I would argue that no matter what the focus of pvp is, you shouldn't have magic IWIN button against any other class. All things equal, I'm fine with something like 80:20 ratio, because after that it also affects groups where you are better off bringing counters instead of better players.

That could be my TF2 hardon talking, but if MMORPGs need something, it's fewer skills and rules, better gameplay and balance that doesn't turn 180° every patch
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Old 08-31-2009, 07:36 AM   #3372 (permalink)
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I dont know why some people despise 1 v 1/solo pvp. IMO, there is nothing more invigorating than going mano e mano. Also, going out into the field solo, looking for trouble, is fucking fun, especially if you can find small groups or other solo'ers.
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Old 08-31-2009, 08:12 AM   #3373 (permalink)
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Depends on the game. If it's a squad based game then it's hard to balance all classes 1v1, and vice versa.
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Old 08-31-2009, 09:42 AM   #3374 (permalink)
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I dont know why some people despise 1 v 1/solo pvp. IMO, there is nothing more invigorating than going mano e mano. Also, going out into the field solo, looking for trouble, is fucking fun, especially if you can find small groups or other solo'ers.
Yeah but if you enjoy 1vs1, I don't see how you(general you, not you in particular) can hate stealthing, you can't expect fair fights in an open pvp game anyway. It's not like sorcerers flying high altitude and bombing your ass from above is any better than sins stealthing in my opinion, and that's basically what it is. Any game, 1vs1, you're gonna have to fight against ambushes and superior class/gear issues, stealth is just a way for one class to get ambushes more often than not, but that doesn't mean they autowin, that's where the challenge is.

That's why I liked 1vs1 vs rogues the most on my hunter in wow, which is the class I played the most in vanilla when I actually cared about pvp(Hillsbrad then first BGs up until a few months after AB). You never knew when the fight was going to begin, and once it started you had no room for mistakes, but it was entirely doable, and that's with the old deadzone. I hated mages much more than rogues, cause even though I could see them coming, there was little to do against double trinket ap pompyro(besides popping my engi trinket and hoping I timed it right ^^).
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Old 08-31-2009, 01:16 PM   #3375 (permalink)
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Breaking: North American Aion servers to be located on east coast - Massively

Oceanic and West Coasters get screwed..

If you're only going to have one location for servers at least put it in the midwest.
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