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| | #2521 (permalink) |
| Conservative Whipping Post Join Date: Jan 2003
Posts: 1,380
| Parsing etc seems to take away the enjoyment that raiding has. I think raiding was a LOT more fun back in pre-BC wow when you didn't have nearly as much and when people did parse it was mostly ignored. Now its a stupid job , the fun factor is gone 100%. When 5th rate guilds ask for WWS reports for applicants it gets old fast. |
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| | #2522 (permalink) | |
| Registered User Join Date: Sep 2006
Posts: 3,221
+39 Internets | Quote:
Joe the retard ALWAYS thinks he's doing good. I mean, he was the top dawg of his Halo tournament with his friends, he must be really good at video games, so he's a super DPS. Without a damage meter, there's no way to find out he's actually a fucking tool. But same goes for good players, there's no way for them to find out if their new skill order is better than the old one, if they're timing autoattacks right or if their gear choice is adequate. If by intuition you meant just doing things randomly, then yes it's just fine that way. I call that stupid. | |
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| | #2523 (permalink) | |
| Registered User Join Date: May 2006
Posts: 127
+4 Internets | Quote:
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| | #2524 (permalink) |
| Registered User Join Date: Apr 2002
Posts: 1,364
| See, the thing is that in a PvP game, Joe the retard will be dealt with through the other players. No amount of meters, graphs or spreadsheets will change the fact that bad players will ultimately sort themselves out, and there is no concrete set of rules that occur in pvp fights, for which rotations etc mean jack shit. |
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| | #2525 (permalink) |
| Registered User Join Date: Sep 2006
Posts: 3,221
+39 Internets | I said that in the first post on the subject, that because it's PvP oriented, it's not a big issue. There's still PvE content, but it's not problematic there either, besides the few time based instances which I guess you'd run in a full guild group anyway. It's still annoying to figure out mechanics, but that's fine I guess, don't need to understand everything in detail. |
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| | #2526 (permalink) | |
| SOS-dan #76564674 Join Date: Sep 2002 Location: Near a big fucking castle, the UK
Posts: 7,169
| Quote:
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| | #2528 (permalink) | |
| Registered User Join Date: Mar 2007
Posts: 1,970
| Quote:
There has to be some level of parsing, even if its little numbers floating above the mobs heads. You need to understand when you should use various abilities and have priorities. The parsings should be natural and not forced. It would be an improvement of wow if they had accurate logging / meters built into the goddamned game, because everything in the game is built around them... from raid formation to actually playing it. So I'm not sure how you can consider the one aspect of skill in a pseudo-turnbased game to be tedious or inessential. If anything, not knowing what the fuck you're really doing or how powerful you are relative to others is tedious. If I apply ability/item X to enemy Y I want to see how doing it at that specific time was considered by the game. I don't want it hidden from view and replaced with the enemy playing ugh.mp3 no matter if i did 1000 or 10 damage, and arg.mp3 if it died. As said, otherwise I have no idea if what I did was the best I could have done. If that was the case, you could just loot "sword" and when you mouse over it, it says "sword" with zero stats. Then you go out and swing it on a goblin and discover that it actually hurts you when you use it! lol cursed sword of poop, and now its stuck to your hand for 12 turns ![]() That sweet spot is completely arbitrary and based on taste more than anything else, but it is still baffling to me that it is considered anything other than a cost / technical issue of storing and creating those logs and the ability to see what happened from that point of view. This could all be incorporated into the game in a cool, inobtrusive way and have been slowly anyway. Pulling aggro, threat, damage done and taken, healing, overhealing, overkill damage, damage prevented, buffs gained/lost and the returns from those. On top of all that there are the types. On top of that you could show the various bonuses gained from a hit. Wouldn't it be great to see how much each stat/buff actually helped an attack along or hindered it? The fact that shields in WoW don't have an owner / who cast them is beyond ridonkulous, for example, and leads to a lot of abacus wielders to jizz themselves over figuring it all out because it isn't clearly obvious from actually playing the fucking game. Oh, wait, the one thing that was obvious is that it at one point (no idea if still is) it would trigger from simultaneous breaks when it was not supposed to, the same way some other shit did. Way to go, bug detectives! So, I don't know. People have faith in thinking that some developers' idea of how the interface should go is going to be good enough. But as soon as there's one thing you'd like to do that you can't, it just ends up being the dev's failure. Tangentially the comments about "quest experience is like 4 mobs" is exactly what i was talking about regarding being concerned that if it isn't a rang rang grind game it is steeped in that tradition. I didn't think a debate over cultural tolerance towards killing something over and over again was necessary, but those sorts of things creep into the game. forgive players who want to hit max level so that yet another vector of inequality is removed from their pvping. Last edited by Horse; 07-29-2009 at 04:01 PM.. Reason: replaced cum with jizz | |
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| | #2529 (permalink) |
| Registered User Join Date: May 2004 Location: California
Posts: 1,405
| To get off of this add-on/parsing conversation, I played one beta weekend but didn't notice if there was any sort of system like talents. Is there? And an unrelated thing: the naming filter. Does anyone know if they have any plans to modify this? While I generally don't give a shit, I've always been really annoyed when naming filters don't at least make you capitalize the first letter of a name :P |
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| | #2530 (permalink) | |
| gold medal in metal Join Date: Jan 2008
Posts: 990
| Or you can know you're doing things right when your group of 5 is standing over a group of 10? (Which was the point of half the earlier posts of this parsing shit, it's a PvP game) Quote:
Last edited by possible; 07-29-2009 at 04:17 PM.. | |
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| | #2531 (permalink) |
| Registered User Join Date: Mar 2002 Location: USA
Posts: 29
| In the first beta, Amy to 20, I got no skill lag whatsoever. Since Beta 2, when the servers get crowded my skills can take up 5-10 seconds to register. Is everyone else seeing this? Or is it just my machine be stupid?
__________________ Rhedd Mmorpg Junkie. |
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| | #2533 (permalink) | |
| Registered User Join Date: Oct 2004
Posts: 155
| Quote:
Here's the video I was talking about, I'm sure it has already been linked. 27CDB6E-AE6D-11cf-96B8-444553540000" width="480" height="418" id="VideoPlayerLg37487"> One of the things she said in that video was something along the lines of "Imagine hundreds of players fighting their way through this castle." I played WAR at release and was one of the first level 40's. Lag was the enemy, and unless this game has a magic solution to it, it's going to be the same problem. And I was reading the SA forums, a lot of people who are in beta or whatever were saying how the classes weren't made for 1v1 balance just like WAR. They were made for large scale PvP. Which is great in theory, but much like in WAR, it really sucked. Example was a full geared Black Orc taking on 3 people no problem. | |
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| | #2534 (permalink) |
| Registered User Join Date: Apr 2002
Posts: 1,364
| WAR's game engine was (and still is) total shit in both the performance and netcode departments. That's pretty much why WAR is a failure, the game engine and network handling behind it simply does not work well at all even in Tier1, let alone t2+. |
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| | #2535 (permalink) | |
| A Bearded Gnome | Quote:
I'm all for addons to get me wrong, but the approach wow has is what I don't like. I think Warhammer actually got it right for the most part except the UI did allow for some dps mods I believe. I would think those kind should be banned. If you want to parse dps you can do by parsing your text log outside of the game. 90% of the people won't even bother with it then. PS: I'm not some dumbass who does 400 dps on his Mage 25man Naxx either in WoW. I was consistently top DPS on any raid I went on so it's not that "I suxorz at the game and do shitty n00b dps". I just think mmo's are better without that kind of shit.
__________________ PSN: Araxen http://www.last.fm/user/araxen The Best FAQ on the Internet: The Official God FAQ | |
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