|
|
Or, use your gamerDNA username: (more...)
| ||||||
| |
![]() |
| | LinkBack | Thread Tools | Rate Thread | Display Modes |
| | #1996 (permalink) | |
| Hurm... Join Date: Jun 2007
Posts: 2,292
| Quote:
| |
| | |
| | #1997 (permalink) |
| h8 Join Date: Aug 2002
Posts: 3,363
| I really wanna know what the pvp systems are supposed to be.. i got yelled at for assuming it was gonna be a wow esque game so I assume there is some sort of world pvp or siege pvp that makes it not just a wow clone? |
| | |
| | #1998 (permalink) | |
| Registered User Join Date: Sep 2006
Posts: 3,218
+39 Internets | Quote:
2- About that I think one thing that's made differently is the xp is very good in the abyss, so you also go there to level. In WAR, you'd go to the RvR zone only to pvp, which obviously force you into big swarming zergs running around trying to find some people to kill, but when you're there for xp grinding, you don't want to be in a raid since obviously you get shit for xp, you'll stay in small groups. In AoC zergs were also quite efficient because the xp was split in a retarded way so having tons of people didn't really matter as long as you had the good spots. I mean, sure people will try to stick together so they have backup, and some "islands" will be owned by various faction, but don't think you'll see zergs running around trying to find single people to gank in there, at least not until people start reaching 50; could be wrong though. I do expect huge zergs for the fortress fights, but that's pretty obvious. 3- I agree with, 3sides or FFA is the best way to go, FFA being my favorite since it doesn't force you to group with people you dislike anyway. I don't know how pop imbalance will be fixed, the Balaur race is there to even the fights by raping the winning side with their super spaceship stuff, but not sure how that actually works. Edit: My posts take too long to type lately, but Tolanin the pvp here is more like daoc I guess, it has fortresses that give stats, and artifacts that also do various stuff(less powerful), and you siege them with special vehicles thingie, and kill the guardians in there, stuff like that. Other than that you get points for killing people, and lose points for dieing(more than you gain) and you use these points to buy shiny gear. They're also adding a PvPvE instance, some kind of instanced Darkness Falls. Last edited by Pyros; 07-07-2009 at 09:02 PM.. | |
| | |
| | #1999 (permalink) |
| Registered User Join Date: Jul 2002
Posts: 2,998
| I have played enough of the beta now to question if Aion is going to be worth dropping money on come September. My first complaint is that the introduction to the game is just fucking boring. I REALLY wish the "start as a generic class and advance later" thing would just die already. EQ2 did the smart thing and did away with it completely. If someone wants to play a Ranger then let them play a damn ranger. Don't make them do hours of boring "scout" shit first. This is VERY noticeable if you have interest in two classes of the same type. Lucky for me I didn't want to test a Assassin and a Ranger. Talk about a chore. Once I finally got my Ranger/Gladiator and Chanter to 10 the game play picked up a bit. That made me feel better. My next complaint showed up though. The quests are all as generic as the starting classes. It is just a non-stop stream of kill and collect quests. I prefer this to endless grinding but not by much. Class game play is going to be VERY important if this continues all the way to max. Which I hope it does not. My current feelings for the game are just kinda mixed right now which is a shame considering that as a new MMO it should be all fresh and good times even if the suck starts later. I loved the first part of AoC as a example. Even a horrible game like that managed to hook people at least for a little while. I don't get that with Aion at all which makes me think I should just save my time and money and hold out for something else. The end game of Aion might be a total blast with the pvp and sieging but if the road to that is just dull then they will lose a ton of potential business. I have to September though so might as well keep testing things out and see if things turn around. |
| | |
| | #2000 (permalink) |
| Registered User Join Date: Jan 2005
Posts: 315
| To Pyros: Excellent points as always, especially in number 2. That's something I didn't think of and I think will help a lot. To Lost Ranger: I'm also "meh" on playing generic until 10 and then pick a class, but in the end getting to lvl 10 on my priest Archetype, which is probably the slowest, in my first run through the game took a grand total of 3 hours. So it isn't a big deal I actually prefer Aion's simple quests to WoW's more elaborate ones. I don't like having to alt-tab out to search a quest on WoWhead to quickly figure it out or download a mod like Questhelper. I don't play MMO's for the story and I don't like reading all the quest text. Like Araxen, I'd rather have it be kept simple. Then I can listen to my music, chat with friends, or my latest hobby of listening to language lessons. Sometimes after an annoying day at work I feel like zoning out and grinding mobs for a while to pass the time. Remember that quest chain in Zul'Drak with the Troll Warlord and you act as a spy? I couldn't of hated a quest chain more than that. I need to turn into this abom and blow up what mobs and then turn into a skeleton and go back to talk to him and then turn into a ghoul and use a wand on crystals and put the crystals in these cauldrons and blah blah blah. It's sad, but I'd rather someone just told me "Go kill a shit ton of boars." |
| | |
| | #2001 (permalink) |
| Masochist Gnome Join Date: Jun 2003
Posts: 46
+28 Internets | While I understand the focus on the NA beta in this topic, anyone has some feedback from Korean's players regarding the state of the game after several months (granted it can be compared to NA version, since they might tweak some stuff like exp rate) ? Basically, I would like some feedback regarding the state of the game at mid/high end level. Is it "fun"? Is it PvP only or is there some PvE raid along with it? Is the PvP somehow balanced (solo or group) or is it a gank feast? Is the crafting worth? Etc ... I'm likely to buy the game, so I would like to know if the end game is worth it since I'm desperately trying to find a MMO to stick to for quite a long time. |
| | |
| | #2002 (permalink) |
| Registered User Join Date: Dec 2006 Location: Florence, KY
Posts: 362
+32 Internets | You might not be able to get a reliable answer on that as of now. I believe 1.5 just hit Korean servers which added a lot of content to mid to high level. From what I have read it is being praised, this is the same version that NA will get on release. |
| | |
| | #2003 (permalink) |
| Brazilian 0_o Join Date: Feb 2004
Posts: 384
+5 Internets | My quick run-down on the game based on the CB3 (played a Asmo Cleric to 20). Starting with things on Aion that reminds me of EQ1: 1- You can meditate (rest) anytime, 2- Could use a nice armor+shield and main heal, 3- Slower Mana/HP regen, 4- Long levels, 5- Roaming world bosses that can see you before you see them, with nice drops. 6- You can grind if you want, 7- You can fail on crafting combines, 8- You lose XP on death (buyback with cash), 9- "train to zone" is back. 10- Spells/skills are again like the tradeable scrolls, missed buying skills ahead. Some may view the above as step-backs, if so just skip the game. General pros: Fantastic customization and character graphics, well modeled monsters, general artistic cohesion with the theme, flight mechanics limited but alright, fun combat and game play, solid crafting (grindy, expensive but good outcome), felt fresh - even after reading this 134 pages thread - I'm still learning the game, end-game with pvp sieges, instances and raids that should be 100% ready for Retail. Loot and stats matter and make sense, armor look upgrades are scarce but look good. Cons: Anywhere PVP will give me headaches with the wife / no blue-walling for her, swimming is borked/not done, player shops anywhere fucking sucks, world graphics/textures varies from awesome to early guild wars, it's being marketed as a flying RPG game but that's not quite the truth, flight is limited to the pvp zone or on a really short time elsewhere. To the guy that is wary of the world pvp, Rifts are on a 2 hours timer (so hardly it would be full-time action, they are moving PVP'ers to the PVP zone) and it shouldn't be a gankfest, here the early protection system that will be in play "Slayer System": Spoiler Alert, click show to read: The game graphics are really nice, couple pics I took (nothing new Asmo newbie land): Spoiled as it's 1650x1050 and this is not pgt: Gorgeous forest: Spoiler Alert, click show to read: Ghost ship: Spoiler Alert, click show to read: Someone complained about my grammar earlier, hope this is not too badly written, I'm a Brazilian in Rio, learned most of my English with EQ+. Overall I think the average FoH poster will have a decent time with Aion, it's a solid purchase (even more if you are 40/40+ on WAR, 80 and tier geared on WoW etc). Score so far 8/10. ![]() |
| | |
| | #2004 (permalink) |
| Tunare's most surly gnome Join Date: Feb 2002 Location: Sunny Upstate NY
Posts: 1,495
| As predicted I'm now jonesin on Aion withdrawal. I could install the chinese version and the english language hack-patch...but I think I'd rather wait for the NA optimized version. Besides I have approximately 0.00% chance of getting the significant other to play on a chinese server ![]()
__________________ "Because the status is NOT quo. The world is a mess and I just need to .. rule it." - Dr. Horrible |
| | |
| | #2005 (permalink) | |
| Brazilian 0_o Join Date: Feb 2004
Posts: 384
+5 Internets | Quote:
![]() | |
| | |
| | #2006 (permalink) |
| the princess approves Join Date: Sep 2006
Posts: 1,487
| I just hope EU release has 1 FFA PvP server which allows you to kill people in your own faction if you desire to do so. Even thou I am a PvPer (elitist, hardcore and oldskool of course) I hate the idea of randomly killing people because their name is red while being unable to kill the real retards. |
| | |
| | #2008 (permalink) |
| Brazilian 0_o Join Date: Feb 2004
Posts: 384
+5 Internets | They should just blowup this sucker into 4 server types. FFA PVP PVE Normal Roleplay Would be hard to keep but Bliz keeps 4 server types (PVE,pvp,RP,pvprp) and is making a lot of money for years. Eastern MMO's could break into server types as well, more players, more money, more power. I mean "whaaaa I was ganked" -> "go play PVE" "I'm bored I want to gank" -> "go FFA" "Thou shalt love thy fellow player" -> "go roleplay" "Oh I'm hot for a fucking rule-set milkshake" -> "go normal" They could have all answers in the same game, keeping the subscribers, that would be smart instead of trying to fit the players to their own tunnel vision. When the only answer is "go back to WoW" "go sandbox pvp on Darkfall" etc, that's a lost opportunity over almost nothing. (I like the normal rule-set BTW just mentioning that I think that more rule-sets = more game for the same cash) |
| | |
| | #2009 (permalink) |
| Registered User Join Date: Jul 2005 Location: Dallas, TX
Posts: 1,601
| This is probably the most brutal MMO I've played since EQ, and I like it. The mob AI is very well done, and there is a sense of realism. For example, the mobs in the swamp area east of Altgard Fortress are hard as hell to see, and theres a ton of them, they really blend in with the environment. As a ranger, it's impossible to sneak up on kharnif (cat) mobs with Hide. |
| | |
| | #2010 (permalink) | |
| Registered User Join Date: Sep 2006
Posts: 3,218
+39 Internets | Quote:
From the look of it, it's very daocish. You take fortresses, grind abyss points for better pvp gear, and do a bit of pve raiding on the side for more gear options. You also invest tons and tons of money in crafting and enhancing your gear so you have the perfect gear(+10, full improved phys crit mana stones, 2nd set of resist etc). The endgame being PvP, it's usually self sufficient, but they keep adding pve content for people who like that better, it seems in the version we're getting there will be a decent amount of instances and dungeons to do(some linked to the pvp fortresses, some actually pvp dungeons and some just pure pve stuff). From the looks of it, there will be plenty of shit to do at the cap lvl because we benefit from a few months of patching, which is a big advantage over the last few games. If your endgame is PvE mostly though, a game like EQ2 probably has more content, or wow even though wow tends to wipe progress every now and then so the pure amount of pve at any point isn't all that big. I'd say the amount of pve is closer to what lotro can offer. | |
| | |
![]() |
|
| Thread Tools | |
| Display Modes | Rate This Thread |
| |