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Old 05-20-2008, 05:33 PM   #136 (permalink)
EmiliaEQ
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Originally Posted by Kobalt View Post
Theres barely been any innovation in fps since half life 1 and it's not like all innovation has dried up because of it.

I wonder if there has ever been a time when people didn't think there was zero innovation left.
There is still a huge room for innovation in FPS :
-> real physics (More than just a Grab-gun)
-> cooperative campaign (Serious Sam style)
-> plot interactivity (a bit more than save/kill the little sisters)
-> immersion / storyline (Bioshock)
-> skills (Deus Ex)
-> real expansion packs (Q2 & Halflife Xpacks)
-> Intelligent AI (long way to go here)
-> Evolution/Mods (Stalker)

But why bother when you can make a PoS FPS with crazy marketing and sell it like candy (Halo 3).
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Old 05-20-2008, 06:32 PM   #137 (permalink)
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Quote:
Originally Posted by EmiliaEQ View Post
There is still a huge room for innovation in FPS :
-> real physics (More than just a Grab-gun)
-> cooperative campaign (Serious Sam style)
-> plot interactivity (a bit more than save/kill the little sisters)
-> immersion / storyline (Bioshock)
-> skills (Deus Ex)
-> real expansion packs (Q2 & Halflife Xpacks)
-> Intelligent AI (long way to go here)
-> Evolution/Mods (Stalker)

But why bother when you can make a PoS FPS with crazy marketing and sell it like candy (Halo 3).
Isn't the definition of innovation to break new ground? So how would doing things that other games have already done be innovative?
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Old 05-20-2008, 07:30 PM   #138 (permalink)
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Originally Posted by Kobalt View Post
Didn't know madden was a mmo
I don't know if you are just Captain Obvious or Captain Retard, so lemme lay it out in terms you might be able to understand, since my reference obviously flew over your head.

Once a game, MMO or otherwise, gets made and is popular, say Madden, companies make very small variations to the tried and true formula and release it year after year to eager consumers.

Why? Because consumers lap that shit up. As long as consumers are willing to spend money for small changes, there is no need for any company to go out and re-invent the wheel just for the sake of innovation with no additional realization in profits.

Doesn't matter if it's MMO or not. It's the same industry, the gaming industry. And the rule in the industry is, if you have a golden egg, don't paint it fucking silver. Paint it different shades of gold, release it every year, and reap in your profits.

I mean, how much "innovation" was there from Halo 1, 2, to 3? Half-Life 1 to 2? Madden 1997 to 2007? It's almost always just prettier graphics and small adjustments to gameplay. So just extend this to MMOs you moron. Is EQ2 really a huge innovation from EQ? What, with the same zones you've played in and loved, lots of the same classes returning, but now with new and improved super-duper graphix! Woo!
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Old 05-20-2008, 07:34 PM   #139 (permalink)
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Originally Posted by Izuldan View Post
Is EQ2 really a huge innovation from EQ? What, with the same zones you've played in and loved, lots of the same classes returning, but now with new and improved super-duper graphix! Woo!
Brad took EQ's golden egg and painted it BROWN.
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Old 05-21-2008, 01:28 AM   #140 (permalink)
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Originally Posted by TKarrde View Post
Uh, it makes sense. Could care less is the phrase that doesn't.

If you could care less, it means you have a certain amount of caring - thus the possibility for you to care less. Now, on the other hand, if you couldn't care less, that means you don't care at all - meaning there is no potential to care less about the subject than you currently do.
/cheer

This phrase has had me mystified whenever I've seen it on US TV here in the UK.

If I don't care then I couldn't care less - i.e. I could not care less about the subject regardless of future circumstances.

Where did this crazy and ill fitting phrase come from? Americans - justify your language!!1!
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Old 05-21-2008, 01:30 AM   #141 (permalink)
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justify redundancies instead of downsizing
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Old 05-21-2008, 04:23 AM   #142 (permalink)
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Originally Posted by Kolle View Post
justify redundancies instead of downsizing
The posts people are occupying have become redundant. Thus redundancy. Multiple of this = redundancies.

Downsizing is a non-word that was made up in the 80s as a euphemism.
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Old 05-21-2008, 02:01 PM   #143 (permalink)
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Originally Posted by Izuldan View Post
Nerd rage
Whats funny about this post is my point seems to have completely flew over your head.
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Old 05-21-2008, 02:11 PM   #144 (permalink)
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There is no such thing as a "WoWKiller". It just wont ever happen. The only thing that can kill WoW is Vivendi/Blizzard. They have to large an addicted base to ever die from outside influences.
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Old 05-21-2008, 02:17 PM   #145 (permalink)
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Didn't EA have hundreds of thousands of people in it? 300 000 pre-orders was cited before. Probably an overestimate but I think retail sales will be bolstered by the hype from the EA.
.
Last figures I saw released on yahoo news from FunCom was AoC had sold 86,000 EA passes and broken the 700,000 preorder mark.

Not sure if those number hold up though, and they did not break down the preorders as USA vs EU either.

As for seeing it in game, There are alot of ppl, I am on a EA server and even with all the EA people I dont see a volume that would suggest 700k+ preordered games now playing Live release.
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Old 05-21-2008, 02:23 PM   #146 (permalink)
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Originally Posted by Aethn Anvel View Post
There is no such thing as a "WoWKiller". It just wont ever happen. The only thing that can kill WoW is Vivendi/Blizzard. They have to large an addicted base to ever die from outside influences.
Old Age.
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Old 05-21-2008, 02:47 PM   #147 (permalink)
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Old Age.
LOL. Ok point to you there, old age can and will kill WOW. 20 years from now when WOW is working on its 25th anniversary expansion ( mind you it will only be expansion #5 and it will be delayed till the 26th year but still be sold as a 25th year anniversary release) the game just might slow down.
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Old 05-21-2008, 02:50 PM   #148 (permalink)
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I haven't tried AoC yet, but I hope it does well against WoW. Not because I hate WoW (I'm playing it currently and have enjoyed it since release) but because AoC seems to have quite a few original ideas in it, and if it does well, there are good chances Blizzard will steal those ideas and adapt them to fit in WoW, so that could only be a win / win situation (since the AoC people won't leave it to play WoW in any case, so that wouldn't hurt AoC).
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Old 05-21-2008, 02:50 PM   #149 (permalink)
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If I was a betting man, and I am, I would place WOW's death in 2.5 years. Basically towards the end of WOTLK's long drawn out expansion cycle similar to TBC's. And by death I mean sub numbers trending down in US and EU. Those asians are crazy and don't count. They'd play a rotting banana peel if they knew they could grind a level off of it.
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Old 05-21-2008, 02:56 PM   #150 (permalink)
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Originally Posted by Draegan View Post
If I was a betting man, and I am, I would place WOW's death in 2.5 years. Basically towards the end of WOTLK's long drawn out expansion cycle similar to TBC's. And by death I mean sub numbers trending down in US and EU. Those asians are crazy and don't count. They'd play a rotting banana peel if they knew they could grind a level off of it.
Depends on if WoW release another expansion or if they release another MMO. Or if a major WoW killer shows up.
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I'd elaborate on what I said since you obviously took it wrong, but I don't believe that you're stupid enough to not get what I was saying. The very next sentence qualifies the statement.

I see now. You're one of those people that looks for reasons to be offended. It must be frustrating to go through life like that.
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