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Old 05-16-2008, 06:29 AM   #46 (permalink)
OhSeven
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Well back before the Spiritual Attunement change for paladins a few guildies and I had a group that we found virtually immortal in 5-mans. Affliction/Destruction warlock, Holy paladin, Shadow preist, Myself (Prot paladin), and . With almost infinite mana on myself and the holy paladin, we really didn't need crowd control at all. But gear has changed alot since then and some abilities have changed I think so this might not be such a good choice anymore.

The biggest DPS boost was another destruction warlock.
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Old 05-16-2008, 06:50 AM   #47 (permalink)
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Uhm, I'm actually in the LEVELING process as a paladin. The point of the thread was for 5 man, but with the possibility of arena. 5 MAN.

And that group has 3 healers. Paladin, Priest, and Shaman. They might not be specced for healing, but they're still healers.

edit: I'm well aware that the group would be good for arena, especially if priest went shadow in pvp.
That those three classes all have healing buttons doesn't make them healers in the arena. The Paladin is really the only healer in the group, the other two have other tasks to tend to. That they can heal in a pinch is just a bonus, not a set back. And, no, Shadow is not the PvP god it used to be.

I really don't see your point. Just because classes have heal buttons available doesn't invalidate the other stuff that they can do nor does it make them somehow less useful at other things. It makes them more versatile, that is a good thing.
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Old 05-16-2008, 07:05 AM   #48 (permalink)
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Way too many healers. You sacrifice some dps (you could get a rogue in there) for having 3 healers.
Just to be clear here. Hybrids (even ret paladins) are very effective outside of healing for both 5 mans and endgame. I know this was not the case pre-tbc; but it is almost a given now.

Feral, Boomkin, Prot-Paladins, Enh Shaman, Ele Shaman.. and even post 2.3 has seen a rise in Ret Paladins. The game has changed in 5-mans and the raid game to the point where these roles aren't really an exception anymore, they are a standard. Saying these hybrid roles arent valuable outside of healing is just not even debatable anymore. If anything, the debate lies in "where" not "if". (and even that has been hashed out a million times by now).

Not trying to be shitty, but this is fairly redundant and most folk are genuinely tired of explaining hybrid viability which has changed greatly since the expansion launched. I don't know what drives a resurgance of many pre-bc players back to the game - maybe its renewed talk of wotlk. Who knows.
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Old 05-16-2008, 09:24 AM   #49 (permalink)
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Was this post not about 5 mans? Since when is a 5 man going to go into Sunwell? You're right, my advice for endgame (I quit the game before BC came out, but I was in a Naxxramas raiding guild) is limited. But, I know what works well IN THE LEVELING PROCESS.
Then perhaps you should stick to commenting on the leveling process, since you haven't even experienced new 5-man content or dynamics.
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Old 05-16-2008, 10:19 AM   #50 (permalink)
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Figure out what you really want to spend most of your time at 70 doing - 5 mans, Karazhan/ZA, or arena.

If its arena figure out how competitive you guys are. There are some damn good teams out there. Unless all 5 of you are good at PVP you will get stuck at a ranking at some point, and if you go weeks where you win 5 games and lose 30 probably a few of you are going to get pissed off and look for someone else to arena with.

Racials, professions, specs, classes all are really important the more competitive you want to be in arena. You will also need to run Karazhan/heroics to get badges to get items that cannot be gotten via PVP. It takes MONTHS to gear up via arena as well, since you'll have to do battlegrounds to collect the welfare (s2 soon) gear, then months to get the s3/s4 gear. Realistically anyone starting a new character now will have a hard time advancing beyond 1900 ratings unless you join a team of people in full s3.

Since its unlikely all 5 of you will be at equal skill levels its pretty important to figure out how competitive in arenas you want to be, if you have a buddy who goes postal when you lose a pickup basketball game WoW may not be a good game for your group.
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Old 05-16-2008, 10:45 AM   #51 (permalink)
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If you really wanna do arenas as 5's...Have one guy roll a priest, one a paladin, 2 warriors and a rogue. Ride all the way into easy mode rating heaven as the op 3 melee 2 healer.
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Old 05-16-2008, 10:58 AM   #52 (permalink)
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Figure out what you really want to spend most of your time at 70 doing - 5 mans, Karazhan/ZA, or arena.

If its arena figure out how competitive you guys are. There are some damn good teams out there. Unless all 5 of you are good at PVP you will get stuck at a ranking at some point, and if you go weeks where you win 5 games and lose 30 probably a few of you are going to get pissed off and look for someone else to arena with.
I think we'll mostly be doing 5-mans, BG's and arena, in that order. As far as competitiveness, I think only one other person in the group is as competitive as me. I've pretty much assumed we'll reach some plateau eventually.

We all enjoy PvP and since 5-man composition seemed to be "anything goes", I figured focusing on least forgiving aspect, arena, would help focus the thread a bit more.
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Old 05-16-2008, 11:04 AM   #53 (permalink)
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Nothing stoping you to have mutiple teams. 5v5 for everyone, so the less pvp inclined can get some points, and the more competitive folks can mess around in the 2v2 or 3v3.

Most important factor is to have everyone playing a class/spec they like. Someone who like their class/spec has better odds to be online often and willing to do stuff.
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Old 05-16-2008, 11:23 AM   #54 (permalink)
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Nothing stoping you to have mutiple teams. 5v5 for everyone, so the less pvp inclined can get some points, and the more competitive folks can mess around in the 2v2 or 3v3.

Most important factor is to have everyone playing a class/spec they like. Someone who like their class/spec has better odds to be online often and willing to do stuff.
Yeah, that's what I've been thinking: 2v2 and 3v3 for more competitive play. Thankfully there are several who like more than one class, except for a few like the tank who will only play war/pal, most others are a bit more flexible.

Thanks everyone for the suggestions and advice, it's been quite useful.
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Old 05-16-2008, 02:37 PM   #55 (permalink)
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Originally Posted by Kuriin View Post
Was this post not about 5 mans? Since when is a 5 man going to go into Sunwell? You're right, my advice for endgame (I quit the game before BC came out, but I was in a Naxxramas raiding guild) is limited. But, I know what works well IN THE LEVELING PROCESS.

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Okay, I'm new.

What is resilience? Is it only used for PvP?

How should a paladin level? Ret? Prot? Holy?
experienced player indeed
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Old 05-16-2008, 03:08 PM   #56 (permalink)
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experienced player indeed
Owned! Don't lie people you can never keep up with all of them.
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Old 05-16-2008, 04:11 PM   #57 (permalink)
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Resto Shaman
Feral Tank
PVE Spec Rogue
Ret Pally
Fury Warrior

Crazy group synergy is the best way to stack the shit out of 5 man groups imo.
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Old 05-16-2008, 06:40 PM   #58 (permalink)
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Its been said but 5 man just play what you like. And have a shaman.
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Old 05-16-2008, 07:46 PM   #59 (permalink)
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Old 05-16-2008, 08:29 PM   #60 (permalink)
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Oh I get it, ha ha.
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