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Old 05-16-2008, 01:02 AM   #31 (permalink)
Spontaneous Cumbustion
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Originally Posted by Maleficence View Post
Thanks, for the advice, I've only been playing WoW for a few weeks so there are many things I haven't quite mastered. Especially how at the higher levels different class/specs interact. However, those options that WarderX posted do make more sense.



Great, that one could really work. Can the war be replaceable by a paladin? The guy playing tank has a war already and he sounded interested in trying out a paladin for a change.
Not if you want to do arenas, The warrior due to MS is pretty much required.

And yeah those other heroics can be hard I guess, sorta...but really after the nerfs I've never found them to be. Mr.T is only difficult due to the 3rd boss and the add composition. If you don't have a CC heavy group that fight can suck.

But I stand by the fact that heroics are easy as shit. My 70 druid in blues can tank all of them with complete ease.
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Old 05-16-2008, 01:11 AM   #32 (permalink)
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Not if you want to do arenas, The warrior due to MS is pretty much required.
Good to know! So we should plan on replacing the paladin with the existing warrior when the rest of us level up. Meanwhile we can level up with the paladin while we're not doing any arenas.
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Old 05-16-2008, 01:18 AM   #33 (permalink)
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Good to know! So we should plan on replacing the paladin with the existing warrior when the rest of us level up. Meanwhile we can level up with the paladin while we're not doing any arenas.
Yeah that's fine. As long as you can get to the composition we listed earlier it doesn't matter what you level up with. If someone already has a 70 druid, they can play any class then switch to the druid when you do arenas.

Prot pallies are easily the best tank for heroics at this point though, so you should be golden.
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Old 05-16-2008, 01:19 AM   #34 (permalink)
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Just fyi, frost mages are the most effective spec for 5 man's. Fire you're gonna end up scorching for minimal damage the whole damn time since things will die too quickly for fireballs. Same goes for arcane. Most trash dies before you get off a full unbuffed AB. Frost allows for considerably more crowd control and survivability. I can't count the times where my pug would wipe in the Hellfire 70 5-man(been a long time, can't remember the name) and I would actually solo the remaining 1-4 mobs left by the time they ran back.

Raiding is a different theory altogether though, so don't bother using the above advice for anything besides 5-mans.
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Old 05-16-2008, 04:23 AM   #35 (permalink)
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Any particular spec that would be useful for a rogue and priest? Combat seems to be popular for rogues. For healing I'm guessing the priest would have to go holy, correct?
Are you asking for arena, for leveling or what?

The PvP spec for priests is disc. However, disc isn't that great right out of the box, meaning you need some resilience for it to work (and when you get that resilience...you're pretty annoying). Until then, taking the more PvP talents from the holy tree is usually recommended. You'll spend most of your time trying to mana burn the other team, so you won't need to have that many straight pve healing talents.

Leveling, shadow is still the fastest. Collect healing gear and you won't have a problem healing instances for the most part. There are some bosses where being holy does help a bit (cast times and mana reduction mostly) but you can heal every instance up to 70 as long as you keep your healing kit up to date (and your group aren't muppets).

You can level as holy, taking the more dps oriented holy talent, particularly if you are actually questing as a group. If you're going to be solo it isn't as efficient as shadow but it does work (take spirit tap if you're going to be solo'ing at all, and always have a good wand on you).

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But I stand by the fact that heroics are easy as shit. My 70 druid in blues can tank all of them with complete ease.
Being able to easily gain threat on multiple mobs or having CC coming out your ass makes heroics pie. If not, well, there's a SH run I'd rather forget due to a Warrior that couldn't get threat on two mobs to save his life (or mine, for that matter).

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Old 05-16-2008, 05:05 AM   #36 (permalink)
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Do what Vhex said on the first page.

Pala (tanks in PvE, heals PvP)
Warrior (Fury/MS in PvE, MS in PvP)
Priest (Holy PvE, Disc PvP)
Shaman (Elemental PvE, Elemental PvP)
Warlock/Mage (Pewpew)

It's your best choice. Priest and shaman can swap roles for PvE if you want (Priest Shadow, Shaman Resto), but it will be easier gearing up this way since you match PvE and PvP roles. You have awesome AoE power that you will exploit, you have some CC if you need it, you have an offtank if you need it, you have very decent single target dps. You get slightly lower maximum dps numbers than some of the melee/caster focused groups, but you gain a ton of versatility.

Most importantly, you get a PvP composition that is extremely versatile and has remained a top contender for 3 seasons running. FOTM teams come and go, but the warrior+priest+pala+shaman+mage/lock team will remain strong by nature. It has lasting dps, it has massive burst power, it has high burst healing, it has excellent targetswitching, it has decent CC and it has redundancy on both offensive and defense dispels. It's a comp that can play at least 3 very different game plans and be strong at them all. Warlock is slightly stronger this season, unknown whether that will last.

Last edited by Elerion : 05-16-2008 at 05:09 AM.
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Old 05-16-2008, 05:08 AM   #37 (permalink)
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Originally Posted by Korioni View Post
Just fyi, frost mages are the most effective spec for 5 man's. Fire you're gonna end up scorching for minimal damage the whole damn time since things will die too quickly for fireballs. Same goes for arcane. Most trash dies before you get off a full unbuffed AB. Frost allows for considerably more crowd control and survivability. I can't count the times where my pug would wipe in the Hellfire 70 5-man(been a long time, can't remember the name) and I would actually solo the remaining 1-4 mobs left by the time they ran back.

Raiding is a different theory altogether though, so don't bother using the above advice for anything besides 5-mans.
Something like 10-0-51 is no joke even on 25 mans. With 30% crit rate and 1100 spell damage I go from 1140 (frost) to 1200dps (fire). In game experience,Rawr and all the theorycraft tools I tried agrees with this. Fire scales better than frost for sure, but before it really takes off you need some pretty high spell damage, especially if you aren't retarded in your pet/cooldown management, which is the key factor. That's a pretty solid spec all around really, 5, 10, 25 and pvp, I just never have to respec.
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Old 05-16-2008, 05:32 AM   #38 (permalink)
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Prot Paladin and 4 Mages is amusing.
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Old 05-16-2008, 05:46 AM   #39 (permalink)
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1) Pally (healer)
2) Shaman/Druid/Priest (healer and backup dps) if the priest is shadow, make sure they know that THEY CAN STILL HEAL.
3) Rogue
4) Tank (Druid, Warrior, or Pally)
5) Mage/Lock/Hunter


edit: Paladin tanks do work, but they are often better for healing.

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Pala (tanks in PvE, heals PvP)
Warrior (Fury/MS in PvE, MS in PvP)
Priest (Holy PvE, Disc PvP)
Shaman (Elemental PvE, Elemental PvP)
Warlock/Mage (Pewpew)
Way too many healers. You sacrifice some dps (you could get a rogue in there) for having 3 healers.
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Old 05-16-2008, 05:57 AM   #40 (permalink)
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Way too many healers. You sacrifice some dps (you could get a rogue in there) for having 3 healers.
You do realise there's only one actual healer there, as opposed to your two? Or did you quit wow back when hybrids did no dps?

Point is arena is far, far, far more class dependant than anything you can do in PvE.

And no, paladins are not better for healing than they are for tanking.
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Old 05-16-2008, 05:59 AM   #41 (permalink)
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You do realise there's only one actual healer there, as opposed to your two? Or did you quit wow back when hybrids did no dps?

Point is arena is far, far, far more class dependant than anything you can do in PvE.

And no, paladins are not better for healing than they are for tanking.
Uhm, I'm actually in the LEVELING process as a paladin. The point of the thread was for 5 man, but with the possibility of arena. 5 MAN.

And that group has 3 healers. Paladin, Priest, and Shaman. They might not be specced for healing, but they're still healers.

edit: I'm well aware that the group would be good for arena, especially if priest went shadow in pvp.
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Old 05-16-2008, 06:10 AM   #42 (permalink)
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Uhm, I'm actually in the LEVELING process as a paladin.
Oh, my mistake, that obviously speaks volumes about your ability to provide endgame advice.

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And that group has 3 healers. Paladin, Priest, and Shaman. They might not be specced for healing, but they're still healers.
What the hell? So a guild using a druid to tank Brutallus is using a healer as a tank? They're not healers if they're geared and specced as something else. Paladins are the best 5-man tanks in the game and the group dps brought by a competent elemental shaman is at least comparable to a rogue/mage/lock in their place.

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edit: I'm well aware that the group would be good for arena, especially if priest went shadow in pvp.
That's just completely and utterly wrong and anyone with any knowledge of the PvP game could tell you the same. Thanks for invalidating your own post.
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Old 05-16-2008, 06:17 AM   #43 (permalink)
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And that group has 3 healers. Paladin, Priest, and Shaman. They might not be specced for healing, but they're still healers.
Stupidest post of the entire thread.


Here is what I think I would do just for 5 mans (no idea about arena but it has a choice of 3 healers for that).

Shadow Priest + Restro Druid = Unlimited Mana (with VT and Innervate).
Protection Paladin = AoE Tank, DPS Warrior = Offtank (all the tanking you will ever need).
Frost Mage = Crowd Control (the above classes have situational crowd control so you want to take the best/most reliable class for this).

I've played 4/5 of these classes at max level and I used to live with a mage.
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Old 05-16-2008, 06:21 AM   #44 (permalink)
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Oh, my mistake, that obviously speaks volumes about your ability to provide endgame advice.


What the hell? So a guild using a druid to tank Brutallus is using a healer as a tank? They're not healers if they're geared and specced as something else. Paladins are the best 5-man tanks in the game and the group dps brought by a competent elemental shaman is at least comparable to a rogue/mage/lock in their place.


That's just completely and utterly wrong and anyone with any knowledge of the PvP game could tell you the same. Thanks for invalidating your own post.
Was this post not about 5 mans? Since when is a 5 man going to go into Sunwell? You're right, my advice for endgame (I quit the game before BC came out, but I was in a Naxxramas raiding guild) is limited. But, I know what works well IN THE LEVELING PROCESS.
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Old 05-16-2008, 06:29 AM   #45 (permalink)
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I know what works well IN THE LEVELING PROCESS.
4 blind mice and a tractor work well in the leveling process. If one is rolling a full team and asking for advice, it isn't to be able to kill Defias Looters without a corpse run.

I think you missed the point of the Brutallus comment.
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