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| | #16 (permalink) |
| nerd Join Date: Mar 2007
Posts: 1,441
| any group can do reg 5 mans 5 man arenas have very limited compositions if you want to rise above 1900 rating, unless some ppl are ok paying 100g+ a week respecing the people who play the most should play a tank and healer class since they are the two that suck to pick up for pugs be aware that if one player sucks in PVP you may end up fighting IRL a lot as you get "stuck" in an arena bracket |
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| | #17 (permalink) |
| Registered User Join Date: Jan 2002 Location: Wilmington, DE, USA
Posts: 336
| Dungeons and arenas are VASTLY different. If you want to be able to do 5's and potential be highly rated there are certain classes you pretty much are required to have. Thankfully 5 mans and even heroics are easy as shit nowadays, so if you do pick classes suited to the Arena you will still be able to do heroics. |
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| | #21 (permalink) |
| Registered User Join Date: Oct 2002 Location: Atlanta, Georgia
Posts: 1,593
+1 Internets | No reason not to take full advantage of group synergy if you are re-rolling. Great caster group: Prot Paladin Shadow Priest Resto shaman Arcane Mage Destro Warlock The synergy between warlock/sp/arcane mage is pretty good, +10% arcane damage taken, +20% shadow damage taken, Improved shadow bolt's your priest gets to steal, +5% all spell damage taken. Obviously the shaman drops wrath of air. Downside is everyone fights over cloth, and mana downtime- even with a sp arcane mages still use oodles of mana to do anything. Melee group: Bear druid Fury war Enh Sham Rogue Holy Paladin Leader of the pack, windfury, strength of earth, battle shout, blessing of might, and your rogue gets to absolutely destroy everything because he's getting carried by everyone else's buffs. Healer can be switched to anything really, paladins are not good at healing stuff like heroic MgT. Last edited by WarderX : 05-15-2008 at 09:13 PM. |
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| | #22 (permalink) | |
| Registered User Join Date: Apr 2002 Location: New Zealand
Posts: 133
+1 Internets | Quote:
Someone may start to argue that those 5 class/specs together can work well.. but compared to other options, it's pretty shocking. The post above is pretty much spot on what I would recommend if your want to take advantage of picking your classes from the start. Synergize to either a melee buffage based or caster buffage/mana regen based group. You will be able to destroy the instances a lot faster. If you are worried about the skill level of some of your new playmates, then you might also want to consider going with max CC just to make the instances and early heroics super easy-mode. Mage, Rogue, Hunter (or warlock) would be a good combination for that. For tank, Bear is the fastest and easiest to gear up to be strong in heroics. Paladins will be harder and take longer to gear to the same level, but once geared, can just agro and tank everything at once, and make it really simple. If you have a Druid as your healer, make sure at least one of the oteh 4 in the group can rez.
__________________ Lucifar Lyrihym, 70 Bard (EQ Tribunal, retired 2004) Luc, 70 Tauren Warrior (WoW Blackrock-US) | |
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| | #23 (permalink) |
| Fires of Heaven Combine Server Member Join Date: Dec 2003 Location: TN
Posts: 367
+4 Internets | why you would ever want a holy paladin for group healing I'll never know. Granted it doesn't really matter, but I don't see how they'd ever be considered the "best" group healers for any group. Blessings are nice, but just make them tank, and you're set. |
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| | #24 (permalink) | |
| NEGGAS Join Date: Jul 2004
Posts: 834
| Question, I was looking at my friends S3 druid tonight and I noticed he had over 1900+ healing and around 350 mp5. Can a resto druid like that do heroics in PVP gear? Seems fairely comparable to the T6 stuff. I havent played in about 2 years tho haha,so still anub to alot of this.
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Last edited by column : 05-15-2008 at 11:01 PM. | |
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| | #25 (permalink) |
| Registered User Join Date: Oct 2002 Location: Atlanta, Georgia
Posts: 1,593
+1 Internets | I mean any healer can heal a 5 man, it's no big deal. As far as buffs go though, i'd probably say windfury for 3 or more people> blessings> totems in general> mark of the wild> fort |
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| | #26 (permalink) | |
| Registered User Join Date: Jan 2002 Location: Wilmington, DE, USA
Posts: 336
| Quote:
They nerfed heroics quite a bit, they aren't very heroic anymore aside from Mr.T which is new. You need to decide whether Arenas are important or not. All the people here giving advice on group synergies and stuff obviously didn't read the fact that you are interested in arenas. ANYONE can do heroics, you can do a heroic witha rogue tank if you know what you are doing. Heroics aren't that big a deal. On the other hand to be truly competitive in arena 5's you need certain class compositions. Especially with s4 gear requiring ratings you can't just run around at 1400 and get fully geared. So focus on people playing the right classes for arenas, you will be able to do heroics with whatever you decide. | |
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| | #28 (permalink) |
| Registered User Join Date: Jan 2002 Location: Wilmington, DE, USA
Posts: 336
| Yeah, this is the setup I was thinking of. For leveling you have a ton of options. The sham, the druid, or the priest could heal. The war or the druid could tank. I think i'd probably do druid tank, fury war, enh sham, rogue, priest healing. And of course when you get to doing arenas you have a pretty loaded 5's team. |
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| | #29 (permalink) | |
| Registered User Join Date: Oct 2002
Posts: 146
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Heroic Shadow labs Heroic Durnholde Heroic Shattered Halls without a paladin tank. Heroic Arc without a warlock for see invis. | |
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| | #30 (permalink) | |||
| Registered User Join Date: Dec 2003 Location: Escazú, Costa Rica
Posts: 190
+4 Internets | Quote:
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Any particular spec that would be useful for a rogue and priest? Combat seems to be popular for rogues. For healing I'm guessing the priest would have to go holy, correct?
__________________ Last edited by Maleficence : 05-16-2008 at 12:06 AM. | |||
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