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| | #121 (permalink) | |
| Registered User Join Date: Apr 2006
Posts: 17
+1 Internets | Quote:
Are you saying for me to offer examples regarding innovation? Two words.. Dynamic Content. Content that shifts and moves with the player. Why can't I or someone else actually change something in the game world. Heck instancing even ruined that for some people. When a raid boss was killed he was killed for a while and you couldn't raid him. You had an effect on the world. In WoW it is all pre packaged and hand delivered we all get to experience the same polished turd as everyone else. Granted I am still playing it because my friends are so I realize the hypocrisy in some of my statements. But as Kaxmax said "Maybe this game isn't for me." I guess I was hoping to spark the desire for more or better. People defend mediocrity. This game is mediocre. But you see people get defensive when you challenge things they like as though it infringes upon them and in turn means by virtue of association that they too are mediocre. That is not my point at all. I guess I am saying stop being ok with ok. Demand more from your game company. Maybe its a lofty pointless goal that goes nowhere except to a dead end street where everyone says "Who gives a shit?" At any rate my point was not to challenge or attack anyones perception of the game. If you like it keep playing it. I just will keep looking for something else. | |
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| | #122 (permalink) | |
| Registered User Join Date: Nov 2005
Posts: 2,098
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| | #123 (permalink) |
| Cause its better then water. Join Date: Oct 2003
Posts: 6,564
+21 Internets | I demanded you shut the fuck up....oo burn I even took the time to spell it out. Seriously though trying demanding more from WoW because right now we should be as fucking satisfied as who ever is making all this cash. |
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| | #124 (permalink) |
| Avarice Join Date: Jan 2004 Location: Rolling down Rodeo with a shotgun
Posts: 3,687
+14 Internets | I don't care how much business sense it makes, if people can see nearly the exact same content running 10 mans as those of us who run full raids then I'm really not sure I want to continue. A) 10-man encounters can't be as complex as 25-man B) Beating someone like Arthas with a mere 10 people is fucking queer as hell If the only difference is the loot, then at this point I say to hell with this. I don't care what your opinion of that is, that's how I feel. I know Blizzard isn't going to give a shit about that considering their money hats are only going to get bigger, but you might as well not even have a raid game at that point. Loot? What is loot good for? Arena takes care of your PVP needs, so all loot does for you is PVE progression. And what's the point of PVE progression? To kill boss X, see zone Y. Why bother with the extra strategic and logistical difficulties of running a 25 man raid guild when you can see all the content in 10s? It just takes the motivation completely out of it. |
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| | #125 (permalink) | |
| Registered User Join Date: Mar 2002
Posts: 2,088
+2 Internets | Quote:
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| | #126 (permalink) | |
| Registered User Join Date: Nov 2002
Posts: 1,981
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They are not going to release content quickly, and they aren't going to take huge risks. You can either deal with that or not, and nobody will fault you for not playing, but to 'demand more' is just pissing in the wind. Blizzard doesn't care, because they are the best in the business at growing money trees. | |
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| | #127 (permalink) | ||
| Registered User Join Date: Apr 2006
Posts: 17
+1 Internets | Quote:
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| | #128 (permalink) |
| Plugged In Like Neo | To people like Foghorn - I want to see some sort of percentage of people in hardcore raiding guilds who raid because of the story, or the lore. I'll never forget raiding with my last guild, coming up to Nefarian and hearing people not have any idea that Nef and Onyxia were siblings...and that Deathwing is their father. Not to mention no one even knew who Deathwing/Neltharion even was. I agree that perhaps there should be another incentive other than loot, but I'd venture to guess that a good reason why people raid the end game of WoW is because they like to take 25 people, figure out the best strategy to kill a boss (whether it's for bragging rights, rankings, or loot) and advance with their guild up the progression ladder to bigger and better things. The new 10/25 man thing won't change fundamental issues: * The 25 mans will still be harder, most likely with much more complicated strategies to figure out. * There will still be a 25 man progression ladder for being to stroke their e-peens against each other. * There will still be the uber raid rewards. The only difference is that people like me, who know the Warcraft lore in and out will actually get to experience some of these epic encounters. I'd love to someday see Shade of Akama and Illidan - but I doubt I'll ever step inside Black Temple. Back in the day I raided hardcore through Naxx and I remember thinking while killing Ragnaros that I'd be so bummed out if I couldn't experience it. Thankfully I did, but now I'd be upset if I never got see Arthas. Some people just don't have the right situation to participate in large-scale coordinated efforts - but we'd still like to experience the game, the story, and the notable figures in Warcraft history. |
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| | #129 (permalink) |
| Lord of the Dance Join Date: Apr 2002
Posts: 6,419
+63 Internets | I think that's why they're considering making unlocking the 10 man version require ganking the 25 man version first. Similar to Kael. It's a wicked awesome encounter and it's a shame most people will never get to see it, but Magister's Terrace allows you to at least experience a toned down version. A year later anyways. But it's a completely different encounter with it's own lorelol behind it. The 10/25 man versions just being "Same fight, hits harder" may end up being a dissapointment though if they don't find some good way to differentiate. Having the 10/25 be different actual dungeons with completely different layouts, just with a similar tile set would be preferable honestly. The bosses can be the same, but hopefully the distinction in the fights can be different. Like 10 man Arthas is about trying to get him to drop frostmourne. 25 man is about killing the dude. |
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| | #130 (permalink) | |
| Registered User Join Date: Apr 2006
Posts: 17
+1 Internets | Quote:
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| | #132 (permalink) | ||
| Plugged In Like Neo | Quote:
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| | #133 (permalink) | |
| Lord of the Dance Join Date: Apr 2002
Posts: 6,419
+63 Internets | That was in regards to unlocking. Like needing to kill Nightbane to unlock SSC/TK. They didn't say they wouldn't have keying, just that keying for a 25 man wouldn't require beating the 10 man and vice versa. However from the Curse interview: Quote:
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| | #134 (permalink) |
| "Critic" is such a dirty word Join Date: Mar 2006
Posts: 686
| I can't wait to see the plaguelands and outlands at Wotlk release. 5-man quests won't be possible as a deathknight because every other person in there will be a deathknight. I plan on getting my mage up to 80, starting a DK and seeing if I like it better.
__________________ ![]() "You underestimate the satisfaction I will get from your suffering" -Teal'c |
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| | #135 (permalink) | |
| Registered User Join Date: Jun 2006
Posts: 232
| Assuming words still have meaning Quote:
__________________ The light at the end of the tunnel is really an intense radioactive source whose gamma radiation is already killing you. | |
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