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| | #721 (permalink) |
| Registered User Join Date: Feb 2005
Posts: 328
+3 Internets | Dumar, even if you completely take numbers away, they are ALWAYS there behind the scenes dictating everything, and people will ALWAYS figure them out one way or another if the game is good enough for them to waste the time doing so. We're talking about computers here numbers are the only things that make up any of it. Heck, even street fighter moves are all very much based on damage ranges and priorities and all of that. If AoC manages to keep people playing long enough and feel they've got a need to, they WILL figure out what's going on behind the scenes. Don't wanna know? Then don't pay attention to it. WoW is no different, there's no reason you HAVE to do a lick of math at all. I enjoy math, I made my own spreadsheet for dps back in BWL before others were commonly available, now people much better at math than me make em and I don't worry about it, I just read the thread, download the sheets, and plug in my gear. |
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| | #722 (permalink) | |
| SOS-dan #76564674 Join Date: Sep 2002 Location: Near a big fucking castle, the UK
Posts: 6,129
| Quote:
Last edited by Itzena : 05-25-2008 at 01:01 PM. | |
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| | #723 (permalink) | |
| ~ Join Date: Mar 2007 Location: An Igloo
Posts: 2,943
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| | #724 (permalink) |
| Walker told me I have AIDS Join Date: Jan 2003 Location: In da FACE!! (two times)
Posts: 2,854
| DK question: Can they only use certain swords? That end-tree talent says it summons "a second runeblade to fight with the caster" and coupled with the DK's whole rune-system makes it seem like it wouldn't work on a generic Shin Blade of the Wolf. Sounds like they can only use "runeblades." |
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| | #726 (permalink) | |
| Whiskey Tango Foxtrot Join Date: Aug 2006
Posts: 2,123
| If I remember correctly, the 'runes' the Deathknight uses to perform abilities are etched into the Sword by the Deathknight, effectively making it a 'runeblade'. Edit: Should Death Knights get one runeblade for life? - WOW Insider Quote:
Last edited by Believe : 05-25-2008 at 01:28 PM. | |
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| | #727 (permalink) |
| Registered User Join Date: Sep 2006
Posts: 1,631
+24 Internets | I don't think they'll vastly limit itemization by having DK only weapons, this goes against what they were trying to do lately(have sets for multiple classes, like hunter/shaman or rogue/feral gear etc). You'll probably be limited to swords, but any swords will do. Maybe have some kind of random spell or whatever that makes it into a runeblade, for the sake of lore. I believe the summon another runeblade just summons a sword that moves around(like ghost stuff you can see in various dungeons, probably popping those blue whirlwind attacks like trash in BT). |
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| | #728 (permalink) |
| Registered User Join Date: Apr 2002
Posts: 1,905
| Dear fucking Christ don't let it end up like Luclin with a Pal/SK weapon dropping off every third boss. Except you replace Pal/SK with DK.
__________________ Fadaar - 80 Paladin (Storm) - Gilneas |
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| | #729 (permalink) | |
| Registered User Join Date: Feb 2002
Posts: 9,437
+16 Internets | Quote:
__________________ Training the citizens of Norrath from 1999-2003! | |
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| | #730 (permalink) |
| Walker told me I have AIDS Join Date: Jan 2003 Location: In da FACE!! (two times)
Posts: 2,854
| Sorry I miscommunicated there. I figured it was a pet-like spell, but I was just noting their emphasis on "runeblade" and how that might figure into the DK as a class. Course, someone already mentioned that the DK could simply gouge his fingernails into whatever sword is in his hands et voila, a "runeblade." |
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| | #731 (permalink) |
| Registered User Join Date: May 2003
Posts: 900
| Disclaimer: Yes I know this is alpha, I am just commenting on current build. Right now I think the frost tree is a bit underwhelming. It looks like the majority of talents are for increasing their attacks for more threat. There are only 3 talents in the whole tree that increase survivablity: Toughness, acclimiation, and frost aura. Possibly frozen dread plate too if it stacks with Tclap. But otherwise it looks like they are gonna get torn up. It likens back to warriors in the BWL days, where prot really had not much offering of talents that increased their tanking ability after 15 in. I am worried they are gonna be suck tanks for anything other than spell casters. Even if their DK description on the website they claim that DKs can tank 5mans. But lets look at what DKs got right now. 45% armor, but no shield. So they are going to have a little more armor than pals/wars, but less than druids. They get less health than druid/pal and equal to wars, and can be crushed. Currently I like the tanks as they are now, there are times when using a certain tank is optimal, but not required. On Archimonde, druids are best because he can't crush, but I've had a pal and war tank it to fine. They are still able. Here the deathknight is going to have standard tank hp, be crushable, have only a tad more armor than standard tanks, and their frost tree does nothing except for spell damage, which only has a 15% chance, and dread armor which may stack with tclap/icy touch. They get no attack debuffs and a slow inferior to wars as well. The only advantage seems to be their ablitiy to snare/freeze the shit outta stuff so hopefully they are only tanking 2 or so mobs at once on top of normal cc. Depending on how hard it is to use all your runes before cooldown. I'd almost say this kind of spec would be better for IN GENERAL tanking: War Pirate :: Talent tree Deathknight In blood you get a 30% parry chance here and there, 15% less spell damage when you parry, and a nice self heal (assuming blood tap has more than 1 rank).
__________________ "Talk all you want, but when I say I'm going to kill you, there's nothing you can do but die" |
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| | #732 (permalink) | |
| Treats objects like women. Join Date: Jun 2003 Location: beset on all sides by the iniquities of the selfish and the tyranny of evil men.
Posts: 2,803
+8 Internets | Quote:
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| | #733 (permalink) |
| Lord of the Dance Join Date: Apr 2002
Posts: 6,728
+66 Internets | Well, if our paladin rerolls are any indication, we had about 8 people go paladin. 2 never made it to 70. 1 burned out and quit, another realized how inane the class was to play and that he didn't care for PvE content anyways. Another one pretty much just vanihsed off the face of the earth. Of the remaining 3 of us, one is now prot, unless Holy gets a huge revamp in wotlk I'll probably go prot as well and the last one rerolled shaman. I imagine the same thing will happen with the DK. Once the 'new class smell' wears off, most people will realize how much prot spec's suck when you aren't tanking and go back to their fotm arena class. |
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| | #734 (permalink) |
| Proud Communist | I don't know what exactly the DK's will function off of, without knowing numbers for anything... but the talent trees seem jumbled and bloated. The best specs will probably include frost no matter what, if simply for the 5% to hit. I was under the assumption that Runic Power functioned like rage, and the Runes themselves regenerated like Energy. Lots of abilities are X damage per 10 Runic Power, or Y duration per 10 Runic Power... but some abilities also generate Runic Power, and have talents to increase the generation by 150%... so... I guess I'm confused a bit. I agree with the above assessment of tanking, but who knows. I'm always a fan of two-handed anything, so maybe they can pull it off without fucking the other tanks over. |
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| | #735 (permalink) |
| Treats objects like women. Join Date: Jun 2003 Location: beset on all sides by the iniquities of the selfish and the tyranny of evil men.
Posts: 2,803
+8 Internets | I get the impression they will step more on enhancement shamans' toes than anything. If so, and even in any other scenario, I'm not sure how they are supposed to really find many raid slots. Probably either be OP and overrepresented or a one or two is good enough status. |
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