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Old 05-21-2008, 10:33 PM   #586 (permalink)
Northerner
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True enough, if ten-mans become increasingly popular then the effects on raid class abilities will be interesting. I mean the modern ret paladin would have been a force in 40-mans, is good in 25-mans but is shit for 10 or 5 person shit.

There are lots and lots of scaling issues, from threat to AE to healing and class stacking and the like. The obvious ones though are any raid-wide expected buffs or debuffs and those are damned tight to balance in a 10 person situation.

Oh well, it's increasingly looking like I'll come back and play out the levelling content for the hell of it and then drop sub for a couple of years. We shall see though, perhaps they'll amaze me with the 25-man stuff yet.
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Old 05-21-2008, 10:33 PM   #587 (permalink)
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Quote:
Originally Posted by Zehn - Vhex View Post
The main thing that sucks about 10 man raids is that you can't have gear check fights because class stacking with those few people becomes insanely powerful. And the people most attracted to 10-man content are going to be put off once they realize how absolutely terrible a retadin is in a 10 man setup.
Assuming nothing changes in WOTLK, of course.
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Old 05-21-2008, 11:22 PM   #588 (permalink)
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Well, if they could dynamically adjust fights based on group composition maybe, but even then.

Unless of course they add a 51 point talent to every class called "Bloodlust."
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Old 05-22-2008, 12:06 AM   #589 (permalink)
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15 man raids will become the future, and it will suck.
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Old 05-22-2008, 12:37 AM   #590 (permalink)
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I haven't played wow in over 2 years. How have Ret Paladins helped raids since then?
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Old 05-22-2008, 01:48 AM   #591 (permalink)
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Quote:
Originally Posted by Zehn - Vhex View Post
Well, if they could dynamically adjust fights based on group composition maybe, but even then.

Unless of course they add a 51 point talent to every class called "Bloodlust."
I'm quite sure Bloodlust will be seriously nerfed, with a forebearance type debuff probably.
And retadin is not the only crap class/spec around.
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Old 05-22-2008, 02:32 AM   #592 (permalink)
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Quote:
Originally Posted by Chinaman889 View Post
I haven't played wow in over 2 years. How have Ret Paladins helped raids since then?
It's a dps w/ the ability to do one of the blessings you need, invul, loh, and has some decent judgments. It could be argued either way, but in a small raid I can see them being pretty useless. Not bad in 25 mans though.
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Old 05-22-2008, 03:06 AM   #593 (permalink)
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WotLK Information Wiki: WotLK Alpha Official Wiki
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Old 05-22-2008, 03:21 AM   #594 (permalink)
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that caverns of time: stratholme video looks amazing.. kind of sad that at that point probably 90% of the playerbase will never have been to strat in the first place..
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Old 05-22-2008, 03:23 AM   #595 (permalink)
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Didn't want to open a new thread about it, but it seems Blizzard is catching up with EU realms botters and stuff. Apparently they banned about 350.000 accounts for botting and announced another banwave for wintraders and the like soon. Mr. wowglider is working around the new software detector that was in 2.4.2 and according to him is not in Warden.
I have no confirmed sources for any of the above things, except I'm sure a ton of players have been banned and a multitude of threads on the official words have been either removed or locked..

Side effect of all this: Lag is severely reduced
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Old 05-22-2008, 04:36 AM   #596 (permalink)
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The funny thing is that the vast, vast majority of botters just wait a week or two until some way to get around the new detection has been coded in, buy a new account and are level 70 again in 2 weeks.

Blizzard gets $90 per ban, they get to look good in front of the community and the industry, and the game is left in the exact same state as it was prior to the incident.
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Old 05-22-2008, 04:59 AM   #597 (permalink)
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Quote:
Originally Posted by Zehn - Vhex View Post
The main thing that sucks about 10 man raids is that you can't have gear check fights because class stacking with those few people becomes insanely powerful. And the people most attracted to 10-man content are going to be put off once they realize how absolutely terrible a retadin is in a 10 man setup.
Its even worse than that, i mean in a 72 person raid, having 9 or 7 clerics didnt change much.
In a 10 or 15 Man, not having 1 class can lead to a HUGE problem/imbalance.
Which can only be dealt with having Copy/Pasted Abilities or really really intelligent classes.

10 Man with 2 Paladins or 2 Shaman will be quite different vs an AE Fight.
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Old 05-22-2008, 05:17 AM   #598 (permalink)
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From the alpha site...

Quote:
# Fel Armor(Rank 4) - "Surrounds the caster with fel energy, increasing spell damage by up to 180 and allows 30% of your mana and health regeneration to continue while casting."
# Demon Armor(Rank 8) - "Protects the caster, increasing armor by 950, and increasing the amount of health generated through spells and effects by 20%."
Wtf? They going to nerf the armor lines? Oh boy!!!! %30 of my mana and health regen while I cast!!!! Too bad warlocks have shit for spirit, thus that is a next to useless feature on the spell.
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Old 05-22-2008, 05:42 AM   #599 (permalink)
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Quote:
Originally Posted by Cybsled View Post
From the alpha site...



Wtf? They going to nerf the armor lines? Oh boy!!!! %30 of my mana and health regen while I cast!!!! Too bad warlocks have shit for spirit, thus that is a next to useless feature on the spell.
They get a new talent to boost their spirit, plus it seems like they're making changes to try and encourage all caster classes to pick up more Spirit gear.
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Old 05-22-2008, 05:46 AM   #600 (permalink)
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As far as we know they could just nerf spirit's value like they did to stamina on wotlk gear, and end up with everyone at 400+spirit. It'd also help the mana regen disparities if they did something so every healing class can get same passive regen.
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