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| | #571 (permalink) | |
| unprincipled Join Date: Jan 2007
Posts: 98
| Quote:
Sure, make the 10 mans have lower quality epics, but what the fuck dude, don't wish bad itemization on anyone. | |
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| | #572 (permalink) | |
| This is how I look when I post. Join Date: Apr 2003 Location: St. Louis, MO
Posts: 2,405
| Quote:
Not to mention the difference in mechanics. A great 10 man healer maybe terrible for 25 mans (see: Paladins, Holy.) Just because Johny the Priest did well in 10 mans doesn't mean he will be able to jump straight from that into Icecrown Glacier 25 mans. I think 10 -> 25 man jumping will be an extreme minority. | |
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| | #573 (permalink) | |
| Registered User Join Date: Jun 2005
Posts: 166
| Quote:
But it's almost like saying somehow those 25 raiders are better than 10 raiders....like saying somehow the Army is better than the Marines, because the Army can go in to a country like Iraq and conquer the whole damn thing, while the Marines can only go in and take out situational targets or targets of opportunity. Still personally I think the Marines have more prestige than the Army. I would rather raid with 9 good buddies I trusted and were highly competent, the best at their class, than to raid with 24 buddies where maybe 20 were really good at their class and the other 4 were so-so. And let's also not forget there is no true casual player that posts on the FoH forums. Almost all of us come from some hardcore playing background from EQ days, hence why we end up posting on here. So it's not like we suck at gaming suddenly because we no longer are involved with high-end raiding and 25-man content. A lot of us have grown older and no longer have the time commitment because of RL commitments. It doesn't mean we don't know how to play anymore. It means we are still playing MMOs because we enjoy them, and we would still like to experience content, and 10-man content is more accessible to us than 25-man content. Keep your Tier 8 loot that you will be getting out of the new content while we will be getting Tier 7 loot from the 10-man versions. Honestly, the only person that seems to care is people like Etoille. | |
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| | #574 (permalink) |
| Ad Hoc Join Date: Jul 2002 Location: orange county
Posts: 1,193
| You're overlooking something. Because 10-mans are inherently more accessible to a greater number of people, the difficulty should also be lower so those same people can actually have a chance at completing them. I'm not saying there aren't skilled players that don't have time to raid in 25-mans anymore (even I don't have time to raid anymore), but don't overestimate the capabilities of the playerbase at large. Most people are not nearly as good as they think they are. |
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| | #575 (permalink) | |
| Registered User Join Date: Jun 2005
Posts: 166
| Quote:
There is no rule that all 10-man dungeons have to be of the same difficulty level, or that they all have to drop the same level loot. I also don't buy the argument that greater accessibility has to mean "make things easier". You can have a whole gradient of challenges. That would be like saying all 5-mans should be of lower difficulty because it's more accessible......well, obviously they didn't follow that rule, because Magister's Terrace is probably harder than any regular 5-man out there, and heroic Magister's is probably the most difficult heroic out there as well. So it's not like Blizzard is going "well, it's only 5-man content, let's make it easy so people can enjoy it". They understand people like a challenge, whether it's 5-man or 25-man. It's just about access. You want to talk about striving for something? A casual does the early 10-man raids in WotLK. Gets some loot. He'll never be able to participate in 25-man raids for reasons outlined before. But he does have something to strive for.......the "uber" 10-man raid, let's say it's the one involving Arthas. Will he be able to kill complete the uber 10-man dungeon? Only time will tell. One thing is for sure though - at least he will be able to attempt it. How many players, casual or not, are competent players but can't currently do 25-man content because they are not part of a large guild? Last edited by Izuldan : 05-21-2008 at 11:25 AM. | |
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| | #576 (permalink) | |
| This is how I look when I post. Join Date: Apr 2003 Location: St. Louis, MO
Posts: 2,405
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| | #577 (permalink) | |
| Registered User Join Date: Jun 2005
Posts: 166
| Quote:
If you are doing 25-man Sunwell, then aren't you already decked out in BT/Hyjal? So what's the point of doing the 10-man version? If you are doing a hypothetical 10-man Sunwell because you still need those BT/Hyjal level loots as upgrades, then you have no business being in the 25-man instance; I'm sure Brutallus would be happy to show your ass out at the door. | |
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| | #578 (permalink) | |
| Registered User Join Date: May 2007 Location: Wigan, England
Posts: 517
| Quote:
You have your 10 man group(s) and clear up to 10 man Arthas. Then you have at least 10 players with the gear to start the 25 man version of the final dungeon. Then you can merge with similar guild or recruit a few players in a similar situation. I'm sure hardcore guilds will farm both for loot and probally be the majority, but more casual guilds can skip every 25 man but the last if they can do the 10 man versions. It's not a case of going along with an idea, many guilds which can only do 10 mans will do this by accident. With TBC my old guild fell apart and went from 40 man raids to starting karazan slightly late. We farmed kara for quite a while and never got the numbers to start gruul until the guild disbanded and later semi reformed with another guild. Now if there was 10 man progresstion, our core group of 10 players would have happily cleared far into the raid content. Only instead of disbanding and eventually getting it together to start Gruul's Lair, with these changes we would have started Black Temple 25 man instead of Gruul. This leads me onto the other guy that quoted me, by badly itemised I mean like how Badge T6 is inferior to real T6. It is just a way of reducing the quality of the loot while keeping the same item level. Rather than see 10 man raiding two tiers behind (which prevents skipping many 25 mans), I want to see it one tier behind but with different itemisation which will effectivly make the loot 1.5 tier's behind.
__________________ FFXI: Black Mage/White Mage(20/10) LOTRO: Hunter(46) WOW: Hunter(D1), Restoration Druid(T2), Shadow Priest(T5 Main), Warrior(S1), Protection Paladin(D3). | |
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| | #580 (permalink) | |
| This is how I look when I post. Join Date: Apr 2003 Location: St. Louis, MO
Posts: 2,405
| Quote:
Would you have wrangled up 15 extra bodies if you didn't need to in order to see new content? A vast majority of the guilds out there would not.
__________________ Last edited by Jubee : 05-21-2008 at 12:50 PM. | |
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| | #581 (permalink) | |
| Registered User Join Date: Jun 2005
Posts: 166
| Quote:
Let's not forget also that with WotlK, there is no real change to raid sizes. You will still have your 25-man raids, which makes your whole point moot. You think just because 10-man raids exist that those guilds are gonna fall apart? You think smaller guilds doing 10-man content won't grow to do 25-man content like they do already on practically every server? And in response to your question "during that rebuilding process, how many would have bothered to go up to 25 man if they could see the content with just their "core?", I guess it would depend on how important having the best loot is to them, because the best loot is still going to come out of the 25-man instances. You know, because according to you, guilds doing 10-man content never man up and add people to do 25-man content. And btw, I totally can sympathize with you about the guildies thing. The larger a guild gets, the more drama it seems, and the more chances there are that someone in the guild is gonna rub you the wrong way. All the more reason to keep guilds small, which is another great reason to focus on 10-man raids instead of 25-man raids, just like it's better than 40-man raids. Why be forced to raid with people you don't get along with just because you need a certain inflated number of participants, when you can have more fun raiding with fewer people you do get along with and have a good, drama-free time? I'm paying money to have fun, with people I like hanging out with (the MMO part), and not deal with other people's bullshit. Last edited by Izuldan : 05-21-2008 at 02:53 PM. | |
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| | #582 (permalink) | |
| Registered User Join Date: Nov 2002
Posts: 1,940
| Quote:
I'm sure there are plenty who are similar to me, and I'm still not sure if it's a good or a bad thing. | |
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| | #583 (permalink) |
| Touching things that shouldn't be touched. Join Date: Feb 2002 Location: Ft. Lauderdale, Fl.
Posts: 1,607
| Karazhan is also possible in greens with little to no experience on any of the fights. I want a real challenge in every zone, not show up, afk for trash, kill boss, loot, port out. Oh boy, SO CHALLENGING JESUS FUCK SO HARD GOD WHY ARE MMOS SO HARD. Sunwell is the first zone with a decent challenge, and mostly just because instead of relying on 1-2 key people per fight, some rely on practically everyone in the raid. |
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| | #585 (permalink) |
| Lord of the Dance Join Date: Apr 2002
Posts: 6,011
+26 Internets | The main thing that sucks about 10 man raids is that you can't have gear check fights because class stacking with those few people becomes insanely powerful. And the people most attracted to 10-man content are going to be put off once they realize how absolutely terrible a retadin is in a 10 man setup. |
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