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Old 05-13-2008, 07:57 AM   #331 (permalink)
The Ancient
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Deadmines was so much better than SFK. It was the fucking Goonies.
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I hear that to celebrate the 20th anniversary of R.C. Pro Am nintendo is making a dancing game / farming simulator hybrid.
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Old 05-13-2008, 08:58 AM   #332 (permalink)
Zehn - Vhex
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SFK is Castlefuckingvania though. Fuck the goonies. I also got a giggle whenever someone would jump over the wall, zone out, miss the bridge and crater. Good times.

Anyways, yes, trash-to-boss ratio in early zones was ass. Loot drops were largely ass too (though SFK was a fucking gold mine for caster loot). Also, as I pointed out before, most of these dungeons were designed prior to the change to the hit cap. When we first did SFK in beta at level 20, you -could- beat the shit out of a level 28 mob quite easily.

If they had the summoning stones active back then as well it might not have been as bad. Corpse runs were pretty brutal for some of the zones as compared to now. Now you spawn pretty much right outside the zone. Back then it was a 3-4 minute run.

I know I sound like Utnayan at this point, but yeah, a lot of early design decisions were terrible. But the dungeon layouts were fucking fantastic. Blackfathom Depths is one of my favorites since those two jumps you need to make near the zone are a perfect litmus test to see if you should just fake LD now to avoid pain through the rest of the zone.
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Old 05-13-2008, 09:04 AM   #333 (permalink)
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Blackfathom Depths is one of my favorites since those two jumps you need to make near the zone are a perfect litmus test to see if you should just fake LD now to avoid pain through the rest of the zone.
Screw you and your Side-Scrolling-Platformer-Skills relate directly to MMO-Healing-a-Group-Skill theory.

As for BFD, I loved that zone. First time my group and I got to the alter we had no idea what we were doing, so we lit all 4 fires at once. Things went poorly for us on that first attempt.
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Old 05-13-2008, 09:05 AM   #334 (permalink)
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Sigh I always get mocked for those jumps in BFD. I do perfectly fine in the dungeon but I suck at those jumps hehe I normally get to swim with the fishies a few times its a long running joke in my guild about my uber platforming skills.
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Old 05-13-2008, 09:14 AM   #335 (permalink)
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On the topic of shitty corpse runs, I think dying in felwood would have to have been one of the worst ever. That place was mad gay back around release, I did a couple quests there and fled to Winterspring asap.

And everyone lights all the fires at once, it's tradition!
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Old 05-13-2008, 09:19 AM   #336 (permalink)
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Yea, the BFD intro was a nice change of pace. Big surprise the list of "best dungeons" is a bunch of lowbie ones that all the failures have actually used. I submit that the majority has no fucking clue what it wants if they're voting SM as the best, and SFK even makes the list. Scholomance and Stratholme were beautiful and fantastic. They should have easily topped the list. UBRS/LBRS were always just a little too annoying for my taste.
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Old 05-13-2008, 09:35 AM   #337 (permalink)
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UBRS/LBRS were nice because you definitely felt like you were in, as the name implied, a spire. Standing at the top of the spire on the bridge to Wyrmthalak and seeing just how high you've actually climbed from the orc city below is pretty amazing. And then climb even higher to the bridge to Drakkisath's chamber and you see the same shit from even higher up?

Very neat.

I remember pugging UBRS once early on and had the seal equipped during the Rend event and got asked why I was using such a shitty ring.

And then all the sudden Vael shows up and fucks up Rends shit and nobody else knew what the fuck was going on. So many groups had no idea you could do that.
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Old 05-13-2008, 09:36 AM   #338 (permalink)
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PS: Will they PLEASE come up with a way to make a PVP weapon stat so they aren't the best goddamn raiding weapons.
It's fairly simple, they just need to add a special type of damage to weapons that only adds damage to player characters. Call it Brutal damage or something, and have it set up like the old +fire/Holy damage shit in the old world used to. So instead of having a 107 flat dps 1hander from arenaing, you have a 90dps 1hander with an additional range of Brutal damage that makes it equal to the flat 107 dps vs. players but keeps it as a 90dps weapon vs. npcs.

Game, Set, Match.
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Old 05-13-2008, 10:24 AM   #339 (permalink)
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look at warcraft today. children's week just finished; i showed an orphan around. i've got a valentine's day basket in my inventory, and i see a little pet follow my friend around named mr. wiggles.
You're either playing WoW again, a game you hate and feel as if killed the genre and feel the need to tell everyone at every waking moment, or you're a liar.

Which is it?
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Old 05-13-2008, 10:25 AM   #340 (permalink)
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Or they could just stop failing at itemizing endgame PvE weapons. Both swords in Sunwell are a complete joke of itemization, and glaives are still too fucking random.
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Old 05-13-2008, 12:12 PM   #341 (permalink)
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Missing BFD jump was one thing, missing Thaddius platform jump was a whole another. Ah lovely naxx memories, 6manning 30% of heigan cause everyone died in the first two dances, and doing thaddius with 36 because 3people would crash on first charge and 1 would fall.

Oh and talking about cool dungeons, Zulfarrak temple event was like, the greatest shit ever the first time I did it on beta. Probably had to do with me tanking as arms spec with a truesilver champion, before MS cooldown/enrage nerf/flurry move and other useless shit like that, and with a shaman dropping windfury. Unstoppable back then.

It was still fun every now and then, but it's definitely something I would ALWAYS skip in a pug. I'd usually start ZF, get my scarabs in that big scarab room, at that point I'd notice at least 2players being total shit and feign LD before we reached temple.

I also liked Hakkar in Sunken Temple, but way too annoying questline to get the egg to summon him, so most of the time skipped it.
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Old 05-13-2008, 12:23 PM   #342 (permalink)
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Throwing in a quick hellz yeah on BFD being a good design. Personally, I thought both Blackrock Spire dungeons were badass as well. I pretty much had a thing for all of Blackrock Mountain in general. Evil dwarves, orcs and dragons...what's not to love.

The dungeons I absolutely hate for some reason are the Zul Whatever ones that seem like laborious reminders of Stranglethorn Vale, no matter what twists Blizzard tosses in.
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Old 05-13-2008, 01:04 PM   #343 (permalink)
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The dungeons I absolutely hate for some reason are the Zul Whatever ones that seem like laborious reminders of Stranglethorn Vale, no matter what twists Blizzard tosses in.
What? I LOVED Zul'Gurub. I really enjoy the jungle themes. ZA was a huge disappointment for me, however. Seemed too closed-in.
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Old 05-13-2008, 01:29 PM   #344 (permalink)
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Blackrock Mountain was just a genius design all together. BRD, and UBRS were flat out fun, and while LBRS annoyed me at times it was still a cool zone with a solid atmosphere. The Rend event with Vael showing up was sweet and I remember being like where the fuck did that big dragon come from the first time, thought my group and I was going to get raped haha.

Molten Core was pretty sweet as well until Conquest basically ruined it by giving out strats to all the boss kills.

Not to mention the bad ass guild vs guild action early on in BRM on pvp servers.
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Old 05-13-2008, 01:38 PM   #345 (permalink)
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ZF was the only bad Zul in my opinion, except for the stairs event which was awesome. The instance was awfully tuned for a very long time and desert was ugly.

You could mount though, which was really nice for an instance back then.
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I hear that to celebrate the 20th anniversary of R.C. Pro Am nintendo is making a dancing game / farming simulator hybrid.
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