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| | #271 (permalink) | |
| Registered User Join Date: May 2002 Location: Paris 94 !
Posts: 589
| Quote:
All they want is : "Room, Corridor, Room, Corridor, Room, Corridor, Final Boss" in 30mins. No multiple pathways, Roamers, Repops, Multipulls, Gigantic Size. WoW = Mc Donalds : easy to locate, 2 mins waiting, 5 mins eating, finished. | |
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| | #272 (permalink) | ||
| "Change doesn't come from Washington, it comes to Washington." - Guess who Join Date: Jun 2006 Location: Indianapolis
Posts: 2,579
| Quote:
If multilpe pathways, roamers, repops, multipulls, and gigantic size inlcluded massive amounts of variety and creativity in them I'm all for it. But if it's just 2 hours more of tank n' spank.. then fuck that.
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| | #273 (permalink) |
| Registered User Join Date: Aug 2006
Posts: 528
| Well, WoW is a progression game. Naturally, vast majority wants exp and loot first, "skill"/immersion/story/exploration/... second. If they wouldn't, they'd be playing Planetside, Second Life, Starcraft or FPSes. I'd also say that even the most addicted "progressionist" would be in love with BRD, if only it dropped guaranteed endgame loot from all bosses (no, that list is a joke compared to UBRS or DM), had 50% less trash and none of that Windsor faggot. |
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| | #274 (permalink) |
| Insert Quarter Join Date: May 2006
Posts: 9,024
| Parts of BRD definitely had too much trash. It wasn't that bad on the way to emp, but the jail halls had the same packs over and over... and the hall leading to the giant that you did that charred skin quest was just fucking stupid.
__________________ I got a list of demands written on the palm of my hand. I ball my fists and you gonna know where I stand. |
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| | #275 (permalink) | ||
| I have been working out lately... GADDOOSHH!!! Join Date: May 2006 Location: West Coast
Posts: 671
| Quote:
"Hey, remember the other day when you asked me what the definition of irony was and I said-"
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| | #276 (permalink) | |
| "Change doesn't come from Washington, it comes to Washington." - Guess who Join Date: Jun 2006 Location: Indianapolis
Posts: 2,579
| Well lore is great and everything and I love seeing the lore and reading it to. Heck the first time into any instance is always great. So is the 2nd or 3rd. But on the 19th time through I am well burned out on lore and killing that trash mob 0187 is getting on my damn nerves
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| | #277 (permalink) | |
| Registered User Join Date: Jun 2002
Posts: 1,140
| Quote:
BRD was about 3/4th to the bottom. Yep, nearly the worst dungeon. Barring Gnomeregan and a couple others. | |
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| | #279 (permalink) | |
| nerd Join Date: Mar 2007
Posts: 1,426
| Quote:
DK's will probably be extremely OP for a while, and then slowly get hit with the nerf bat until the population evens out. Its a easy way to keep millions of people sub'd - get them to all try out DKs to 80, run content/gear up, then when everyone and their mother are DKs nerf em so a ton of people reroll again to another class and spend a few months leveling/gearing once more. and ya the BRD discussion is dumb, Blizzard does not design in a vacuum - they do tons of focus groups, they have the tools to see who spends how much time in what instance (theres a webpage that shows that stuff, remember how like Vandarr is responsible for most player deaths, lol), and the data they collect from the "why did you cancel wow sub" page. Clearly the majority of people prefer small, linear, TBC-style instances. The regular ones will probably get nerfed even more in WOTLK, esp since the heroics will be getting better loot ala MgT. I love small titty lesbian asian porn and the TV show _The Big Bang Theory_, but I also know I'm in a minority for both of those and don't expect much of either. | |
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| | #280 (permalink) |
| The good news is that you're still alive. The bad news is that that's the good news. Also, you have no legs. Join Date: Mar 2004 Location: 'Merica, land of the free.
Posts: 1,216
+5 Internets | I honestly feel that this is a case of WoW players being too stupid to recognize a good thing right in front of them, or lack the means to appreciate it. As others have mentioned, the big problems with vanilla WoW dungeons was the utter shit loot and excessive trash. Although I feel BRD was designed like a social dungeon, it could still have been fine as an instance presuming it was a level 60 all around. The emperor should have been dropping top notch blues and MC caliber epics (with a realistic drop rate) with a lockout timer on killing him. Now that would have notched up BRD as one of the best dungeon experiences period.
__________________ Hatcher Badlands Runepriest Your Favorite Folks |
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| | #281 (permalink) |
| Registered User Join Date: Nov 2002
Posts: 1,981
| You also have to take into account that the vast, vast majority of BRD pickups never made it past the Lyceum. Hell, I was in plenty that didn't make it past the 7 event. Honestly, even at 60 the Lyceum was still a hard event if you didn't have the right classes. |
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| | #282 (permalink) | |
| Registered User Join Date: Sep 2006
Posts: 1,332
+12 Internets | Quote:
As for the poll putting BRD last, doesn't surprise me much, but the population of wow boards and foh boards is quite different. My guess is first one was probably the one yielding the best loot(UBRS?). When they did the poll for BC instances, besides hillsbrad which I like, every other instance that ended first were actually total shit that gave good loot or were fast to do. Mechanar won iirc. Anyway, yes BRD wasn't perfect, it was a release dungeon and never got reworked pretty much. But if they did a new BRD with all the stuff they got over the years, such as less trash, better boss mechanics and such, it'd be awesome. Really all they have to do is have one big ass dungeon, with wings inside it. They have to be linked in different places, and that's it. Instead of having 3auchindoun instances or 3coilfang instances, you have one big one, but divided in 3 different "paths". Think of Naxxramas, but 5man size. In naxx you could choose to go one way or the other, and at various points you could change wings(even though most people didn't, but that's cause trash was linked to bosses, in a 5man it wouldn't matter). | |
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| | #283 (permalink) |
| Lord of the Dance Join Date: Apr 2002
Posts: 6,413
+61 Internets | Again, BRD looked beautiful. It was how a dungeon should look. How it was populated and itemized was ass. The level range and where it was located made it very inconvenient. And the run back from a wipe was terrible. Most of the design decisions behind BRD were terrible. If you put TBC encounter design, trash-boss ratio's and itemization into BRD you'd have one goddamn epic dungeon. It would be the 5-man Karazhan. Anyways... A lot of the DK's abilities will depend on if they have a cast time. Cast time + tanking = big no no. I am sincerely hoping that a new protadin talent in TBC will allow you to dodge/block/parry while casting. |
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| | #284 (permalink) | |
| Registered User Join Date: May 2006
Posts: 834
+12 Internets | Quote:
Everyone I know hates it. See how useful anecdotes are? | |
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| | #285 (permalink) |
| Registered User Join Date: Jan 2004
Posts: 162
| I loved the look of BRD but the problem with it was there was just to many trash mobs. The level progression through the place was pretty bad too stuff had a pretty big spread of level ranges. While I can admire the artistic flavor of BRD frankly even before TBC I could not name to many people I knew who really enjoyed it that much. People liked black rock spire but black rock depth we usually had to drag people along kicking and screaming to get a full group to plow our way in there. There is a place for big instances like that and smaller ones like you see in TBC. With their change so all 25 man raids will have 10 man option that would allow them to make the smaller hour long runs kinda like SM and more complex intricate dungeons the raid ones. |
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