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| | #256 (permalink) |
| Registered User Join Date: May 2006
Posts: 845
+12 Internets | BRD was a bad zone, not because it had horrible loot(yes not everyone is a melee or considers resistance gear good loot), but because dungeons like dm had a epic feeling with fun for people besides those that use immersion in sentences. BRD felt like something brad would come up with, looks cool and filled with "immersion" but somewhere along the way someone forgot to make the place fun. The place was just too damn big, at least when aq40 came out blizzard realized they designed the dungeon too large and just had alot of empty hallways. If had aq had more bug trash would it have felt more like a living breathing city? Yes, but more fun? No |
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| | #257 (permalink) | |
| Registered User Join Date: Feb 2006
Posts: 1,657
+5 Internets | Quote:
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| | #258 (permalink) | |
| Farming negs Join Date: May 2007 Location: Wigan, England
Posts: 1,077
| Quote:
Did you not read the bit where I said that I had finished MC and maybe even BWL before I did BRD twice with some friends and finished it? Actually I even two manned several dungeons before BRD got finished, it's not like I didn't have the time or friends. I think I even tanked Stratholme as a Priest before I finished BRD. I agree that it is one of the most awesome PLACES to visit and is pretty epic. In fact that mountain is one of my favorite MMO places. I just don't like the content that they put in there which is half of what makes a dungeon to me. In a way it is just as bad as the linear TBC dungeons, they have the loot and interesting bosses but not the layout. I was a healer so I guess I was looking for DM East groups for a trinket rather than BRD.
__________________ Dominara, Lv80 Shadow Priest: EU-Sylvanas. Working on Malygos. | |
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| | #259 (permalink) | ||||||
| Registered User Join Date: Jan 2005 Location: Dallas
Posts: 5,415
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I did MC/BWL on my Hunter, and I never had that much FR, by the time we got to ragnaros I had enough giantstalker items that I just wore those and never died a disproportionate amount. The whole FR thing was a little overrated unless you were a warrior or rogue. Quote:
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I understand what you mean about lore, but the bottom line is, BRD was not a "fun" zone for the most part. It was neat to see the first few times, since it was big and it didn't really tell you where to go and having someone along who knew the tricks made it seem like you were really getting away with something, and it was cool. After that, it was a fucking beating because it was so big, there were 4 bajillion trash mobs, the loot was crap and the quests were for mid-50's. LBRS and UBRS weren't much better, but at least the loot in UBRS was decent. I think you've got your rose-colored glasses on a bit too tightly there. | ||||||
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| | #260 (permalink) |
| Registered User Join Date: Sep 2006
Posts: 1,631
+24 Internets | Is there any dungeon that's not only fun the first few times then become boring as shit? I mean, you think I enjoyed grinding ANY of the BC dungeons for rep(especially at launch). Did you? Did you enjoy farming ubrs for the 150th time to get the beast's hide or the chromatic carapace? Or any drop from the last boss? Or hell, drakkisath blood? Let's be honest, every single dungeon sucks once you've done it a few times. BRD however contrary to most, took a decent amount of time to see everything and master it. As for the loot, I stand by my statement, the loot was good at release. Yeah yeah, 6months later when they redid the loot tables of stratholme and scholomance so half the shit you got weren't fucking greens, THEN BRD loot sucked. Before that, not really, the ilvl was close enough that it didn't make much of a difference at all. The itemization as a whole was total crap anyway, there was NOTHING good ANYWHERE. Remember when you could make a spell dmg set out of dungeon drops? Oh wait, you couldn't, the only spell dmg gear were random drop greens of x Wrath. It's not about rose colored glasses, it's about putting things into perspective. At release dungeons fucking sucked. You talk of BRD as if it was the only overtrash dungeon. Ever did Scholomance before they nerfed it a few dozen times? Shit took forever from start to finish, and mobs were respawning FAST, and if you wiped near the end there was no way to recover. In BRD, since it's such a big dungeon, you could usually use another way. Once you had the key done, you could go from entrance to top of arena instantly instead of having to go through the big circular zone again. And as an end statement, comparing loot drops with UBRS is not very fair. Why not compare BRD to naxx loot while you're at it. BRD was lvl 50-54 instance, UBRS was a lvl 60 10(or was it 15 at first?) man dungeon. |
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| | #261 (permalink) |
| Registered User Join Date: Oct 2003
Posts: 2,361
| oh my wtf please shutup with the rose colored glasses. this fucking word is used to explain away everything from fucking why the past was 'supposedly' better to global warming. it's used EVERY TIME someone something in the past is better than current. it's stupid, cliche, and used way.too.often. too much trash? k sure. everything else? 9-10/10. yes, even loot. you compared loot of a lvl55 instance to a 10man 60 dungeon. duh, wonder which is better! if you're sitting here telling me that brd is better than tbc dungeons because of the huge ROASE COLORED GLASSEZ ON MAH AHEAD, get out. Last edited by Dumar : 05-12-2008 at 07:34 AM. |
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| | #262 (permalink) | |
| Registered User Join Date: Mar 2007
Posts: 816
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I know he does have rose colored glasses..But I think your too jaded..BRD was actually a dungeon that was so big you could get "lost" in it and actually "stumble" on bosses by accident..Which is just really cool. Once you learned it, I mean, the dungeon was, in essence "winged"..You could go right to the "loot highway" and have it cleared to emp in 90 minutes, if you cut out the bullshit bosses around the prison and the giant.. The thing that jaded most players though is looking back after you got the UBRS/LBRS loot and later DM loot and realizing that this massive, hard dungeon was dropping gear that was below max level...If BRD had been a level 60 dungeon it would have been a lot better..and this is coming from a fan of the winged dungeons. Last edited by Lithose : 05-12-2008 at 07:49 AM. | |
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| | #264 (permalink) |
| Insert Quarter Join Date: May 2006
Posts: 9,433
| Yes, even the vaunted Guk was the same old same old once you had been everywhere. Undead side, down the hall, under the water, up into the bedroom, past the bats and the skeletons, jump off the edge, into the lord hall.. go right to frenzy room, down the hall and the right for AM, left for hand, straight to the end for lord. Can envision that shit plain as day 9 years later.
__________________ I got a list of demands written on the palm of my hand. I ball my fists and you gonna know where I stand. |
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| | #268 (permalink) |
| Registered User Join Date: May 2003
Posts: 900
| Alright lets stop talking about BRD in a WOTLK thread now, its been done for at least 5 pages. Wotlk: DKs sound really cool, giving a tank a root, lifedrain, Brez, dark pact heals, they sound really great, they sound like a real casting tank. Moreso than prot pallies, with then you just keep holy shield up judge your seal and concecrate when getting aggro. I really can't wait. I am probably going to re-roll DK. Active tanking class. Also it sounds like Dks might stack decently since the DPS and Tank specced classes will be able to benefit from the diseases and they both can lay them on at once. I wonder though about 25mans now though. It's already pretty much impossible to fit every class/spec into a raid while still maintaining goodness. Now we are adding two-more. I guess less locks/mages/or rogues? (Usually the dps classes we stack more than one of in my raids) One thing I am worried about though, they will be crushable like druids, but not get additional HP benefit? How much armor to druids get? I am pretty sure they get more armor than 45% too. It sounds like they will be really weak trash tank or even 5man herioc tanks with that kind of mitigation. I hope they aren't too weak in physical tanking that you don't want one of them for a herioc run or even 10man raid. Spell casters is supposed to be their niche, but much like now, while prot pals and bears have their niche, they can also tank anything fine. I hope with DKs it will be the same.
__________________ "Talk all you want, but when I say I'm going to kill you, there's nothing you can do but die" Last edited by DisgruntledOrangatang : 05-12-2008 at 10:52 AM. |
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| | #269 (permalink) | |
| Avarice Join Date: Jan 2004 Location: Rolling down Rodeo with a shotgun
Posts: 3,690
+13 Internets | Quote:
Conceded that Shanker was soloable once people figured it out. Our top rogue figured out how and taught every other rogue how to do it. A hunter talking about how overblown FR was in MC is so fucking lol, get some perspective. Yes, every hunter didn't really have to give a shit about FR. Grats! It was still an important farm to most of the rest of us. Even though it was listed, here, and try to remember when these items were available in the game. If you didn't at least have guildies who needed shit from BRD you either didn't have a raid guild or your guildies were retards...or they got it without your help/knowledge. Immersion is not a four-letter word. When you learned how to work BRD it became a pretty fast run, even to emp, assuming you could clear lyceum (I found this a bit challenging without certain group elements...). Every dungeon gets fairly routine after the first few times. Some remain immersive. The rest just become Disney rides. For the record, I was sick of BRD well before I got done with it, but that was because I ran it probably more than any other dungeon. I contested this idiotic point that the dungeon was under-utilized (the board does not have enough style tags to emphasize IDIOTIC enough), I don't contest that it had some trash you might learn how to clear, and that you might have to value the immersive quality of the dungeon to enjoy it, and that it was not a veritable loot pinnata, merely a place with some very valuable loot. I don't remember it as a place I want to go back to over and over and over again even now, I'm sick of SFK and I fucking love that zone. It simply is a superior place. I'm sorry if you felt you needed to do a full clear of it one day and went "wow, this sucks," but it is a fine example of a dungeon with many directions to go in depending on what you were after that didn't have to spell out WING A: LEVEL 51; WING B: LEVEL 53, WING C: LEVEL 55. It's not that I don't understand the design decisions Blizzard made. I simply reserve the right to not enjoy them. The most any TBC dungeon has elicited from me has been "ooh, that looks neat *click*." What a great expansion experience. *yawn* Time to rest up so I can clear some blood elf zone with some big thingamabobs in it with names I suppose I should recognize from some lore somewhere. I tell you what, Sunwell really does feel like you're in some place with blood elves. | |
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| | #270 (permalink) |
| Plugged In Like Neo | I ran BRD again (in a full mid-50's group) a couple weeks ago...and unfortunately, I don't think it holds up. It was the first time that a couple of the people in the group had ever seen BRD and they were bored to tears with how long it is and how convoluted and twisted it was. I enjoyed it because of nostalgia. Just because it's an incredibly well-designed dungeon in the minds of those of us who hyper-analyze dungeon layouts and encounter designs and have played MMO's since UO doesn't mean that it's necessarily a 'fun' dungeon for your average WoW player. |
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