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| | #137 (permalink) | |
| Registered User Join Date: Mar 2002
Posts: 2,090
+2 Internets | Quote:
Then again other than Malygos, it sounds like those are the raid instances in at launch of the expansion, with Icecrown Citadel not even being available until the end of its life cycle, like Sunwell Plateau is now. | |
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| | #138 (permalink) |
| Your lack of intelligence is an insult to humanity. Get a fucking clue Join Date: May 2002 Location: Obviousville
Posts: 2,774
| So when the top guild has everything in the zone on farm and finally kill the last boss, the B-teams start the zone. They're just replacing the keying progression cycle with tiered dependency. |
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| | #140 (permalink) |
| Registered User Join Date: Oct 2004
Posts: 368
+2 Internets | TTH: How are you guys handling Death Knight in PvP? It seems like... I wouldn't say an overpowered class, but you're introducing a whole new system with the runes and that sort of thing. How do you guys blend the Death Knight into the current classes as far as PvP goes? JK: That's a really good question. I was thinking of that when we were watching Tom do the demo, and I'm like "Man this is gonna freak everyone out" when he showed the pull ability, or the chains of ice, or the Death and Decay with the fear going off. I mean, you can see some of the arena implications behind that, but even if we hadn't introduced the Death Knight with Wrath of the Lich King... we have the talent panes disabled on the machines in there, if we were to show you the talent panes right now for the remaining classes, and the new abilities that they're getting... sort of the class balance as you know it today is going to change pretty drastically without the introduction of the new class. Because we're adding 10 new talent points, new tiers across all three trees for every class, we're adding those new core abilities, and we're also retuning some of the old abilities. Some of those you can probably notice in there, like take a look at Warrior Rend or Thunderclap. There are ones in there that are like old abilities for classes where they didn't use them or felt they were ineffective. We're going to have to rebalance PvP in this expansion anyway, so if anything it's the perfect time to introduce the Death Knight, and then make sure it just works within that balance. I was reading this interview and noticed this question. Now, I could have sworn that Blizzard had stated that no "New" talents were being implemented for the classes. This answer makes me think that there is going to be a 51 talent point tier? I could have sworn that all the expansion was going to add was the 10 points and new core abilities? |
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| | #145 (permalink) |
| SOS-dan #76564674 Join Date: Sep 2002 Location: Near a big fucking castle, the UK
Posts: 6,047
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| | #146 (permalink) | |
| Extremely Busy DPS Provider Join Date: Jan 2005
Posts: 2,389
| Quote:
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