|
| | #31 (permalink) |
| Living in the past Join Date: Nov 2003 Location: UK
Posts: 20
|
__________________ Gorestabb Niteblades |
| | |
| | #32 (permalink) |
| Not the voice of FOH reason. Join Date: May 2003
Posts: 805
| The Halo series is fun to play, but if you've played one you've played them all. I've played all 3 a LOT, both single player and multiplayer, including online, and I don't remember part 3 braving any new territory it terms of game play. Graphically, sure, but nothing in it ever made me go "Man this is a whole new game!" |
| | |
| | #35 (permalink) | |
| Living in the past Join Date: Nov 2003 Location: UK
Posts: 20
| Quote:
I did notice Halo 3 seemed to be one of those games where you really had to play the prequels in order to get the most out of it. There were a huge number of references in it that just didn't make any sense without knowing the background etc. I still stand by my statement however, the hype by far outweighed the quality of the game, and as such I was disappointed.
__________________ Gorestabb Niteblades | |
| | |
| | #36 (permalink) |
| misses Sand Giants and shit like that Join Date: Aug 2002 Location: Derv 2
Posts: 706
| The biggest is definately going to be VG, just based on the ratio of hype to what was delivered. It's not even really worth discussing, its like when you just skip the Beatles and start talking about who's #2. I am going to have to say that for me, beyond VG, EQ2 would be up there. When EQ2 and WoW came out around the same time, I was actually in the EQ2 camp before I had touched either one. I liked the EQ lore and deities and community, and really wanted a modernized continued version of that. I played the open Beta of WoW and had access to a friends closed beta of EQ2 and was playing them at the same time, and it was so clear which one was superior (to me at least and thats what matters) that I just couldn't justify playing EQ2 at all. I eventually did, post Scott, and it got better in some ways (most of which were WoW inspired, which is not a bad thing to me anymore) In a way its more WoW's fault than EQ2's. Sure EQ2 had some crazy bad ideas to start with (and I hate the graphics, "realistic" style or whatever) In a vacuum, I think I may have just played EQ2 and not thought about it, but WoW blew the doors off my expectations, and also transformed me into a modern casual MMO'er at the same time, and now my perspective is so WoW skewed for better or worse. |
| | |
| | #37 (permalink) |
| Registered User Join Date: Nov 2006
Posts: 50
| It's funny reading the planetside thread yesterday and seeing all those replies, including my own, for the love of planetside and yet it never did well in subs. Of course the biggest problem with it was SOE and the piss poor job they did with it. Biggest disappointment for me has to be Horizons. Over hyped with so many things that I wanted to see in a mmog at the time. But in the end they changed too many of the concepts, I didn't bother playing it for more than a day in beta. Overall, the biggest disappointment in the history of released mmo's would definitely have to go to Vanguard. |
| | |
| | #38 (permalink) |
| Registered User Join Date: Jun 2002 Location: Solusek Ro
Posts: 343
| Quake. Man, Romero hyped the shit out of that game and nothing I saw came close to what he promised. Oh, wait. Are we discussing the history of every game hyped pre-release? The best game experiences are from developers that don't hype their product beyond reasonable expectations for both their team and the public. Those who do are setting themselves (and their fans) up for failure and disappointment. |
| | |
| | #39 (permalink) |
| The good news is that you're still alive. The bad news is that that's the good news. Also, you have no legs. Join Date: Mar 2004 Location: Everfrost.
Posts: 1,077
| Vanguard, Vanguard, and Vanguard. I'm certain that the vast bulk of us on FOH were introduced to mmos in EQ, and seeing the only real 'triple A' mmo go down in fire and smoke that could have ever recaptured the feel and style of that introduction was pretty devastating. What's even worse is that it failed more because of technical issues and terrible management (lol, who needs a scripting engine? Let's pay another million for concept art!) as opposed to flawed design. TBC was another huge disappointment. I was hoping for incredible instances and flavorful lore, but wound up a dozen different hallways and bullshit reasons to explore them. Furthermore, Arenas blow and the world pvp sucked. It was quality MMO that purposefully stayed a few football fields away from doing anything amazing and just did the bare minimum to keep players busy. Such a fucking waste of talent.
__________________ Digits Heavy Team Fortress 2 Goldrush |
| | |
| | #40 (permalink) |
| Registered User Join Date: May 2006
Posts: 541
| EQ2, despite the many hours of fun I had in it. I've never seen such an amazing game with so many flaws, it's almost embarassing to describe everything that could have made it the best MMO of all times and instead turned it into a decent game "only". I blame everything on the production costs honestly: how is having to spend 30+ million dollars to publish a failure? How do they feel when the budget is finished and they have to toss out what they have? Other games were also a bit meh, hell, I find WoW-TBC a bit crappy too when analyzed deeply, but damn, the EQ2 delusion still hurts in a way. |
| | |
| | #42 (permalink) |
| Registered User Join Date: Jun 2007
Posts: 239
| Hmm I'd have to say every single MMO that hasnt improved on what UO started all those years ago. Namely, skill based character improvement, great housing options and customization, meaningful PVP and the itemization to make it work. Of course Im talking early days of UO, not that later crap. Yes, I know UO had tons of flaws and barely ran at all in the beginning. But damn if it didnt do alot of things right and keep me playing for longer than ANY MMO that's come along since then. |
| | |
| | #43 (permalink) | |
| Apostle of Millie | Quote:
vanguard isnt on my list because i actually paid attention to all the people speaking negatively of it. only retard fanboi's ignored all of that going on in this forum. raised waaaay too big of a red flag. especially after all the positive hype wow got(find me negative posts of it in beta). AoC / warhammer are having the same issue right now. im not seeing enough "this game is so fun" kinda posts. that worries me. im not interested in investing time in a mediocre mmo anymore. oh and on the topic of halo, 1/2 played completely different, and 3 just added a much smoother online system which was a godsend. the games were great for their multi-player(coop too even). playing it by yourself just isnt as fun.
__________________ -its clobbering time | |
| | |
| | #44 (permalink) |
| Registered User Join Date: May 2002
Posts: 184
| I put EQ2 with Vanguard - both imo failed for the same reason, and I think MMOs will keep failing. EQ2 'changed' things from EQ that didnt need to be...I am sure 85% of the EQ fanbase would have shifted over to EQ2 if EQ2 was a /true/ contenuation aka EQ with better visuals - new BUT THE SAME/FAMILIAR locations, gods, quests etc- that 85% would be more than their current base... the heritage quests in EQ2 are great- but many times soo disconnected from their actual heritage its dumb- fun to get the item but the lore is jacked up... Vanguard again took things and just made them convaluted and "new and different" for the sake of new and different...not for inprovement. I am disappointed in all mmos and their lack of "Epic Raids" Sorry I must have been spoiled by EQ's just awsome 72+ raids pwning gods and dragons... the community aspect that keeping a guild together that can bring to the table 70 players a night is much much more than the flippan piss that are guilds in all modern mmos... WoW has the player base to support big ol epic raids- imo top end raiding should be bigger than 40mans...wowbies think omg 40mans are soo hard to keep a group of players together! and coordinate...pfft - 72man raids could really turn it around for WoW. ;-) i am done rambeling...for now |
| | |
| | #45 (permalink) | |
| Herald of Galactus Join Date: May 2006 Location: West Coast
Posts: 545
| As many folks felt: Vanguard, again hoping for a true sequel to EQ, and bought into a lot of the hype. Especially excited about the diplomacy, which was pretty fun. Glad to hear Aruspex is a dev now with Stargate:Worlds... gives me a reason to check it out. Lack of meaningful lore content (and the ton of other problems) killed it for me, though. EQ2 on release, felt horribly sterile... I missed EQ on release, and was hoping for an up to date true "sequel"; Other notables in the disappointment category: SWG:Pre-CU for content (loved the social/city elements); Horizons (content); DDO for how poorly the game elements, and the Eberron world, were implemented; CoH for the sparse/repetitive content after the teen levels. Could kick myself for not jumping into EQ live back in '99/2000 when I had the chance.
__________________ Quote:
| |
| | |
![]() |
| Thread Tools | Search this Thread |
| Display Modes | Rate This Thread |
| |