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Old 04-29-2008, 08:35 AM   #16 (permalink)
Zehn - Vhex
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Implement the job system, call it a day. You don't have to finesse this shit.
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Old 04-29-2008, 08:37 AM   #17 (permalink)
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Implement the job system, call it a day. You don't have to finesse this shit.
Probably a much simpler solution.
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Old 04-29-2008, 09:14 AM   #18 (permalink)
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Always thought that raid caps were silly. Not having caps allows the players to "beat encounters" with subnormal numbers for reputation; one of the cooler aspects of a social MMO, imo. Such low caps lessen that desire alot, mostly because it means the encounters are tuned around the raid size that first kills them.

Having a guild on your server who zergs the newest boss, and then a week later having killed it with only half the number of players, feels like a huge accomplishment.

While it isn't directly related to raid caps, it is something that seems to fall out of it because of the way players interact with the system.
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Old 04-29-2008, 11:31 AM   #19 (permalink)
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Originally Posted by Mahes View Post
Just imagine how bad this will get with the Death Night class. If they are great tanks, nobody will want them for any other spec, period. If they actually tank better than a certain other class, that will wipe out that class/spec. As it stands now, Druids tank very nicely on single target, Paladins do well on multiple targets and warriors are inbetween. Where will the New class fit? If they are great Melee DPS why will you need a rogue? Will Death Nights bring anything else to a group, like a buff or some other kind of enhancements?
That's a rather, um, interesting analysis of the tank classes there. Druids are better multi-target tanks than warriors (not that either remotely compares to a paladin), so I'm not sure how you get warriors being in the middle there. Druids' single target advantage is in the very specific case of a hard-hitting boss that doesn't crush and has little to no spell damage. While druids can obviously tank things that don't fall perfectly into that description, they're no longer "advantaged" for doing so.

Personally, I hope they scrap this ridiculous idea of having Deathknights as tanks. Even if there are new mechanics introduced to allow them to tank with a 2H as has been the rumor, we simply don't need another tank class in the game, period.


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Maybe they will be the first tank with the ability to ressurect players?
What?
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Old 04-29-2008, 11:40 AM   #20 (permalink)
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He refers to them as "Death Nights", can't expect much value from the overall post. :P
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Old 04-29-2008, 11:50 AM   #21 (permalink)
Chrisb3
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I cannot wait to spend money and time each month to watch other people have fun raiding.

YOU ARE INSANE.
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Old 04-29-2008, 12:02 PM   #22 (permalink)
James
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Originally Posted by Vorph View Post
we simply don't need another tank class in the game, period.




What?
First, ROFL @ paladin 'tanks' not being able to res. Suck a fat one, Sally!

On the flip side, though, it will be the only 'tank' class designed from the ground up with WoW's current direction and goals in mind, most of which have radically changed from the days of beta or even early release. They'll be able to look at their past mistakes and apply the lessons learned to the Death Knight. I suspect we won't find any useless abilities like Rend on the Death Knight, or have to deal with ridiculous buffing systems ala Paladin horse shit.

If the release of BC is any indication of what's going to happen with the Warrior class in the release of WotLK, I'm most likely going to end up shelving mine in favor of the Death Knight -- and this is without having heard one single detail about the Death Knights aside from that they will be a tanking class. I simply cannot deal with the absolute hamfisted bullshit that we've been shovelled with every major release another time, and then know that it will be a solid 3-4 patches before they get fixed on a patch cycle most likely set to the pace of my grandma's orgasms. You realize it took them the greater part of a year to acknowledge that Devastate as a seperate ability sucked complete donkey balls, and that, oh my gosh, we DO need another stat to stack for threat!

Anyway, while part of me weeps at the thought of another tank class entering the fray, another part of me welcomes the idea of one introduced AFTER all the polish has been applied and secretly hopes that maybe other tank classes will be phased out of that role in favor of other areas.
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This is a really fucked up link, I dont know where I found it but if anyone know's the name of this song I'd appreciate it.

http://dictionary.reference.com/search?q=diden%27t
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Old 04-29-2008, 12:56 PM   #23 (permalink)
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Originally Posted by Zehn - Vhex View Post
Implement the job system, call it a day. You don't have to finesse this shit.
This. Letting people level/gear up alternate jobs would solve every raid composition issue.
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Old 04-29-2008, 01:04 PM   #24 (permalink)
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I suspect we won't find any useless abilities like Rend on the Death Knight, or have to deal with ridiculous buffing systems ala Paladin horse shit.
Get your head out of the clouds and back to reality. They can't even design a good PVP system w/o 2+ revisions to it before they say fuck it and moved on and put in the asstastic arena system. You really think they are going to get Death Knights right on v1.0 of the class?

I do agree though this will kill of Warriors totally though if Death Knights are good tanks.
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Old 04-29-2008, 01:10 PM   #25 (permalink)
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Get them right? No. But have a reasonable understanding of where they want them to be in the current paradigm, yes, most definitely.

EDIT: I should also clarify that I don't think adding in another tank will 'kill' the Warrior tank. I just hope they do it well enough that they at least consider the option of moving the Warrior into a berserker type roll. A hope, rather than a prediction.
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This is a really fucked up link, I dont know where I found it but if anyone know's the name of this song I'd appreciate it.

http://dictionary.reference.com/search?q=diden%27t

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Old 04-29-2008, 02:07 PM   #26 (permalink)
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My ass is on the bench so much I hired a mexican to take my place while I go play other shit.
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Old 04-29-2008, 02:18 PM   #27 (permalink)
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Some sort of scaling up depending on the amount of people in the raid?
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Old 04-29-2008, 02:26 PM   #28 (permalink)
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My ass is on the bench so much I hired a mexican to take my place while I go play other shit.
It's a shame you couldn't kill paladins with your mage or we might not have to rely on he-who-can't-pick-a-non-retarded-fucking-name.
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Old 04-29-2008, 05:17 PM   #29 (permalink)
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I also miss the romantic, good ol' days of 40 man caps where everyone was brought to raids and we never had to sit people out. My favorite encounter was most definitely the Four Horsemen, where we never had to sit anyone out for the 7 to 8 warriors it took to accomplish the task of killing them. I don't recall ever having to min-max for 40 man fights like Loatheb or Gothik either. Man, those days were great. Back in my day, if we didn't have 40 people on at night, we simply did these encounters with fewer people, because they were not encounters that required efficiency in raid composition.
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Old 04-29-2008, 05:18 PM   #30 (permalink)
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Implement the job system, call it a day. You don't have to finesse this shit.
This. Get a job there, it's about time.
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