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Old 04-28-2008, 01:58 PM   #31 (permalink)
vynde
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Originally Posted by Kharza-kzad View Post
The time between the first wave of village graduates and the first combat upgrade was an interesting one. There were quite a few new jedi running around, so the bounty hunters had alot to do.

New Jedi were severely outclassed and easy targets.

Eventually there were tons of bounty hunters as well. I was one of the first to finish the village stuff, but I kept a really low profile, and only got hunted once before the combat upgrade hit, and I was able to escape.

Post combat upgrade there was alot of grouping going on, as things became slower and tougher to solo. I can't remember why, maybe the bounty thing was removed, but I never had a hunter come after me after that, despite doing alot of pbae groups.
i vaguely remember BH being pretty bad after the cu. many were tkm/bh and they probably stopped after that became kinda useless. i wasn't a tkm/bh, but i did love my MBH spec and i just couldn't get used to the new cu stuff. so it was probably a combination of people speccing out of BH and people quitting in disgust over the CU.

edit: oh and you seemed to have played smart with your jedi so that probably contributed a lot too
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Old 04-28-2008, 02:32 PM   #32 (permalink)
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i vaguely remember BH being pretty bad after the cu. many were tkm/bh and they probably stopped after that became kinda useless. i wasn't a tkm/bh, but i did love my MBH spec and i just couldn't get used to the new cu stuff. so it was probably a combination of people speccing out of BH and people quitting in disgust over the CU.

edit: oh and you seemed to have played smart with your jedi so that probably contributed a lot too
My jedi never died once to a BH. I don't even think he ever got on the bounty terminals. I was super paranoid about losing xp, so I didn't do what the B-net kiddies did (like run around the big cities with my saber drawn). I didn't really feel a need to brag, so I kind of pulled the hermit role that jedi should be in.

P.S.: Post NGE, this game is worse than ever. It is 100% vaporware. Do not re-activate your subscription!
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Old 04-28-2008, 02:42 PM   #33 (permalink)
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SWG was bar-none the best online gaming experience ever for me. My favorite lore and setting, the social aspects and even though PVE was getting missions, rinse and repeat, for some reason, it never got boring to me. My proudest accomplishment in any game is still from this SWG, I was like the 5th or 6th Master Bounty hunter on the Intrepid server, when it was super hard to get Investigation XP and most of the droids were bugged. Even after all that, just hanging out in a cantina in Bestine and fighting those roving Bestine vs Anchorhead PVP battles was awesome.

I really hope that Bioware is indeed working on KOTOR online, It's really the only game I could ever want to pay a monthly fee for again.
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Old 04-28-2008, 03:00 PM   #34 (permalink)
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SWG was bar-none the best online gaming experience ever for me. My favorite lore and setting, the social aspects and even though PVE was getting missions, rinse and repeat, for some reason, it never got boring to me.
people complained about the the missions but i honestly loved how they set them up. with the way they set up the missions, you could basically rework your template to something completely different in like a day. imagine grinding a character in wow from 1-70, keeping whatever gear you had, then going off to do pvp or pve.

i mean swg did have some pve: DWB, the space missions and the geno caves. from what i remember, you needed a decent group for the DWB stuff. that's what i gathered from stuff i read/heard (i was jedi hunting every second i was on)
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Old 04-28-2008, 03:03 PM   #35 (permalink)
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Resource gathering was good? I recall a few guilds having a stranglehold on crafting, selling it for the minimum price making it impossible for anyone new to profit or even come remotely close to breaking even...

I remember medics having to craft their heals.

laff, ok.
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Old 04-28-2008, 03:18 PM   #36 (permalink)
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The space pvp stuff is fairly deep and well done. It's definitely a gear grind to get parts to reverse engineer, but I enjoyed it. The limiting factor is the number of players participating, which by now is probably nil I dunno.

For awhile on Bria there were decent weekly battles, set up ahead of time. I only made it to one of them. Was a defend space station thing for the Rebels, and defend star destroyer thing for the empire.
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Old 04-28-2008, 04:44 PM   #37 (permalink)
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It's Post-NGE, when they finnaly got around to gutting out the last remaining good thing in the game, the crafting system. Job complete.
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Old 04-28-2008, 05:30 PM   #38 (permalink)
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Resource gathering was good? I recall a few guilds having a stranglehold on crafting, selling it for the minimum price making it impossible for anyone new to profit or even come remotely close to breaking even...

I remember medics having to craft their heals.

laff, ok.
Crafting was the only fun part of SWG. I had to work really hard to have decent wares as a Chef. I ended up having to specialize in just one or two recipes, because I didn't have the time to do all the farming it took to have all of the best recipes. Why they removed the only part of SWG (in the NGE) that had any real depth I'll never know.
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Old 04-28-2008, 05:31 PM   #39 (permalink)
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I did DWB several times with groups of 20 or so, with like 10 jedi, some MTKA, and the characters needed to complete the "instance", like bio-engineers. My guild during the last few months of pre-cu made quite a few mando peices and 20+ jet packs.

The instance was pretty hard, but easy if you had a good group, just like any game. Each item that could be made in the instance was done a different way and required parts from outside the dungeon as well as inside.
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Old 04-28-2008, 05:41 PM   #40 (permalink)
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I can't imagine anyone holding out hope for KOTOR online. For one thing, it's being designed with WoW and its literally 100 billion subscribers in mind, so that will have a huge impact on any sort of 'outside the box (WoW) thinking' and for another, it's being designed by a company that makes decent, incredibly linear single-player games, a company whose idea of good vs. evil is I WILL PROTECT YOUR KITTY AT THE COST OF MY LIFE vs. LOL I'M GONNA KILL U AND TAKE UR WALLET.

SWG really was a great game in its own special way. To this day it's the only MMORPG I've bought two boxes of; the allure of harvesting and selling buffs outside a spaceport and trying to unlock Jedi (btw it's amusing that Firefox tells me "jedi" is spelled wrong but "Jedi" is ok) made me go out and fork over another 50 bucks. I never did space combat or even land-based PvP and the game still holds a special place in my heart. Just hearing about and watching videos of the Jedi running around made it seem like a vivid world. Players made the world go round, whereas with a game like WoW, it just feels as though we're plodding along, grinding stupid repetitive BG's until Blizzard says "OK go kill Illidan" and 50,000 people go off to kill 2000 Illidans, and then wait until Blizzard says "OK go kill Arthas."
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Old 04-28-2008, 06:01 PM   #41 (permalink)
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I don't know...I'm enjoying SWG again. I started playing in beta and left with the arrival of the NGE. Now I'm back and mostly just pvping. I have to say, it's far more balanced in that regard than ever before. Spy is the most fun playing a class I've had in a long time(other good ones were master powers in swg and blood mage in vg).

I haven't tried any of the new instances, but I know people that are spending hours and hours on the new Exar Kun instance just trying to figure it out. I'm looking forward to getting in there and seeing what's up.

If they could figure out a way to merge the servers, it would do a world of good. With player housing, etc I don't think it'll ever happen. Luckily my server(Starsider) does get quite a few people transferring in.
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Old 04-29-2008, 09:16 AM   #42 (permalink)
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I don't know...I'm enjoying SWG again. I started playing in beta and left with the arrival of the NGE. Now I'm back and mostly just pvping. I have to say, it's far more balanced in that regard than ever before. Spy is the most fun playing a class I've had in a long time(other good ones were master powers in swg and blood mage in vg).

I haven't tried any of the new instances, but I know people that are spending hours and hours on the new Exar Kun instance just trying to figure it out. I'm looking forward to getting in there and seeing what's up.

If they could figure out a way to merge the servers, it would do a world of good. With player housing, etc I don't think it'll ever happen. Luckily my server(Starsider) does get quite a few people transferring in.
Aren't there only five new instances? And aren't they pretty simple? I thought I read that one of the instances consisted of waves and waves of hordes attacking you in one room? When I heard that the instances were pretty simple is when I cancelled my sub (I re-upped just to see the changes).
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Old 04-29-2008, 09:55 AM   #43 (permalink)
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Did they do anything with JTL (space) in the last year or three?

When I last went back to try SWG (post-NGE), it was the only part of the game that was at all interesting to me. The whole "avatars walking around inside of player owned spaceships and able to look through ship windows to see what is actually outside the ship in space while their friend is flying it" thing was something I thought to be ground-breaking at the time.

I had always wished they would have went a step further with it and designed ships that required multiple people (or, less effectively, one person with multiple droids) to pilot (a pilot, a gunner or two, etc.).

It just had a dimension to it that the other spaceship game (EvE) does not... which is not to say it wasn't without its faults, of course.
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Old 04-29-2008, 10:30 AM   #44 (permalink)
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Aren't there only five new instances? And aren't they pretty simple? I thought I read that one of the instances consisted of waves and waves of hordes attacking you in one room? When I heard that the instances were pretty simple is when I cancelled my sub (I re-upped just to see the changes).
Yeah, I think five is the right number. As I said, I have no clue how challenging they may or may not be. I haven't set foot in one.

As far as space goes, they recently added a few things. There's a new ship for each type of pilot. Rebels get a gunboat and I'm not sure about the others. There is a new space zone(Ord Mandell or something) as well as a space station that you can land at and walk around in. It's the same exact layout as the one in the tutorial.
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Old 04-29-2008, 10:37 AM   #45 (permalink)
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I had always wished they would have went a step further with it and designed ships that required multiple people (or, less effectively, one person with multiple droids) to pilot (a pilot, a gunner or two, etc.).
There was a huge mining ship that had a pilot spot, copilot for droid programs and such, and I'm thinking like 4 gun turrets. It was really big inside.

We got several friends in and flew around in it and did some mining and such. Fun, but not very effective. You could mine / kill alot faster in a small maneuverable ship. I think I spelled that wrong.
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