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Old 04-26-2008, 09:24 PM   #16 (permalink)
Xymor
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I miss the SWG the way it was in the beginning, even at launch. Sure, there were bugs, but so many players everywhere. What SOE morphed the game into is a smelly sewer you just want to stay away from.
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Old 04-27-2008, 12:20 AM   #17 (permalink)
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I miss being a doctor and having like a 10 person line for hours on end wanting buffs from me :/
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Old 04-27-2008, 07:08 AM   #18 (permalink)
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I miss the SWG the way it was in the beginning, even at launch. Sure, there were bugs, but so many players everywhere. What SOE morphed the game into is a smelly sewer you just want to stay away from.
There were a lot of players because it was brand new and it was a Star Wars game. It was still a giant pile of shit even before the whole game revamp they did. Just because it sucks differently now doesn't mean it was ever a good game.
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Old 04-27-2008, 07:21 AM   #19 (permalink)
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It wasn't ever a good game, and the bugs were rampant, but there were parts of it that many liked, especially the social and economical aspects of it. It had 250k playing for quite a long time, of course that was that void year when there was really nothing out.
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Old 04-27-2008, 08:57 AM   #20 (permalink)
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I miss being a doctor and having like a 10 person line for hours on end wanting buffs from me :/
And I miss waiting in that line. Seriously, I've never played a game with such high dependence on other players.

SWG gets a lot of shit, but the crafting system, economy, and level design of the planets were incredible. I miss that game a lot.

Last edited by newerakb : 04-27-2008 at 09:40 AM.
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Old 04-27-2008, 10:13 AM   #21 (permalink)
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If they would have had the bugs cleared, with the same systems pre NGE, with solid and balanced PvE content (Not getting Doc buffs and being able to walk into 40 mobs and take them all without losing any health), added a solid PvP component with reasons to fight a war and mix it in with the storyline, it would have been a hell of a lot better. I never liked crafting, but SWG made that even fun with experimentations, running factories, surveying, and planting resource machines.

Unfortunately I have no clue who thought of some of the shit that was being implemented. I still don't know if LA was behind the NGE, or SoE was. I hear mixed comments from both sides.

Edit: Whoever thought that star wars needed to be more exciting by adding "Pew Pew" effects to the game play with random mouse clicking at mach 3, should never touch or play another video game again.
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Old 04-27-2008, 10:21 AM   #22 (permalink)
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Originally Posted by Utnayan View Post
If they would have had the bugs cleared, with the same systems pre NGE, with solid and balanced PvE content (Not getting Doc buffs and being able to walk into 40 mobs and take them all without losing any health), added a solid PvP component with reasons to fight a war and mix it in with the storyline, it would have been a hell of a lot better. I never liked crafting, but SWG made that even fun with experimentations, running factories, surveying, and planting resource machines.

Unfortunately I have no clue who thought of some of the shit that was being implemented. I still don't know if LA was behind the NGE, or SoE was. I hear mixed comments from both sides.

Edit: Whoever thought that star wars needed to be more exciting by adding "Pew Pew" effects to the game play with random mouse clicking at mach 3, should never touch or play another video game again.
QFT.

SWG had crafting licked. I ran an account for 6 months and never killed a bloody thing (not that there was shit to kill but I digress). Setting yourself up as a crafter and getting a rep was absorbing stuff.

Offline resource gathering is something all games should have. Stat.
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Old 04-27-2008, 10:55 AM   #23 (permalink)
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Yeah, I loved how it handled gathering resources.

Hunting down that specific type of material, finding the best spot for your harvs... good shit.
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Old 04-27-2008, 11:05 AM   #24 (permalink)
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So what you guys are saying is you LOVE Raph Koster? =p He did do an excellent job on crafting and economics in UO and SWG.
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Old 04-27-2008, 11:19 AM   #25 (permalink)
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No, fuck Raph Koster.
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No way, it's definitely a T-Rex God.

The other one behind it is its mate. They're like Mithaniel and Erolissi Marr. Only dinosaurs. And not siblings.
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Old 04-28-2008, 05:39 AM   #26 (permalink)
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So what you guys are saying is you LOVE Raph Koster? =p He did do an excellent job on crafting and economics in UO and SWG.
actually he would have been opposed to the doctor buffs and much of the changes they made to classes because it made things much more soloable. from what i remember, he wanted a long grind where you'd have to group up to get to the master slots in professions, 10 min starport wait (to get people to talk/interact while waiting), and a jedi grind that'd take 1-2 years AND permadeath.

i disagreed with all three because i was a bounty hunter, not because i hate interacting with other people, but it would have made things so damn frustrating in the end.
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Old 04-28-2008, 06:12 AM   #27 (permalink)
Lyrical
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Originally Posted by Utnayan View Post
If they would have had the bugs cleared, with the same systems pre NGE, with solid and balanced PvE content (Not getting Doc buffs and being able to walk into 40 mobs and take them all without losing any health), added a solid PvP component with reasons to fight a war and mix it in with the storyline, it would have been a hell of a lot better. I never liked crafting, but SWG made that even fun with experimentations, running factories, surveying, and planting resource machines.

Unfortunately I have no clue who thought of some of the shit that was being implemented. I still don't know if LA was behind the NGE, or SoE was. I hear mixed comments from both sides.

Edit: Whoever thought that star wars needed to be more exciting by adding "Pew Pew" effects to the game play with random mouse clicking at mach 3, should never touch or play another video game again.
The game still needed more PVE content. All we did was go to the mission terminal, and go to a lair out in the wilderness. Rinse and repeat times 1000, and that's all there was. The SWG devs have finally added in some instance runs after all these years the game has been out.
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Old 04-28-2008, 06:19 AM   #28 (permalink)
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The time between the first wave of village graduates and the first combat upgrade was an interesting one. There were quite a few new jedi running around, so the bounty hunters had alot to do.

New Jedi were severely outclassed and easy targets.

Eventually there were tons of bounty hunters as well. I was one of the first to finish the village stuff, but I kept a really low profile, and only got hunted once before the combat upgrade hit, and I was able to escape.

Post combat upgrade there was alot of grouping going on, as things became slower and tougher to solo. I can't remember why, maybe the bounty thing was removed, but I never had a hunter come after me after that, despite doing alot of pbae groups.
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Old 04-28-2008, 12:45 PM   #29 (permalink)
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It's still at 2 turntables and a microphone.
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Old 04-28-2008, 12:54 PM   #30 (permalink)
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SHAW IT!
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WHY THE FUCK DIDN"T JOR-EL MAKE THE KRYPTON SPACESHIP BIG ENOUGH FOR THE WHOLE FAMILY?!?!?! FUCK SUPERMAN WHAT A BULLSHIT STORY!!! REDO IT FOR THE NEW MOVIE!!!

HOW THE FUCK DID KRYPTON BLOWING UP MAKE ROCK INTO KRYPTONITE?!?!? WTF IS THAT BULLSHIT?!?!?!?! URANIUM MAKES MORE SENSE IN 2008 LAWL!!
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