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| | #304 (permalink) | |
| Registered User Join Date: Oct 2003
Posts: 2,361
| Quote:
3 of the 5 must fight x npc in y zone. 2 of the 5 must do something else in another zone. secure z or fight q. the possibilities are endless. that's not a solution. it's a trivial example. real solutions take time and money. blizzard has both, but will spend neither. | |
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| | #305 (permalink) |
| There can be only win Join Date: Sep 2003 Location: 'yurp'
Posts: 202
+2 Internets | I think splitting arena off from the rest of the world would be better for both arena and the rest of the game Each arena player gets the same arena-only gearset. Instantly you have a level playing field where people can prove their skill rather than their gear advantage. This also makes it much easier to balance classes for arena play, as Blizzard only needs to adjust the arena gear without it affecting the rest of the game. Battleground players no longer have to do arena in order to be competitive in battlegrounds. PVE raids are more meaningful when you can't get equivalent/better gear from doing arena 30 mins a week. To me it seems a clear case of win-win and I can't think of a reason why Blizzard isn't doing it this way.
__________________ < United Kingdoms > EQ: Antonius Bayle - WoW: EU-Terenas - AoC: EU-Dagon |
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| | #306 (permalink) | |
| Registered User Join Date: Jun 2002 Location: Solusek Ro
Posts: 355
| Quote:
It's part of their overarching design philosophy, and always has been. Introducing a heinous ruleset as to what gets you points and what won't isn't something you're likely to see them implement. So what you'd need to see is something like this:
I think some changes as to how things work would help out, for sure. Locking people to one team each week once they've participated in a game on that team (in each bracket) would probably solve a good chunk of the issues arising from point selling, as much of the issue with point sellers playing lower brackets arises from keeping multiple farm teams afloat. You'd still have people wanting to sell points/rating doing so in brackets they don't really play in, of course. But at least it would be limited to one team. In my opinion, the key issues that detract from my arena experience:
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| | #307 (permalink) | |
| Registered User Join Date: Nov 2005
Posts: 2,469
| Quote:
Is the quest repeatable? Where is the PvP? Once "captured" what can the other faction do to change that? How can the first faction defend their conquest? How can you be this fucking stupid? Edit: wait, I know. You aren't a dev. But you play one on these boards.
__________________ "The rule is perfect: in all matters of opinion our adversaries are insane." --Mark Twain Last edited by Sunder : 04-25-2008 at 03:09 PM. | |
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| | #308 (permalink) | |
| Registered User Join Date: Oct 2003
Posts: 2,361
| Quote:
what do designers do? throw another system onto the existing systems. in wow, this can be seen as armor tokens, arena points, honor points, badges, and whatever other crap they'll throw in. it works, but it's not good design. | |
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| | #310 (permalink) | |
| Registered User Join Date: Oct 2003
Posts: 2,361
| Quote:
how many times have i said i'm not a game designer? you're missing the point.. again. | |
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| | #312 (permalink) | |
| Registered User Join Date: Feb 2003
Posts: 92
| Quote:
Battlegrounds are fine, as far as they go. You go in, get significantly more points for winning, get out and spend said points on gear. There certainly could be more variety on the BG front, but they've pretty much given up on the only halfway decent PVP idea they had in favor of the arenas. Arenas are an unmitigated disaster. First, it's about who get get out of LOS the best against ranged classes. Second, if it's meant to be an actual measure of skill, which under the current system it isn't, then there shouldn't be gear differences. Go in, pick a set for your spec, and play. Finally, the nerfs needed to "fix" arena play are fucking ridiculous. For example, Druids cyclone range decrease is retarded in PVE. Why it's not treated differently PVE is beyond me, other than the lazy fucking cunts who develop the game are indeed lazy fucking cunts. There are numerous other examples for that too, included unneeded buffs and nerfs to many classes just so they can be represented in the flawed and shitty arenas. | |
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| | #313 (permalink) | |
| Registered User Join Date: Oct 2003
Posts: 2,361
| Quote:
jesus christ honestly.. do you not see the forest i'm describing? do you not understand the implications of what i'm trying to say? "basic designs are utter shit" what i said is NOT a "basic design". i'm sitting here telling you about the forest that blizzard HAS the capability to produce (hopefully), but instead you're arguing with me about the bark on ONE FUCKING TREE. | |
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| | #315 (permalink) |
| Bill Clinton Join Date: Apr 2005
Posts: 497
| The Blizzard Arena is a Mini-Game at best. It should be a server designed for Arena. Max Level characters, No Respec Costs, All Arena, Honor gear is simply purchased at no cost from an Arena vendor. Now open up a ladder system and let people come up with exploits and gayness in their own little world that doesn't effect the rest of it. Otherwise, start banning people who exploit the system. No matter how acceptable it becomes I will always full support banning gold buyers, point sellers, or any other assholes who exploit in game mechanics for personal gain.
__________________ Now you know and knowing is half the battle. GO JOE!!! |
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