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Old 06-28-2008, 10:25 AM   #1 (permalink)
Lenardo
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[WoW] Panel @WWI

Blatently stolen from MMO-Champion:

Quote:
Druid

* Entangling roots will be useable indoor.
* Nourish will be a new healing spell, healing for more hit points for each HoT effect on the target.
* There isn't any plan to change cyclone


Hunter

* All kind of pets will have their own talent tree. A tanking talent tree, a DPS talent tree, and an utility talent tree. Each kind of pet family will have its own talent tree and its own unique ability.
* The shot clipping will be removed from Steady Shot, you'll be able to use it without "interrupting" your autoshot. Hunters will be able to just smash their button.
* There are going to be new pets in WotLK.
* The skill points for each pets are being changed to the new "Pet talents" and will disappear.


Priest

* Divine Hymn will be a deep-holy talent protecting your party from attackers, any attacks done to you or your party will cause the attacker to be afflicted by sleep.
* The 51 point talent for Shadow Priests is Dispersion : You disperse into pure shadow energy, reducing all damage taken by -90%. You are unable to attack or cast spells, but you regenerate 6% health and mana every 1 sec for 6 seconds.
* Guardian Spirit - Calls upon a guardian spirit to heal and watch over the friendly target. The spirit heals the target for 642 every 2 sec, and also prevents the target from dying by sacrificing itself. Lasts 10 seconds.


Mage

* Mages are getting a Frostfire bolt dealing Frost-Fire damage to make elementalists more viable.


Shaman

* Totems are being "condensed" into a smaller amount of totems, for exemple Strength of Earth and Grace of Air totems will be merged into the same totem
* A new weapon enchantment will be available "Earthliving Weapon". It will increase the healing power of the Shaman.
* Flametongue will give spell damage bonus to the Shaman.
* Totems are being moved to physical school, you can't counterspell anymore.
* Totems will also affect raid members, not just the local party.
* Shamans are getting "Hex", a polymorph-like spell on a medium cooldown allowing them to turn an enemy into a frog. The enemy cannot cast or attack but is still in control of his character.
* Windfury won't be a weapon enchant anymore and will be changed to a buff. You will be able to use it in bear form or with poison.


Rogue

* Rogues will get a talent called "Fan of Knives", an AoE ability allowing them to attack all enemies within a short range. It will be some kind of "emergency" ability and you won't be able to spam it.
* Sap will now work on more targets, humanoids, beasts, dragonkins, demons. "Anything with a skull and a brain inside of it".


Paladin

* Retribution paladins itemization will be moved to the same item as Warriors/Death Knights
* A new reactive healing spell will be added - Hand of Purity.
* Paladin's short-term-blessings no longer overwrite long-term-blessings.


Warlock

* Demonic Circle will allow warlocks to scribe a circle in the ground to teleport to it later with another spell.
* The 51-Point demonogy talent is a Demon-Form, this will allow you cast AOE Shadowbolts


Warrior

* Titan's Grip is a new Fury talent and allows warriors to wear 2 hand weapons with a single hand.
* Protection Warriors are getting a spell called "Shockwave" allowing them to damage and stun all the monsters in front of them.
* Bladestorm will be a new Arms talent whirlwinding all enemies in range every x seconds for a few seconds.
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Old 06-28-2008, 10:29 AM   #2 (permalink)
spronk
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holy fuck thats some nice changes. really tempted to resub to wow and level up an alt for wotlk now... and really glad I have a 70 warrior, Titan's Grip sounds so fucking awesome (dual wield 2h's? FUCK YA)

Raid-wide totems, hex, I think my alt will be a shammy...
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Old 06-28-2008, 10:42 AM   #3 (permalink)
Sharmai
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Quote:
Shaman

* Totems are being "condensed" into a smaller amount of totems, for exemple Strength of Earth and Grace of Air totems will be merged into the same totem
* A new weapon enchantment will be available "Earthliving Weapon". It will increase the healing power of the Shaman.
* Flametongue will give spell damage bonus to the Shaman.
* Totems are being moved to physical school, you can't counterspell anymore.
* Totems will also affect raid members, not just the local party.
* Shamans are getting "Hex", a polymorph-like spell on a medium cooldown allowing them to turn an enemy into a frog. The enemy cannot cast or attack but is still in control of his character.
* Windfury won't be a weapon enchant anymore and will be changed to a buff. You will be able to use it in bear form or with poison.


Yes... Yes I see. Hell must indeed be frozen over because those are some great Shaman buffs
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Old 06-28-2008, 10:48 AM   #4 (permalink)
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now if they could have a Master Totem quest line to combine all 4 totems into 1 i'd be happy...
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Old 06-28-2008, 10:51 AM   #5 (permalink)
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Shamans need more buffs. There's only 5 of them in every raid.
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Old 06-28-2008, 10:53 AM   #6 (permalink)
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Now they need to extend totem buff timers from 2 minutes to at least 3 or 4 hours...well I guess I'd be satisfied with even 5 minutes.
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Old 06-28-2008, 10:58 AM   #7 (permalink)
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2 handers in 1 hand...

Whats next? Double daggers in one hand for rogues? Or better yet 1 sword 1 dagger in one hand...

How about fireballs or frostbolts from wands?
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Old 06-28-2008, 11:00 AM   #8 (permalink)
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I would like to backstab with a polearm, thanks.
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Old 06-28-2008, 11:05 AM   #9 (permalink)
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Quote:
Originally Posted by Vim View Post
2 handers in 1 hand...

Whats next? Double daggers in one hand for rogues? Or better yet 1 sword 1 dagger in one hand...

How about fireballs or frostbolts from wands?
There is a 20% attack speed reduction with 5/5 into the talent. With Flurry up the attack speed will even out. Since there is only a 30-40 dps increase from 1h and 2h weapons, I think the real value of this talent is the huge stat increase that comes with holding a 2h over a 1h.

The talent is also unclear if you can have two 2h weapons or just a 2h in the main hand.
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Old 06-28-2008, 11:06 AM   #10 (permalink)
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I have said it once, and i'll say it again all these classes get new and useful if not overly cool abilities. Mages get a spell that combats blizzards "lol frost / fire immune fights"
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Old 06-28-2008, 11:07 AM   #11 (permalink)
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Quote:
Originally Posted by Chips View Post
There is a 20% attack speed reduction with 5/5 into the talent. With Flurry up the attack speed will even out. Since there is only a 30-40 dps increase from 1h and 2h weapons, I think the real value of this talent is the huge stat increase that comes with holding a 2h over a 1h.

The talent is also unclear if you can have two 2h weapons or just a 2h in the main hand.
The big advantage will be slamming and whirlwinding with slow 2handers.
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Old 06-28-2008, 11:07 AM   #12 (permalink)
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The warlock circle thing is interesting. You can shit bind points anywhere? Curious to see what the limitations on it are. You could find some safe spot in a dungeon, have 3 warlocks put circles down, then summon everyone to the safe spot whenever ;p
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Old 06-28-2008, 11:09 AM   #13 (permalink)
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The circle is short duration and the teleport is instant. It's supposed to be a Warlock version of Blink. They talked about it a few times before.
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Old 06-28-2008, 11:10 AM   #14 (permalink)
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They had said that demonic circle was more of a limited range mobility buff for warlocks. It was a "blue" post on the topic. A "blink" to a predetermined area if you will. The circle was also rumored to have increased demon summoning speed if in the circle.
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Old 06-28-2008, 11:17 AM   #15 (permalink)
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Now all the bad rogues can just hang out stealthed at the demonic circle and gank Mr. low health warlock when he comes through.
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