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| | #121 (permalink) | |
| Registered User Join Date: Mar 2007
Posts: 816
| Quote:
And its not "primarily" to impress others..I doubt if anyone sets out to impress people, but that small ego boost someone feels when they get their new, unique weapon and run around with it before anyone else, or when they can kill a mob much faster then others ect ect is an important part of the game. Its not the over-riding concept, and its not "all" that it takes to make a healthy game, in my opinion, but ignoring it is not a good thing. People are creatures of ego, thats not a terrible thing, it just is what it is. | |
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| | #122 (permalink) | |
| Badger Diplomacy Join Date: Feb 2005 Location: The Dairy State
Posts: 5,974
| Your PvPeen shouldn't be gear based anyway. When I was into MtG I didn't care if Timmy blew a thousand dollars of Mommy and Daddy's money on cards because he still wasn't any good. Gear advantage is not a component in competitive FPS, RTS, and fighting games, and it shouldn't mean shit in WoW PvP either.
__________________ ____________ Stupid is a strong horse. It can be ridden far. Quote:
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| | #124 (permalink) | |
| Badger Diplomacy Join Date: Feb 2005 Location: The Dairy State
Posts: 5,974
| You cannot add PvP to an RPG and avoid connections to other PvP games.
__________________ ____________ Stupid is a strong horse. It can be ridden far. Quote:
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| | #125 (permalink) | |
| Registered User Join Date: Mar 2007
Posts: 816
| Quote:
When you win in the arena, you go back to the world..In that world, the "win" lasts 5 seconds, about the same time frame that you smiled when you were done kicking ass in CS, but then you have to deal with a character that has not changed or grown at all in a persistent world. You could take gear away as a factor in other facets, I suppose, but would that be a "fun" MMO? It could be, with a more sandbox design, but thats not WoW's design. WoW is a game based around character growth, if your character did not improve as you defeated obstacles then the game would "broken" . I don't disagree that games can be fun without gear disparities, but it really depends on the basis of the MMO, wow is not based in that "genre" of MMO, so, really, it doesn't work. Last edited by Lithose : 04-23-2008 at 10:48 AM. | |
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| | #126 (permalink) | |
| misses Sand Giants and shit like that Join Date: Aug 2002 Location: Derv 2
Posts: 752
| Quote:
I think we all agree its ok for gear to give some advantages, but you shouldn't be able to just curbstomp people on mental cruise control sheerly from gear. My biggest problem with the changes are that for a year now, people have played, so that they may earn points, so that they may purchase shit. Once the shit to purchase dries up, the players are going to stop queuing, which is going to shrink the entire arena spiel and start to snowball and implode. Maybe. Blizz should not be surprised if people stop queueing once their impetus is removed. The people getting 2000+ are doing so in a system with a healthy population of 10 game a weekers. | |
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| | #127 (permalink) | |
| where is my mind Join Date: Dec 2006
Posts: 3,556
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I don't give a shit if Grass beats Water type, my level 99 Blastoise is going to mop the floor with your lvl 9 Bulbasaur, no matter how strategic you play him. | |
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| | #128 (permalink) |
| Fires of Heaven Ancient Join Date: Jan 2002
Posts: 2,777
+44 Internets | And back to band-aid fixes, how about a goddamn cooldown on how often you get matched up against the same team to stop point trading? Yeah, longer queues, boo hoo, stop playing at 4 fucking am. |
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| | #129 (permalink) | |
| 2k rating -- So easy a caveman could do it. Join Date: May 2003 Location: MN
Posts: 1,556
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My BG is a fucking cesspool of point selling and illegitimate activity. Yours isn't? Congrats, happy you can get 1800 with your nuts tied behind your back. But we're not talking about that, now are we? | |
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| | #130 (permalink) | |
| Badger Diplomacy Join Date: Feb 2005 Location: The Dairy State
Posts: 5,974
| No, he did not have an advantage. No matter how much money he spends he can still only bring 75 cards to the table that are legal for the format we are playing.
__________________ ____________ Stupid is a strong horse. It can be ridden far. Quote:
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| | #131 (permalink) |
| misses Sand Giants and shit like that Join Date: Aug 2002 Location: Derv 2
Posts: 752
| Well, deferring to the precise mechanics of winning and losing in MTG, the principle still stands and we are agreeing that gear (or cards) shouldn't dominate so massively as to remove skill or any other factor from the equation. At least I think we are both saying that. |
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| | #132 (permalink) | ||
| Registered User Join Date: Mar 2007
Posts: 816
| Quote:
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| | #133 (permalink) | |
| hola Join Date: Sep 2002
Posts: 121
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I started right before mid s2, much like yourself, with quest blues and a tier1 blacksmithing axe, and yeah, early on its a fucking challenge and a half to rank up to middle of the road (1850), but I made it, and along the way I met other people in the same situation as me, tried out different teams, strategies and improved my gear as well as my teammates gear. Of course I wish I had started at the beginning of season1, saw a video a while ago from that period where a 2000+ rated team had their warr wielding a fucking sonic spear and doing thousands of dmg a hit due to no one having resil at that point. My point is, if you put as much effort into improving you and your teammates skills/communication/gear as you put into your bitching about the system you would probably get somewhere instead of making yourself look like a scrub. | |
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| | #134 (permalink) |
| i am shape Join Date: Sep 2006
Posts: 4,938
| An idea on stopping team resetting would be to penalize your points for X amount of weeks after reforming, or increase the amount of game you need to play for a week for X amount of weeks. These penalties would disappear as time goes on so if you reform once and you get penalized, then if you reform 2 months later the penalty drops. |
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| | #135 (permalink) | |
| Registered User Join Date: Jun 2005
Posts: 225
+1 Internets | Quote:
If you have a bad week, yes, your character gets weaker because you can't equip say your shoulder item......guess what? If you have a good week, you get to equip it again! Is the problem that is sounds too logical? You don't even have to spend points to buy the shoulders again. All you have to do is show that you are worthy of equipping the item. This goes back to the original format for battlegrounds and rankings, which worked well until people complained left and right that they couldn't get access to the best items without playing day and night....so they eased the restrictions (hit rank 14, get your shit, keep it forever), then they eased it further (removed ranking system, moved to currency system), and VOILA! Hello Welfare epics. If they want to keep any semblance of accomplishment for arenas, then they need to hardcode the ratings requirements. Lose your rating, lose your item. If you want to be the top of the heap with the best items, then prove you are worthy, and maintain your ranking. If you don't want to put the time and effort in to being the best, you can always go back to AFKing in AV for your gear, which while not as good, is still purple!!!! | |
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