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Old 07-08-2008, 10:57 AM   #1231 (permalink)
huan
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Originally Posted by Cad View Post
It is not crap gear, it's just a lot of crits.
crap gear = you will be crit more often. 200 resilience is basically junk for a druid that is going to be focused. hemo never crits 5x in a row for me, not at 2200-2600 arena where people are geared up. hell, I don't even hemo crit 5x in a row against full pve gear opponents.

seriously, you're complaining about the crit rate of rogues. the rogue crit rate has dropped tremendously in tbc in comparison to other classes (which have all gone through the roof, namely warriors).
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Old 07-08-2008, 11:02 AM   #1232 (permalink)
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druids complaining about rogues instead of warriors in arena? lmao...

and I'm sorry, no rogue is ever going to 100->0 stunlock a druid unless you are in the absolute highest degree of crap gear (why are you doing arena in crap gear?) or you forget that have the greatest HoTs in the game.
We went over this 2 pages ago, and that's what started this conversation. A warrior is 5x as easy to get off a druid than a rogue is. A warrior is 5x as easy to get off EVERYONE than a rogue is. You know how you stop a fucking warrior? Root. Period. He's done. You're on the other side of the arena, and the warrior is holding his fucking dick.

Warrior has hamstring and intercept.

Rogue has Crippling poison, Shadowstep, 2 sprints, 2 vanishes, Cloak of Skill every minute or 2 or whatever the faggot fucking cooldown is on it, deadly throw, and evasion x2 and cheat death every minute if you actually try to kill him.

Yeah, I can't see a single fucking reason that people would be bitching about rogues over warriors.
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Old 07-08-2008, 11:04 AM   #1233 (permalink)
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Originally Posted by huan View Post
crap gear = you will be crit more often. 200 resilience is basically junk for a druid that is going to be focused. hemo never crits 5x in a row for me, not at 2200-2600 arena where people are geared up. hell, I don't even hemo crit 5x in a row against full pve gear opponents.

seriously, you're complaining about the crit rate of rogues. the rogue crit rate has dropped tremendously in tbc in comparison to other classes (which have all gone through the roof, namely warriors).
rogues who have properly gemmed gear (agi, not ap) will have a decent amount of crit, probably 39% base and even more with mongoose up. Sure resilience reduces that but even at capped resil with mongoose up you're near 30% crit.
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Old 07-08-2008, 11:08 AM   #1234 (permalink)
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Warriors are around 34% in beserker stance. Assuming you gem AP reds and crit/str on yellows.
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Old 07-08-2008, 11:14 AM   #1235 (permalink)
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Originally Posted by TheCutlery View Post
We went over this 2 pages ago, and that's what started this conversation. A warrior is 5x as easy to get off a druid than a rogue is. A warrior is 5x as easy to get off EVERYONE than a rogue is. You know how you stop a fucking warrior? Root. Period. He's done. You're on the other side of the arena, and the warrior is holding his fucking dick.

Warrior has hamstring and intercept.

Rogue has Crippling poison, Shadowstep, 2 sprints, 2 vanishes, Cloak of Skill every minute or 2 or whatever the faggot fucking cooldown is on it, deadly throw, and evasion x2 and cheat death every minute if you actually try to kill him.

Yeah, I can't see a single fucking reason that people would be bitching about rogues over warriors.
What's funny is the cloak of the skillless is on a short ass timer, but shield wall is on like a 30 minute(last I recall) timer instead of something more reasonable like a 10 minute cooldown. Let's not forget about Blizzard's lame ass reasoning behind taunt not working in PVP but Rogue's get all this CC shit.
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Old 07-08-2008, 01:05 PM   #1236 (permalink)
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What's funny is the cloak of the skillless is on a short ass timer, but shield wall is on like a 30 minute(last I recall) timer instead of something more reasonable like a 10 minute cooldown. Let's not forget about Blizzard's lame ass reasoning behind taunt not working in PVP but Rogue's get all this CC shit.
Not only is it on a 30 minute timer, its tied to the other 2 "badass" abilities for battle and zerker stance. The zerker one is nice but the battle one is changed to retarded since it only ripostes(sp?) 15 attacks, used to be infinite for a duration.

Maybe I don't get it since I do not raid sunwell, but I would much rather have shield wall/etc reduced to a 5-10 minute cooldown and their power weakened slightly.
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Old 07-08-2008, 01:17 PM   #1237 (permalink)
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Not only is it on a 30 minute timer, its tied to the other 2 "badass" abilities for battle and zerker stance. The zerker one is nice but the battle one is changed to retarded since it only ripostes(sp?) 15 attacks, used to be infinite for a duration.

Maybe I don't get it since I do not raid sunwell, but I would much rather have shield wall/etc reduced to a 5-10 minute cooldown and their power weakened slightly.
I agree even as an ex-raider. Sure Shield wall is nice, but you rarely want to use it unless it's for a pre-planned event (maexxna stun, prince phase 2 when you're low on gear, I'm sure other events have a oh shit phase that it helps to use when you don't quite have the gear) whereas if it was a lower cooldown, you could use it more without as much of a problem
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Old 07-08-2008, 01:20 PM   #1238 (permalink)
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It was real fun when we used to wait 30 minutes between Huhu attempts.
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Old 07-08-2008, 01:47 PM   #1239 (permalink)
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It was real fun when we used to wait 30 minutes between Huhu attempts.
Fuck I hated huhuran. Damn horde and their poison cleanse totems too.
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Old 07-08-2008, 02:02 PM   #1240 (permalink)
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Huhuran was awesome lol..

My guild who barely had any BWL epics and just started AQ40 that night took Huhuran down on our first wet run of her. Talk about seriously having the best guild ever. We had that strategy planned out for all 40 people though, and us 3 tanks knew exactly what we had to do.

I've heard screams over vent when bosses like Nefarian died for the first time.. but when we raped Huhuran on our first attempt, the place went apeshit. But I digress.
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Old 07-08-2008, 02:16 PM   #1241 (permalink)
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Quote:
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So between cloak of skill, wound poison, cheap shot, kidney shot, vanish/cheap shot again, and mace stuns, anybody think rogue dps is entirely too high?
Mace stun is barely used anymore because combat is a shitty PVP tree. If you get mace stunned it's most likely from a warrior.

Shadowstep can be used while rooted but you stay rooted after the teleport.

I know I'm preaching to the choir around here (LOL) but you do have to keep in mind that the PVP utility provided mitigates the damage you're putting out - I can't gouge somebody, blind somebody, spam shiv, and burst damage a target at the same time.
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Old 07-08-2008, 02:16 PM   #1242 (permalink)
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Huhuran was awesome lol..

My guild who barely had any BWL epics and just started AQ40 that night took Huhuran down on our first wet run of her. Talk about seriously having the best guild ever. We had that strategy planned out for all 40 people though, and us 3 tanks knew exactly what we had to do.

I've heard screams over vent when bosses like Nefarian died for the first time.. but when we raped Huhuran on our first attempt, the place went apeshit. But I digress.
Pre-nerf or post nerf..and horde or alliance?
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Old 07-08-2008, 07:48 PM   #1243 (permalink)
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Pre-nerf or post nerf..and horde or alliance?
Hehe would this matter?

Pre nerf yea, totems would suck up the bolts, but even then, the most important people on the huhuran fight are soakers and their gear drops in Maraudon.
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Old 07-08-2008, 09:24 PM   #1244 (permalink)
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Pre-nerf or post nerf..and horde or alliance?
It must've been post-nerf I imagine since we had started Naxx shortly after. We were indeed horde, although I really don't think that takes away from what we did. The fight was hard, but I think having the best group of raiders I've ever played with was key.
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Old 07-08-2008, 09:36 PM   #1245 (permalink)
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It must've been post-nerf I imagine since we had started Naxx shortly after. We were indeed horde, although I really don't think that takes away from what we did. The fight was hard, but I think having the best group of raiders I've ever played with was key.
It's always easier when you know the entire strat before ever seeing the boss.
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