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| | #1220 (permalink) |
| Registered User Join Date: Aug 2005
Posts: 40
| Crippling used to be ok; it was the best snare in the game (70% snare, 12 sec duration), but it was also somewhat unreliable in that it had to proc. Now you can just shiv it and its really no different from hamstring or wing clip in its spamability. On my shaman typically after 10+ secs of stuns, I'll have a 5 stack of wounding and crippling on me. I can spam poison cure totem and if I get lucky I can get crippling off me after 5-10 attempts. It will get shivved (or proc) back on before I get out of range. If I'm really lucky I can eventually manage to get it off me and get out of range. At this point I'll get hit by deadly throw and if the rogue really needs to he can CoS to make himself immune to all my snares and just run up and rape me again. I can typically get a heal off on myself during this window, but I still have lots of wound up so it doesn't do alot. And if things go really wrong for the rogue somehow, he can just shadowstep to me. In short, its very hard to keep even a semi-decent rogue off you, and its pretty much impossible to cast anything when they're on you if you don't have instants. Shutting down an enemy should come at the sacrifice of doing damage to the enemy, but rogues get to have their cake and eat it too. |
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| | #1223 (permalink) |
| Registered User Join Date: Dec 2005 Location: Houston, TX
Posts: 161
| In 2's, druids are a bitch, in 3's with a stunherald warrior helping out, things go along nicely. As far as 2's are concerned I have to resort to intimidation + aimed shot timing when they're pillar humping, along with the usual mana drains and so forth, even then it takes a while if they're well-geared. |
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| | #1224 (permalink) |
| Registered User Join Date: Nov 2002
Posts: 2,012
+1 Internets | I was mostly posting that tongue-in-cheek, as I completely agree Rogues are over the top right now (though I certainly enjoy that power on mine). However, there is an element of truth in that Rogues are the only class I can think of that keeps a druid somewhat in check in 2's, and crippling does play a part in that. |
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| | #1225 (permalink) |
| Registered User Join Date: Jan 2005 Location: Dallas
Posts: 5,415
| The problem is, if a druid can't get a rogue off of them, who can? Swear to god, I've cycloned/rooted 100 rogues in the last 2 days in BG's and maybe 5 of them have stuck full duration due to pvp trinket, vanish, sprint, shadowstep (can you shadowstep while rooted? I think I saw this). When I *did* get one rooted and all his cd's are blown, he BLINDS me. I just toss abolish poison on, get lifebloom/rejuv going, go bear, bash him, get regrowth on, and keep refreshing the other heals and hope someone peels him before I die. Or I get stunlocked 100->0 when hemo crits for 1900 5 times in a row. Yes rogues are fine.. PFFT. |
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| | #1226 (permalink) |
| Hoary Mattekar Join Date: Aug 2006
Posts: 26
+3 Internets | druids complaining about rogues instead of warriors in arena? lmao... and I'm sorry, no rogue is ever going to 100->0 stunlock a druid unless you are in the absolute highest degree of crap gear (why are you doing arena in crap gear?) or you forget that have the greatest HoTs in the game. |
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| | #1227 (permalink) | |
| ~ Join Date: Mar 2007 Location: An Igloo
Posts: 2,943
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| | #1228 (permalink) | |
| Registered User Join Date: Jul 2006
Posts: 285
| Quote:
And I do have the extended range. No help. | |
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| | #1229 (permalink) | |
| Registered User Join Date: Jan 2005 Location: Dallas
Posts: 5,415
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| | #1230 (permalink) |
| The Orange Bard Join Date: Jun 2003
Posts: 354
| Yeah man, it's great when I get the jump on some druid eating in nelf form in Nagrand. He def won't get away. Funny thing is, in Arena he's not all by himself and I have to contend with his partners who actually do stuff to stop me from killing him. PvP isn't balanced around 1v1. If there is a warrior on me, there isn't much I can do against a fucking druid who is shapeshifting off all my snares. In BGs? Never be alone. |
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