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Old 07-07-2008, 01:39 AM   #1201 (permalink)
brekk
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multi hybrid teams work well.

I used to run Spriest/Boomkin(my 2's partner)/Elesham

We made shit go boom, and whoever got focussed we had two other people who could throw heals on them.
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Old 07-07-2008, 08:22 AM   #1202 (permalink)
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I don't arena much at all, so why is this so? Something about the matchup?
Everything that allows a priest to survive, a shaman can destroy. PoM, renew, shield, pain suppression, inner fire, fort. All magic effects. All purgable.

On top of earth shock in case they wanted to..you know..heal.
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Old 07-07-2008, 10:13 AM   #1203 (permalink)
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He's talking about the pvp trinket, but you know that. If you were going to blind someone, would it be the pally or the dps? And while blinded, he can't self-bop. He could DS, I suppose.

So Blind counters:

Ice Block
Divine Shield
Blessing of Protection
PvP Trinket
Blessing of Sacrifice
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Rogues/hunters will get nerfed, and when you will cry about it, I will collect your tears and make a powerful amulate to ward off jews with it.
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Old 07-07-2008, 10:18 AM   #1204 (permalink)
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Hence rogue/priest. Dispell ftw.
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Old 07-07-2008, 11:09 AM   #1205 (permalink)
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Again though, that rolls back to one class having a counter. It's like saying rogues are fine because rogues counter druids. That's great, but rogues fucking assrape everyone else, so it's not really fine.
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Old 07-07-2008, 11:15 AM   #1206 (permalink)
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He's responding to why you don't blind the paladin.
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Old 07-07-2008, 11:35 AM   #1207 (permalink)
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When my warrior gets blinded it's so awesome to be stunned by it for 380 minutes

Edit: Warriors, for chest what enchant you getting? Was gonna go for 15 resil but notice a lot go for 6 to stats. Any opinions?
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Old 07-07-2008, 11:38 AM   #1208 (permalink)
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Originally Posted by Aria View Post
When my warrior gets blinded it's so awesome to be stunned by it for 380 minutes

Edit: Warriors, for chest what enchant you getting? Was gonna go for 15 resil but notice a lot go for 6 to stats. Any opinions?
I'm not a warrior and don't pretend to know everything about PVP, but I think since warriors are so far from the resil cap, the stat boost and the 15 extra resil is a toss up.
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Old 07-07-2008, 11:38 AM   #1209 (permalink)
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When my warrior gets blinded it's so awesome to be stunned by it for 380 minutes

Edit: Warriors, for chest what enchant you getting? Was gonna go for 15 resil but notice a lot go for 6 to stats. Any opinions?
Stunned for 380 minutes?

I went with 6 to all stats. Resilience is important of course..but it's not as important as it is to a healer. I also 2s with a priest, I'm rarely attacked over them. Only exception is rogue/mage and a little bit of resilience isn't going to change that fight much.
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Old 07-07-2008, 04:08 PM   #1210 (permalink)
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So between cloak of skill, wound poison, cheap shot, kidney shot, vanish/cheap shot again, and mace stuns, anybody think rogue dps is entirely too high?
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Old 07-07-2008, 04:13 PM   #1211 (permalink)
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Everything that allows a priest to survive, a shaman can destroy. PoM, renew, shield, pain suppression, inner fire, fort. All magic effects. All purgable.

On top of earth shock in case they wanted to..you know..heal.
Except for our ability to negate fear. Tremor totem doesn't work. Never has. I drop it anyway and am honestly shocked every once in a while when it actually pulses before I am out of its range.
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Old 07-07-2008, 04:42 PM   #1212 (permalink)
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Except for our ability to negate fear. Tremor totem doesn't work. Never has. I drop it anyway and am honestly shocked every once in a while when it actually pulses before I am out of its range.
Wow bravo you can't stop 1 priest ability thats on a 30 sec cooldown. (except for us with shadow talents and S3+ DPS gloves dropping it to a whopping 23 second cooldown.)

But wait! You can, because in my experience tremor totem works pretty damn well if you have the talent for extended totem range.
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Old 07-07-2008, 04:54 PM   #1213 (permalink)
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Hence rogue/priest. Dispell ftw.
If a Rogue blinds with BoSac on the current target, that rogue is a moron and should kill himself.
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Old 07-07-2008, 05:11 PM   #1214 (permalink)
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So between cloak of skill, wound poison, cheap shot, kidney shot, vanish/cheap shot again, and mace stuns, anybody think rogue dps is entirely too high?
It's when you add kick and gouge that they really become out of control!
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Old 07-07-2008, 05:24 PM   #1215 (permalink)
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So between cloak of skill, wound poison, cheap shot, kidney shot, vanish/cheap shot again, and mace stuns, anybody think rogue dps is entirely too high?
Their dps is high but I think it's the combination of dps and the amount of anti-kiting tools rogues have now that has really pushed it out of line.
Before TBC they were sort of balanced by being vulnerable to being kited, but now they've gained shadowstep, CoS and deadly throw, all available in one spec.

At this point I think removing crippling poison altogether would bring them in line nicely, would let hunters counter rogues and it would make hunters more desirable in arena without making them more powerful relative to the other classes.
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