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Old 06-14-2008, 08:52 AM   #976 (permalink)
Zest
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Yeah I have no idea how a Shaman survives at 2k+ given how easy they are to gib.
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Old 06-14-2008, 09:31 AM   #977 (permalink)
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I believe that rogues surpass warriors in all of these fields. Especially the t6/glaive rogues that are found in the upper ratings. While they do less burst damage than a warrior, they have more mobility and much more control and cc.
Intercept >>>> Shadowstep (half the cooldown, stun and thus interrupt included); Hamstring > Crippling given the prevalence of druids and you have PH on top of it. Warriors also convert damage taken to damage dealt through the rage mechanic and have a positive feedback loop for damage dealt except against priests. MS >>> wound poison. Wars also have more base armor and can macro switch to shield and shield reflect if their healer is mia.

Rogues only win in the CC department with gouge/blind/stuns vs just macestun/fear, but that's it.
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back off man, i'm having an intelligent discussion on the balance issues regarding rogues in arena pvp.
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Old 06-14-2008, 09:41 AM   #978 (permalink)
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so you're saying that warriors have better survivability than rogues? hahahah
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Old 06-14-2008, 11:56 AM   #979 (permalink)
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Intercept >>>> Shadowstep (half the cooldown, stun and thus interrupt included); Hamstring > Crippling given the prevalence of druids and you have PH on top of it. Warriors also convert damage taken to damage dealt through the rage mechanic and have a positive feedback loop for damage dealt except against priests. MS >>> wound poison. Wars also have more base armor and can macro switch to shield and shield reflect if their healer is mia.
Uh. Rogues that dont blow stack pve gear and have ~30% dodge (along with ~2200ap). Their relatively low armor doesn't matter when they are impossible to hit with evasion. Intercept might be better than shadowstep alone, but sprint drops all movement effects and cloak of shadows is cool when they are pretty much impossible to cc. Cheat death makes them a poor train target for 5s and an almost impossible target for 2s. Also prep makes them doubly cool.
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Old 06-14-2008, 12:13 PM   #980 (permalink)
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Yeah I have no idea how a Shaman survives at 2k+ given how easy they are to gib.
Shaman are an interesting case, in that they go from incredibly squishy in S1 gear to huge pains in the ass once geared properly. I've run into s3 shaman who know how to kite that are every bit as hard to kill as a druid.
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Old 06-14-2008, 12:24 PM   #981 (permalink)
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Good job getting war/shammy to 2300...that must've been fun. Its always an interesting fight with my druid.


As for a warrior having more survivability than a rogue...come on. Maybe verse rogues or other melee but warriors are way easier to gib than a rogue. Whenever we ran burst teams it was target the warrior, tongues/silence healer win.

You have cloak of shadows allowing you to remove all spells and go god mode on casters for 6 seconds as well as cheat death which is clutch for getting a last second heal from your priest/druid/shaman/Lolpally. You can vanish/gouge/blind/poisons. The warrior can AE fear and spamstring hoping for macestuns. When hardcore focused....all the warrior can do is slap his shield on, reflect, and pray to god that the rolls go his way while his healer is being CCd into the ground. Then just look at CC...besides fear a warrior is prolly one of the most CCable classes in the game.


P.S. Im not defending warriors and how retardedly easy they are in arenas mortal striking/mace stunning/ and spamstringing(although there is a huge gap between good warriors and bad ones), but they do not have anywhere near the survivability of a rogue.
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Old 06-14-2008, 12:31 PM   #982 (permalink)
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sprint drops all movement effects
Have to get the talent for that first. Anyway just had to point that out, back to the original arguments!
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Old 06-14-2008, 01:06 PM   #983 (permalink)
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Originally Posted by Niafix04 View Post
Uh. Rogues that dont blow stack pve gear and have ~30% dodge (along with ~2200ap). Their relatively low armor doesn't matter when they are impossible to hit with evasion.
Lol, except against warriors. Also let's not forget that a rogues CC against a warrior sucks balls. I know we aren't speaking 1vs1... just saying.
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Old 06-14-2008, 03:39 PM   #984 (permalink)
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Lol, except against warriors. Also let's not forget that a rogues CC against a warrior sucks balls. I know we aren't speaking 1vs1... just saying.
I'd be happy if fighting rogues DID NOT mean that my team has no choice but to never use their pvp trinket. You used to be able to trinket a stun if it was the right thing to do at the time, now you just have to sit there and fucking take a nap while they stunlock you since using your trinket on a kidney shot is a death sentence.

Seriously, who the fuck thought it was a good idea to make Blind only removable by one thing in the game (realistically, no one uses BoP to clear blind) and then make it so that talented, the cooldown on the ability is shorter than the cooldown on the cure.
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Old 06-14-2008, 03:49 PM   #985 (permalink)
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Intervene, rocket boots, shadow word death all can counter blind as well.
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Old 06-14-2008, 04:24 PM   #986 (permalink)
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Have to get the talent for that first. Anyway just had to point that out, back to the original arguments!
To clarify this, that talent is midway through the combat tree. Shadowstep builds have no points in combat. Shadowstep rogues still have several of ways out of movement impairing effects though: trinket, cloak, shadowstep, vanish.
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Old 06-14-2008, 05:25 PM   #987 (permalink)
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Makata you're retarded. My teammate Boomkin, dominates warriors easily. Root + Cyclone can shutdown a warrior quite effectively.
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Old 06-14-2008, 06:39 PM   #988 (permalink)
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Druids are effective against all melee. It's one of the reasons they do so well in 2v2.

2v2 at the moment is pretty much centered on;
1) Can we beat a Druid?
2) Can we survive a Rogue?
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Old 06-14-2008, 06:44 PM   #989 (permalink)
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2) Can we survive a Rogue?
I would argue Mages are equally dangerous unless both players can dispell/remove poly.
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Old 06-14-2008, 07:08 PM   #990 (permalink)
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You can just LoS a Mage if he's not paired with a Rogue.
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